Added descriptions for patterns categories.
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### Creational Patterns
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### Creational Patterns
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Creational design patterns abstract the instantiation process. They help make a system independent of how its objects are created, composed, and represented.
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* [Abstract Factory](#abstract-factory)
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* [Abstract Factory](#abstract-factory)
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* [Builder](#builder)
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* [Builder](#builder)
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* [Factory Method](#factory-method)
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* [Factory Method](#factory-method)
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### Structural Patterns
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### Structural Patterns
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Structural patterns are concerned with how classes and objects are composed to form larger structures.
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* [Adapter](#adapter)
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* [Adapter](#adapter)
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* [Bridge](#bridge)
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* [Bridge](#bridge)
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* [Composite](#composite)
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* [Composite](#composite)
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### Behavioral Patterns
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### Behavioral Patterns
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Behavioral patterns are concerned with algorithms and the assignment of responsibilites between objects.
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* [Chain of responsibility](#chain-of-responsibility)
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* [Chain of responsibility](#chain-of-responsibility)
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* [Command](#command)
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* [Command](#command)
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* [Interpreter](#interpreter)
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* [Interpreter](#interpreter)
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