Spatial partition pattern #562 (#828)

* Spatial partition

* Update pom.xml

* Update Bubble.java - pmd

* Update Rect.java - pmd
This commit is contained in:
AnaghaSasikumar
2018-12-23 03:07:31 +05:30
committed by Ilkka Seppälä
parent 7b8c9b07ed
commit a6749cb63e
14 changed files with 914 additions and 0 deletions

View File

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/**
* The MIT License
* Copyright (c) 2014-2016 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.spatialpartition;
import java.util.ArrayList;
import java.util.Hashtable;
/**
* This class extends the generic SpatialPartition abstract class and is used in
* our example to keep track of all the bubbles that collide, pop and stay un-popped.
*/
public class SpatialPartitionBubbles extends SpatialPartitionGeneric<Bubble> {
Hashtable<Integer, Bubble> bubbles;
QuadTree qTree;
SpatialPartitionBubbles(Hashtable<Integer, Bubble> bubbles, QuadTree qTree) {
this.bubbles = bubbles;
this.qTree = qTree;
}
void handleCollisionsUsingQt(Bubble b) {
//finding points within area of a square drawn with centre same as centre of bubble and length = radius of bubble
Rect rect = new Rect(b.x, b.y, 2 * b.radius, 2 * b.radius);
ArrayList<Point> quadTreeQueryResult = new ArrayList<Point>();
this.qTree.query(rect, quadTreeQueryResult);
//handling these collisions
b.handleCollision(quadTreeQueryResult, this.bubbles);
}
}