diff --git a/component/src/main/java/com/iluwater/component/App.java b/component/src/main/java/com/iluwater/component/App.java deleted file mode 100644 index 3a019942f..000000000 --- a/component/src/main/java/com/iluwater/component/App.java +++ /dev/null @@ -1,56 +0,0 @@ -/* - * The MIT License - * Copyright © 2014-2019 Ilkka Seppälä - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - -package com.iluwatar.component; - -import java.util.ArrayList; -/** - * Object-oriented to a certain extent can solve many problems of code reuse and data reuse, - * but it also has great defects: - * 1.the coupling of data organization is very strong. - * 2.Interface logic is difficult to reuse and hot plug. - * - * The component pattern solves the defects of object orientation and process orientation and - * is widely used in game clients - * - * A component is a part of one object. We can consider that a object contains multiple - * components, in another way, multiple components can construct a object. - * Here is a demo using component pattern to solve a game-like problem. - * A person named Bjorn who has three components: input;physics;graphics - * These three component with a common game object can construct our protagonist:Bjorn, also can - * construct other objects like dog or cat if you want to write a real game. - */ - -public class App { - /** - * Launcher for this demo design pattern - */ - public static void main(String[] args) { - ArrayList arrayList = new ArrayList<>(); - arrayList.add(new BjornInputComponent()); - arrayList.add(new BjornPhysicsComponent()); - arrayList.add(new BjornGraphicsComponent()); - GameObject gameObject = new GameObject(arrayList); - gameObject.update(); - } -}