Improve Memento Javadoc
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		| @@ -4,7 +4,20 @@ import java.util.Stack; | ||||
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| /** | ||||
|  *  | ||||
|  * Memento pattern is for storing and restoring object state. The object ({@link Star}) | ||||
|  * The Memento pattern is a software design pattern that provides the ability to restore  | ||||
|  * an object to its previous state (undo via rollback). | ||||
|  * <p> | ||||
|  * The Memento pattern is implemented with three objects: the originator, a caretaker and  | ||||
|  * a memento. The originator is some object that has an internal state. The caretaker is  | ||||
|  * going to do something to the originator, but wants to be able to undo the change. The  | ||||
|  * caretaker first asks the originator for a memento object. Then it does whatever operation  | ||||
|  * (or sequence of operations) it was going to do. To roll back to the state before the  | ||||
|  * operations, it returns the memento object to the originator. The memento object itself  | ||||
|  * is an opaque object (one which the caretaker cannot, or should not, change). When using  | ||||
|  * this pattern, care should be taken if the originator may change other objects or  | ||||
|  * resources - the memento pattern operates on a single object. | ||||
|  * <p> | ||||
|  * In this example the object ({@link Star}) | ||||
|  * gives out a "memento" ({@link StarMemento}) that contains the state of the object. | ||||
|  * Later on the memento can be set back to the object restoring the state. | ||||
|  *  | ||||
|   | ||||
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