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@ -3,21 +3,18 @@ package com.iluwatar.abstractfactory;
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/**
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*
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* The Abstract Factory pattern provides a way to encapsulate a group of individual
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* factories that have a common theme without specifying their concrete classes. In
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* normal usage, the client software creates a concrete implementation of the abstract
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* factory and then uses the generic interface of the factory to create the concrete
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* objects that are part of the theme. The client does not know (or care) which
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* concrete objects it gets from each of these internal factories, since it uses only
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* the generic interfaces of their products. This pattern separates the details of
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* implementation of a set of objects from their general usage and relies on object
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* composition, as object creation is implemented in methods exposed in the factory
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* interface.
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* The Abstract Factory pattern provides a way to encapsulate a group of individual factories that
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* have a common theme without specifying their concrete classes. In normal usage, the client
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* software creates a concrete implementation of the abstract factory and then uses the generic
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* interface of the factory to create the concrete objects that are part of the theme. The client
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* does not know (or care) which concrete objects it gets from each of these internal factories,
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* since it uses only the generic interfaces of their products. This pattern separates the details
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* of implementation of a set of objects from their general usage and relies on object composition,
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* as object creation is implemented in methods exposed in the factory interface.
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* <p>
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* The essence of the Abstract Factory pattern is a factory interface
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* ({@link KingdomFactory}) and its implementations ({@link ElfKingdomFactory},
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* {@link OrcKingdomFactory}). The example uses both concrete implementations to
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* create a king, a castle and an army.
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* The essence of the Abstract Factory pattern is a factory interface ({@link KingdomFactory}) and
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* its implementations ({@link ElfKingdomFactory}, {@link OrcKingdomFactory}). The example uses both
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* concrete implementations to create a king, a castle and an army.
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*
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*/
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public class App {
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@ -28,6 +25,7 @@ public class App {
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/**
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* Creates kingdom
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*
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* @param factory
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*/
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public void createKingdom(final KingdomFactory factory) {
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