Fixed code to follow coding conventions
This commit is contained in:
@ -1,43 +1,38 @@
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package com.iluwatar.adapter;
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/**
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* An adapter helps two incompatible interfaces to work together. This is the
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* real world definition for an adapter. Interfaces may be incompatible but the
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* inner functionality should suit the need. The Adapter design pattern allows
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* otherwise incompatible classes to work together by converting the interface
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* of one class into an interface expected by the clients.
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*
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* An adapter helps two incompatible interfaces to work together. This is the real world definition
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* for an adapter. Interfaces may be incompatible but the inner functionality should suit the need.
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* The Adapter design pattern allows otherwise incompatible classes to work together by converting
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* the interface of one class into an interface expected by the clients.
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*
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* <p>
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* There are two variations of the Adapter pattern: The class adapter implements
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* the adaptee's interface whereas the object adapter uses composition to
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* contain the adaptee in the adapter object. This example uses the object
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* adapter approach.
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*
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* There are two variations of the Adapter pattern: The class adapter implements the adaptee's
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* interface whereas the object adapter uses composition to contain the adaptee in the adapter
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* object. This example uses the object adapter approach.
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*
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* <p>
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* The Adapter ({@link BattleFishingBoat}) converts the interface of the adaptee
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* class ( {@link FishingBoat}) into a suitable one expected by the client (
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* {@link BattleShip} ).
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*
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* The Adapter ({@link BattleFishingBoat}) converts the interface of the adaptee class (
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* {@link FishingBoat}) into a suitable one expected by the client ( {@link BattleShip} ).
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*
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* <p>
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* The story of this implementation is this. <br>
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* Pirates are coming! we need a {@link BattleShip} to fight! We have a
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* {@link FishingBoat} and our captain. We have no time to make up a new ship!
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* we need to reuse this {@link FishingBoat}. The captain needs a battleship
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* which can fire and move. The spec is in {@link BattleShip}. We will use the
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* Adapter pattern to reuse {@link FishingBoat}.
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*
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* Pirates are coming! we need a {@link BattleShip} to fight! We have a {@link FishingBoat} and our
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* captain. We have no time to make up a new ship! we need to reuse this {@link FishingBoat}. The
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* captain needs a battleship which can fire and move. The spec is in {@link BattleShip}. We will
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* use the Adapter pattern to reuse {@link FishingBoat}.
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*
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*/
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public class App {
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/**
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* Program entry point.
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*
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* @param args
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* command line args
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*/
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public static void main(String[] args) {
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Captain captain = new Captain(new BattleFishingBoat());
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captain.move();
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captain.fire();
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}
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/**
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* Program entry point.
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*
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* @param args command line args
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*/
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public static void main(String[] args) {
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Captain captain = new Captain(new BattleFishingBoat());
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captain.move();
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captain.fire();
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}
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}
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@ -1,13 +1,13 @@
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package com.iluwatar.adapter;
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/**
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*
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*
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* Adapter class. Adapts the interface of the device ({@link FishingBoat}) into {@link BattleShip}
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* interface expected by the client ({@link Captain}). <br>
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* In this case we added a new function fire to suit the interface. We are reusing the
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* {@link FishingBoat} without changing itself. The Adapter class can just map the functions of the
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* Adaptee or add, delete features of the Adaptee.
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*
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*
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*/
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public class BattleFishingBoat implements BattleShip {
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@ -3,7 +3,7 @@ package com.iluwatar.adapter;
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/**
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* The interface expected by the client.<br>
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* A Battleship can fire and move.
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*
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*
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*/
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public interface BattleShip {
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@ -1,9 +1,9 @@
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package com.iluwatar.adapter;
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/**
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*
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*
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* Device class (adaptee in the pattern). We want to reuse this class
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*
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*
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*/
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public class FishingBoat {
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@ -15,77 +15,52 @@ import com.iluwatar.adapter.Captain;
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import com.iluwatar.adapter.FishingBoat;
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/**
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* An adapter helps two incompatible interfaces to work together. This is the
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* real world definition for an adapter. Interfaces may be incompatible but the
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* inner functionality should suit the need. The Adapter design pattern allows
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* otherwise incompatible classes to work together by converting the interface
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* of one class into an interface expected by the clients.
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*
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* <p>
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* There are two variations of the Adapter pattern: The class adapter implements
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* the adaptee's interface whereas the object adapter uses composition to
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* contain the adaptee in the adapter object. This example uses the object
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* adapter approach.
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*
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* <p>
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* The Adapter ({@link BattleFishingBoat}) converts the interface of the adaptee
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* class ( {@link FishingBoat}) into a suitable one expected by the client (
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* {@link BattleShip} ).
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*
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* <p>
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* The story of this implementation is this. <br>
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* Pirates are coming! we need a {@link BattleShip} to fight! We have a
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* {@link FishingBoat} and our captain. We have no time to make up a new ship!
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* we need to reuse this {@link FishingBoat}. The captain needs a battleship
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* which can fire and move. The spec is in {@link BattleShip}. We will use the
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* Adapter pattern to reuse {@link FishingBoat} which operates properly
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* Test class
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*
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*/
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public class AdapterPatternTest {
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private Map<String, Object> beans;
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private Map<String, Object> beans;
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private static final String BATTLESHIP_BEAN = "engineer";
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private static final String BATTLESHIP_BEAN = "engineer";
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private static final String CAPTAIN_BEAN = "captain";
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private static final String CAPTAIN_BEAN = "captain";
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/**
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* This method runs before the test execution and sets the bean objects in
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* the beans Map.
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*/
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@Before
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public void setup() {
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beans = new HashMap<>();
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/**
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* This method runs before the test execution and sets the bean objects in the beans Map.
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*/
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@Before
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public void setup() {
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beans = new HashMap<>();
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BattleFishingBoat battleFishingBoat = spy(new BattleFishingBoat());
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beans.put(BATTLESHIP_BEAN, battleFishingBoat);
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BattleFishingBoat battleFishingBoat = spy(new BattleFishingBoat());
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beans.put(BATTLESHIP_BEAN, battleFishingBoat);
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Captain captain = new Captain();
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captain.setBattleship((BattleFishingBoat) beans.get(BATTLESHIP_BEAN));
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beans.put(CAPTAIN_BEAN, captain);
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}
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Captain captain = new Captain();
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captain.setBattleship((BattleFishingBoat) beans.get(BATTLESHIP_BEAN));
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beans.put(CAPTAIN_BEAN, captain);
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}
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/**
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* This test asserts that when we use the move() method on a captain
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* bean(client), it is internally calling move method on the battleship
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* object. The Adapter ({@link BattleFishingBoat}) converts the interface of
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* the target class ( {@link FishingBoat}) into a suitable one expected by
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* the client ({@link Captain} ).
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*/
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@Test
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public void testAdapter() {
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BattleShip captain = (BattleShip) beans.get(CAPTAIN_BEAN);
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/**
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* This test asserts that when we use the move() method on a captain bean(client), it is
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* internally calling move method on the battleship object. The Adapter ({@link BattleFishingBoat}
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* ) converts the interface of the target class ( {@link FishingBoat}) into a suitable one
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* expected by the client ({@link Captain} ).
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*/
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@Test
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public void testAdapter() {
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BattleShip captain = (BattleShip) beans.get(CAPTAIN_BEAN);
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// when captain moves
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captain.move();
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// when captain moves
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captain.move();
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// the captain internally calls the battleship object to move
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BattleShip battleship = (BattleShip) beans.get(BATTLESHIP_BEAN);
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verify(battleship).move();
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// the captain internally calls the battleship object to move
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BattleShip battleship = (BattleShip) beans.get(BATTLESHIP_BEAN);
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verify(battleship).move();
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// same with above with firing
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captain.fire();
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verify(battleship).fire();
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// same with above with firing
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captain.fire();
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verify(battleship).fire();
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}
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}
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}
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