diff --git a/component/src/test/java/com/iluwater/component/UpdateTest.java b/component/src/test/java/com/iluwater/component/UpdateTest.java deleted file mode 100644 index 4cdf56998..000000000 --- a/component/src/test/java/com/iluwater/component/UpdateTest.java +++ /dev/null @@ -1,49 +0,0 @@ -/* - * The MIT License - * Copyright © 2014-2019 Ilkka Seppälä - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ -package com.iluwater.component; - -import org.junit.jupiter.api.Test; - -import java.util.ArrayList; - -import static junit.framework.TestCase.assertEquals; - -/** - * Tests that Component example runs without errors. - */ -public class UpdateTest { - @Test - public void UpdateTest() { - ArrayList arrayList = new ArrayList<>(); - arrayList.add(new BjornInputComponent()); - arrayList.add(new BjornPhysicsComponent()); - arrayList.add(new BjornGraphicsComponent()); - GameObject gameObject = new GameObject(arrayList); - gameObject.setPositionOFy(12); - gameObject.setPositionOFx(13); - gameObject.setVelocity(1); - gameObject.update(); - assertEquals(14, gameObject.getPositionOFx()); - assertEquals(13,gameObject.getPositionOFy()); - } -}