Use local variable type inference (#995)
* "visitor" pattern: Use local variable type inference Update "visitor" pattern with local variable type inference. * "value-object" pattern: Use local variable type inference Update "value-object" pattern with local variable type inference. * "unit-of-work" pattern: Use local variable type inference Update "value-object" pattern with local variable type inference. * "typeobjectpattern" pattern: Use local variable type inference Update "value-object" pattern with local variable type inference.
This commit is contained in:
committed by
Ilkka Seppälä
parent
5fc03ee9f8
commit
c81c3ff1c7
@ -53,17 +53,17 @@ public class App {
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* @param args command line args
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*/
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public static void main(String[] args) throws FileNotFoundException, IOException, ParseException {
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int givenTime = 50; //50ms
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int toWin = 500; //points
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int pointsWon = 0;
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int numOfRows = 3;
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long start = System.currentTimeMillis();
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long end = System.currentTimeMillis();
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int round = 0;
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var givenTime = 50; //50ms
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var toWin = 500; //points
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var pointsWon = 0;
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var numOfRows = 3;
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var start = System.currentTimeMillis();
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var end = System.currentTimeMillis();
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var round = 0;
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while (pointsWon < toWin && end - start < givenTime) {
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round++;
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CellPool pool = new CellPool(numOfRows * numOfRows + 5);
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CandyGame cg = new CandyGame(numOfRows, pool);
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var pool = new CellPool(numOfRows * numOfRows + 5);
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var cg = new CandyGame(numOfRows, pool);
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if (round > 1) {
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LOGGER.info("Refreshing..");
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} else {
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@ -44,8 +44,8 @@ public class CandyGame {
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this.cells = new Cell[num][num];
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this.pool = pool;
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this.totalPoints = 0;
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for (int i = 0; i < num; i++) {
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for (int j = 0; j < num; j++) {
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for (var i = 0; i < num; i++) {
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for (var j = 0; j < num; j++) {
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this.cells[i][j] = this.pool.getNewCell();
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this.cells[i][j].xIndex = j;
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this.cells[i][j].yIndex = i;
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@ -55,7 +55,7 @@ public class CandyGame {
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static String numOfSpaces(int num) {
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String result = "";
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for (int i = 0; i < num; i++) {
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for (var i = 0; i < num; i++) {
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result += " ";
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}
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return result;
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@ -63,11 +63,11 @@ public class CandyGame {
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void printGameStatus() {
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LOGGER.info("");
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for (int i = 0; i < cells.length; i++) {
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for (int j = 0; j < cells.length; j++) {
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String candyName = cells[i][j].candy.name;
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for (var i = 0; i < cells.length; i++) {
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for (var j = 0; j < cells.length; j++) {
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var candyName = cells[i][j].candy.name;
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if (candyName.length() < 20) {
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int totalSpaces = 20 - candyName.length();
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var totalSpaces = 20 - candyName.length();
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LOGGER.info(numOfSpaces(totalSpaces / 2) + cells[i][j].candy.name
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+ numOfSpaces(totalSpaces - totalSpaces / 2) + "|");
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} else {
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@ -105,16 +105,16 @@ public class CandyGame {
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}
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boolean continueRound() {
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for (int i = 0; i < this.cells.length; i++) {
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for (var i = 0; i < this.cells.length; i++) {
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if (this.cells[cells.length - 1][i].candy.getType().equals(Type.rewardFruit)) {
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return true;
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}
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}
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for (int i = 0; i < this.cells.length; i++) {
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for (int j = 0; j < this.cells.length; j++) {
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for (var i = 0; i < this.cells.length; i++) {
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for (var j = 0; j < this.cells.length; j++) {
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if (!this.cells[i][j].candy.getType().equals(Type.rewardFruit)) {
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ArrayList<Cell> adj = adjacentCells(i,j);
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for (int a = 0; a < adj.size(); a++) {
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var adj = adjacentCells(i,j);
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for (var a = 0; a < adj.size(); a++) {
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if (this.cells[i][j].candy.name.equals(adj.get(a).candy.name)) {
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return true;
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}
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@ -132,21 +132,21 @@ public class CandyGame {
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}
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void round(int timeSoFar, int totalTime) {
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long start = System.currentTimeMillis();
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long end = System.currentTimeMillis();
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var start = System.currentTimeMillis();
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var end = System.currentTimeMillis();
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while (end - start + timeSoFar < totalTime && continueRound()) {
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for (int i = 0; i < this.cells.length; i++) {
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int points = 0;
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int j = this.cells.length - 1;
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for (var i = 0; i < this.cells.length; i++) {
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var points = 0;
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var j = this.cells.length - 1;
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while (this.cells[j][i].candy.getType().equals(Type.rewardFruit)) {
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points = this.cells[j][i].candy.getPoints();
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this.cells[j][i].crush(pool, this.cells);
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handleChange(points);
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}
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}
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for (int i = 0; i < this.cells.length; i++) {
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int j = cells.length - 1;
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int points = 0;
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for (var i = 0; i < this.cells.length; i++) {
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var j = cells.length - 1;
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var points = 0;
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while (j > 0) {
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points = this.cells[j][i].interact(this.cells[j - 1][i], this.pool, this.cells);
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if (points != 0) {
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@ -156,9 +156,9 @@ public class CandyGame {
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}
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}
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}
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for (int i = 0; i < this.cells.length; i++) {
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int j = 0;
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int points = 0;
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for (var i = 0; i < this.cells.length; i++) {
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var j = 0;
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var points = 0;
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while (j < cells.length - 1) {
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points = this.cells[i][j].interact(this.cells[i][j + 1], this.pool, this.cells);
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if (points != 0) {
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@ -53,11 +53,11 @@ public class Cell {
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}
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void fillThisSpace(CellPool pool, Cell[][] cellMatrix) {
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for (int y = this.yIndex; y > 0; y--) {
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for (var y = this.yIndex; y > 0; y--) {
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cellMatrix[y][this.xIndex] = cellMatrix[y - 1][this.xIndex];
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cellMatrix[y][this.xIndex].yIndex = y;
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}
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Cell newC = pool.getNewCell();
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var newC = pool.getNewCell();
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cellMatrix[0][this.xIndex] = newC;
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cellMatrix[0][this.xIndex].xIndex = this.xIndex;
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cellMatrix[0][this.xIndex].yIndex = 0;
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@ -78,7 +78,7 @@ public class Cell {
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return 0;
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} else {
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if (this.candy.name.equals(c.candy.name)) {
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int pointsWon = this.candy.getPoints() + c.candy.getPoints();
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var pointsWon = this.candy.getPoints() + c.candy.getPoints();
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handleCrush(c,pool,cellMatrix);
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return pointsWon;
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} else {
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@ -57,7 +57,7 @@ public class CellPool {
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randomCode[4] = new Candy("orange gum", "candy", Type.crushableCandy, 10);
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}
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for (int i = 0; i < num; i++) {
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Cell c = new Cell();
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var c = new Cell();
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c.candy = randomCode[RANDOM.nextInt(randomCode.length)];
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this.pool.add(c);
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}
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@ -65,7 +65,7 @@ public class CellPool {
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}
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Cell getNewCell() {
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Cell newCell = this.pool.remove(pointer);
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var newCell = this.pool.remove(pointer);
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pointer--;
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return newCell;
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}
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@ -77,12 +77,12 @@ public class CellPool {
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}
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Candy[] assignRandomCandytypes() throws FileNotFoundException, IOException, ParseException {
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JsonParser jp = new JsonParser();
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var jp = new JsonParser();
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jp.parse();
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Candy[] randomCode = new Candy[jp.candies.size() - 2]; //exclude generic types 'fruit' and 'candy'
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int i = 0;
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for (Enumeration<String> e = jp.candies.keys(); e.hasMoreElements();) {
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String s = e.nextElement();
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var randomCode = new Candy[jp.candies.size() - 2]; //exclude generic types 'fruit' and 'candy'
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var i = 0;
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for (var e = jp.candies.keys(); e.hasMoreElements();) {
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var s = e.nextElement();
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if (!s.equals("fruit") && !s.equals("candy")) {
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//not generic
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randomCode[i] = jp.candies.get(s);
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@ -47,23 +47,23 @@ public class JsonParser {
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}
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void parse() throws FileNotFoundException, IOException, ParseException {
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JSONParser parser = new JSONParser();
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JSONObject jo = (JSONObject) parser.parse(new FileReader(new File("").getAbsolutePath()
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var parser = new JSONParser();
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var jo = (JSONObject) parser.parse(new FileReader(new File("").getAbsolutePath()
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+ "\\src\\main\\java\\com\\iluwatar\\typeobject\\candy.json"));
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JSONArray a = (JSONArray) jo.get("candies");
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for (Object o : a) {
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JSONObject candy = (JSONObject) o;
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String name = (String) candy.get("name");
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String parentName = (String) candy.get("parent");
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String t = (String) candy.get("type");
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var a = (JSONArray) jo.get("candies");
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for (var o : a) {
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var candy = (JSONObject) o;
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var name = (String) candy.get("name");
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var parentName = (String) candy.get("parent");
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var t = (String) candy.get("type");
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Type type = null;
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if (t.equals("rewardFruit")) {
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type = Type.rewardFruit;
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} else {
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type = Type.crushableCandy;
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}
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int points = Integer.parseInt((String) candy.get("points"));
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Candy c = new Candy(name, parentName, type, points);
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var points = Integer.parseInt((String) candy.get("points"));
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var c = new Candy(name, parentName, type, points);
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this.candies.put(name, c);
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}
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setParentAndPoints();
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@ -71,7 +71,7 @@ public class JsonParser {
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void setParentAndPoints() {
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for (Enumeration<String> e = this.candies.keys(); e.hasMoreElements();) {
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Candy c = this.candies.get(e.nextElement());
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var c = this.candies.get(e.nextElement());
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if (c.parentName == null) {
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c.parent = null;
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} else {
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@ -35,33 +35,33 @@ class CandyGameTest {
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@Test
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void adjacentCellsTest() {
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CandyGame cg = new CandyGame(3,new CellPool(9));
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ArrayList<Cell> arr1 = cg.adjacentCells(0, 0);
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ArrayList<Cell> arr2 = cg.adjacentCells(1, 2);
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ArrayList<Cell> arr3 = cg.adjacentCells(1, 1);
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var cg = new CandyGame(3,new CellPool(9));
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var arr1 = cg.adjacentCells(0, 0);
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var arr2 = cg.adjacentCells(1, 2);
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var arr3 = cg.adjacentCells(1, 1);
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assertTrue(arr1.size() == 2 && arr2.size() == 3 && arr3.size() == 4);
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}
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@Test
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void continueRoundTest() {
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Cell[][] matrix = new Cell[2][2];
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Candy c1 = new Candy("green jelly", "jelly", Type.crushableCandy, 5);
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Candy c2 = new Candy("purple jelly", "jelly", Type.crushableCandy, 5);
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Candy c3 = new Candy("green apple", "apple", Type.rewardFruit, 10);
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var matrix = new Cell[2][2];
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var c1 = new Candy("green jelly", "jelly", Type.crushableCandy, 5);
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var c2 = new Candy("purple jelly", "jelly", Type.crushableCandy, 5);
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var c3 = new Candy("green apple", "apple", Type.rewardFruit, 10);
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matrix[0][0] = new Cell(c1,0,0);;
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matrix[0][1] = new Cell(c2,1,0);
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matrix[1][0] = new Cell(c3,0,1);
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matrix[1][1] = new Cell(c2,1,1);
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CellPool p = new CellPool(4);
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CandyGame cg = new CandyGame(2,p);
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var p = new CellPool(4);
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var cg = new CandyGame(2,p);
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cg.cells = matrix;
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boolean fruitInLastRow = cg.continueRound();
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var fruitInLastRow = cg.continueRound();
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matrix[1][0].crush(p, matrix);
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matrix[0][0] = new Cell(c3,0,0);
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boolean matchingCandy = cg.continueRound();
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var matchingCandy = cg.continueRound();
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matrix[0][1].crush(p,matrix);
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matrix[0][1] = new Cell(c3,1,0);
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boolean noneLeft = cg.continueRound();
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var noneLeft = cg.continueRound();
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assertTrue(fruitInLastRow && matchingCandy && !noneLeft);
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}
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@ -34,10 +34,10 @@ class CellPoolTest {
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@Test
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void assignRandomCandyTypesTest() {
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CellPool cp = new CellPool(10);
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Hashtable<String, Boolean> ht = new Hashtable<String, Boolean>();
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int parentTypes = 0;
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for (int i = 0; i < cp.randomCode.length; i++) {
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var cp = new CellPool(10);
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var ht = new Hashtable<String, Boolean>();
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var parentTypes = 0;
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for (var i = 0; i < cp.randomCode.length; i++) {
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if (ht.get(cp.randomCode[i].name) == null) {
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ht.put(cp.randomCode[i].name, true);
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}
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@ -34,24 +34,24 @@ class CellTest {
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@Test
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void interactTest() {
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Candy c1 = new Candy("green jelly", "jelly", Type.crushableCandy, 5);
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Candy c2 = new Candy("green apple", "apple", Type.rewardFruit, 10);
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Cell[][] matrix = new Cell[4][4];
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var c1 = new Candy("green jelly", "jelly", Type.crushableCandy, 5);
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var c2 = new Candy("green apple", "apple", Type.rewardFruit, 10);
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var matrix = new Cell[4][4];
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matrix[0][0] = new Cell(c1,0,0);
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matrix[0][1] = new Cell(c1,1,0);
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matrix[0][2] = new Cell(c2,2,0);
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matrix[0][3] = new Cell(c1,3,0);
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CellPool cp = new CellPool(5);
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int points1 = matrix[0][0].interact(matrix[0][1], cp, matrix);
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int points2 = matrix[0][2].interact(matrix[0][3], cp, matrix);
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var cp = new CellPool(5);
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var points1 = matrix[0][0].interact(matrix[0][1], cp, matrix);
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var points2 = matrix[0][2].interact(matrix[0][3], cp, matrix);
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assertTrue(points1 > 0 && points2 == 0);
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}
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@Test
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void crushTest() {
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Candy c1 = new Candy("green jelly", "jelly", Type.crushableCandy, 5);
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Candy c2 = new Candy("purple candy", "candy", Type.crushableCandy, 5);
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Cell[][] matrix = new Cell[4][4];
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var c1 = new Candy("green jelly", "jelly", Type.crushableCandy, 5);
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var c2 = new Candy("purple candy", "candy", Type.crushableCandy, 5);
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var matrix = new Cell[4][4];
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matrix[0][0] = new Cell(c1,0,0);
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matrix[1][0] = new Cell(c2,0,1);
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matrix[1][0].crush(new CellPool(5), matrix);
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