diff --git a/component/src/main/java/com/iluwater/component/App.java b/component/src/main/java/com/iluwater/component/App.java index e3ba8c0a3..2adbcf9a8 100644 --- a/component/src/main/java/com/iluwater/component/App.java +++ b/component/src/main/java/com/iluwater/component/App.java @@ -1,4 +1,4 @@ -/* + /* * The MIT License * Copyright © 2014-2019 Ilkka Seppälä * @@ -24,7 +24,7 @@ package com.iluwater.component; import java.util.ArrayList; -/* +/** * Object-oriented to a certain extent can solve many problems of code reuse and data reuse, * but it also has great defects: * 1.the coupling of data organization is very strong. @@ -36,15 +36,18 @@ import java.util.ArrayList; * A component is a part of one object. We can consider that a object contains multiple * components, in another way, multiple components can construct a object. * Here is a demo using component pattern to solve a game-like problem. - * A person named Bjorn who has three component: get input;judge physics state;show graphics state - * These three component with a common game object can construct our protagonist:Bjorn, also can + * A person named Bjorn who has three components: input;physics;graphics + * These three components with a common game object can construct our protagonist:Bjorn, also can * construct other objects like dog or cat if you want to write a real game. */ public class App { + /** + * Launcher for this demo design pattern + */ public static void main(String[] args) { - ArrayListarrayList = new ArrayList<>(); - arrayList.add(new BjornInputComponent()); + ArrayList arrayList = new ArrayList<>(); + arrayList.add(new BjornInputComponent());s arrayList.add(new BjornPhysicsComponent()); arrayList.add(new BjornGraphicsComponent()); GameObject gameObject = new GameObject(arrayList);