#107 Improvements for Command example JavaDocs

This commit is contained in:
Ilkka Seppala
2015-08-18 22:01:08 +03:00
parent fa0acb4366
commit 98abe5b5b6
2 changed files with 26 additions and 17 deletions

View File

@ -3,15 +3,15 @@ package com.iluwatar.command;
/**
*
* In Command pattern actions are objects that can be executed and undone.
*
* <p>
* Four terms always associated with the command pattern are command, receiver, invoker and client. A command
* object (spell) knows about receiver (target) and invokes a method of the receiver. Values for parameters of
* object (spell) knows about the receiver (target) and invokes a method of the receiver. Values for parameters of
* the receiver method are stored in the command. The receiver then does the work. An invoker object (wizard)
* knows how to execute a command, and optionally does bookkeeping about the command execution. The invoker
* does not know anything about a concrete command, it knows only about command interface. Both an invoker object
* and several command objects are held by a client object (app). The client decides which commands to execute at
* which points. To execute a command, it passes the command object to the invoker object.
*
* <p>
* In other words, in this example the wizard casts spells on the goblin. The wizard keeps track of the previous
* spells cast, so it is easy to undo them. In addition, the wizard keeps track of the spells undone, so they
* can be redone.
@ -20,6 +20,10 @@ package com.iluwatar.command;
*/
public class App {
/**
* Program entry point
* @param args command line args
*/
public static void main(String[] args) {
Wizard wizard = new Wizard();
Goblin goblin = new Goblin();

View File

@ -4,6 +4,11 @@ import org.junit.Test;
import com.iluwatar.command.App;
/**
*
* Application test
*
*/
public class AppTest {
@Test