#590 Add explanation for Prototype

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Ilkka Seppälä
2017-08-16 21:09:28 +03:00
parent f6c8bfbc39
commit b639f3630e
6 changed files with 47 additions and 267 deletions

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@ -15,14 +15,57 @@ tags:
Specify the kinds of objects to create using a prototypical
instance, and create new objects by copying this prototype.
![alt text](./etc/prototype_1.png "Prototype")
## Explanation
Real world example
> Remember Dolly? The sheep that was cloned! Lets not get into the details but the key point here is that it is all about cloning.
In plain words
> Create object based on an existing object through cloning.
Wikipedia says
> The prototype pattern is a creational design pattern in software development. It is used when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects.
In short, it allows you to create a copy of an existing object and modify it to your needs, instead of going through the trouble of creating an object from scratch and setting it up.
**Programmatic Example**
In Java, it can be easily done by implementing `Cloneable` and overriding `clone` from `Object`
```
class Sheep implements Cloneable {
privage String name;
public Sheep(String name) { this.name = name; }
public void setName(String name) { this.name = name; }
public String getName() { return name; }
@Override
public Sheep clone() throws CloneNotSupportedException {
return new Sheep(name);
}
}
```
Then it can be cloned like below
```
Sheep original = new Sheep("Jolly");
System.out.println(original.getName()); // Jolly
// Clone and modify what is required
Sheep cloned = original.clone();
cloned.setName("Dolly");
System.out.println(cloned.getName()); // Dolly
```
## Applicability
Use the Prototype pattern when a system should be independent of how its products are created, composed and represented; and
* when the classes to instantiate are specified at run-time, for example, by dynamic loading; or
* to avoid building a class hierarchy of factories that parallels the class hierarchy of products; or
* when the classes to instantiate are specified at run-time, for example, by dynamic loading
* to avoid building a class hierarchy of factories that parallels the class hierarchy of products
* when instances of a class can have one of only a few different combinations of state. It may be more convenient to install a corresponding number of prototypes and clone them rather than instantiating the class manually, each time with the appropriate state
* when object creation is expensive compared to cloning
## Real world examples