Merge pull request #365 from DevFactory/release/Append-Character-With-Char-fix-1
pmd:AppendCharacterWithChar - Append Character With Char
This commit is contained in:
		| @@ -71,10 +71,10 @@ public class Hero { | |||||||
|     if (hairColor != null || hairType != null) { |     if (hairColor != null || hairType != null) { | ||||||
|       sb.append(" with "); |       sb.append(" with "); | ||||||
|       if (hairColor != null) { |       if (hairColor != null) { | ||||||
|         sb.append(hairColor).append(" "); |         sb.append(hairColor).append(' '); | ||||||
|       } |       } | ||||||
|       if (hairType != null) { |       if (hairType != null) { | ||||||
|         sb.append(hairType).append(" "); |         sb.append(hairType).append(' '); | ||||||
|       } |       } | ||||||
|       sb.append(hairType != HairType.BALD ? "hair" : "head"); |       sb.append(hairType != HairType.BALD ? "hair" : "head"); | ||||||
|     } |     } | ||||||
| @@ -84,7 +84,7 @@ public class Hero { | |||||||
|     if (weapon != null) { |     if (weapon != null) { | ||||||
|       sb.append(" and wielding a ").append(weapon); |       sb.append(" and wielding a ").append(weapon); | ||||||
|     } |     } | ||||||
|     sb.append("."); |     sb.append('.'); | ||||||
|     return sb.toString(); |     return sb.toString(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -114,11 +114,11 @@ public class Character implements Prototype { | |||||||
|   public String toString() { |   public String toString() { | ||||||
|     StringBuilder builder = new StringBuilder(); |     StringBuilder builder = new StringBuilder(); | ||||||
|     if (name != null) { |     if (name != null) { | ||||||
|       builder.append("Player: ").append(name).append("\n"); |       builder.append("Player: ").append(name).append('\n'); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     if (type != null) { |     if (type != null) { | ||||||
|       builder.append("Character type: ").append(type.name()).append("\n"); |       builder.append("Character type: ").append(type.name()).append('\n'); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     builder.append("Stats:\n"); |     builder.append("Stats:\n"); | ||||||
| @@ -127,7 +127,7 @@ public class Character implements Prototype { | |||||||
|       if (value == null) { |       if (value == null) { | ||||||
|         continue; |         continue; | ||||||
|       } |       } | ||||||
|       builder.append(" - ").append(stat.name()).append(":").append(value).append("\n"); |       builder.append(" - ").append(stat.name()).append(':').append(value).append('\n'); | ||||||
|     } |     } | ||||||
|     return builder.toString(); |     return builder.toString(); | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -98,7 +98,7 @@ public class Character { | |||||||
|             .append(" armed with a ") |             .append(" armed with a ") | ||||||
|             .append(weapon != null ? weapon : spell != null ? spell : "with nothing") |             .append(weapon != null ? weapon : spell != null ? spell : "with nothing") | ||||||
|             .append(abilities != null ? (" and wielding " + abilities + " abilities") : "") |             .append(abilities != null ? (" and wielding " + abilities + " abilities") : "") | ||||||
|             .append("."); |             .append('.'); | ||||||
|     return sb.toString(); |     return sb.toString(); | ||||||
|   } |   } | ||||||
| } | } | ||||||
|   | |||||||
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