https://github.com/iluwatar/java-design-patterns-web/issues/8 Update pattern categories and tags
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@ -3,10 +3,10 @@ layout: pattern
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title: Spatial Partition
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folder: spatial-partition
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permalink: /patterns/spatial-partition/
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categories: Other
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categories: Behavioral
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tags:
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- Java
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- Difficulty-Intermediate
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- Performance
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- Game programming
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---
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## Intent
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@ -48,9 +48,11 @@ In our implementation, we use the Quadtree data structure which will reduce the
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## Applicability
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This pattern can be used:
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* When you need to keep track of a large number of objects' positions, which are getting updated every frame.
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* When it is acceptable to trade memory for speed, since creating and updating data structure will use up extra memory.
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## Credits
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* [Game Programming Patterns/Spatial Partition](http://gameprogrammingpatterns.com/spatial-partition.html) by Bob Nystrom
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* [Quadtree tutorial](https://www.youtube.com/watch?v=OJxEcs0w_kE) by Daniel Schiffman
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