Resolves checkstyle errors for api-gateway, lazy-loading, leader-election (#1066)
* Reduces checkstyle errors in lazy-loading * Reduces checkstyle errors in leader-election * Reduces checkstyle errors in api-gateway
This commit is contained in:
committed by
Ilkka Seppälä
parent
7f06f3b78c
commit
eae09fc07e
@ -23,11 +23,10 @@
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package com.iluwatar.leaderelection;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**
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* Abstract class of all the instance implementation classes.
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@ -69,7 +68,9 @@ public abstract class AbstractInstance implements Instance, Runnable {
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}
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/**
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* Once messages are sent to the certain instance, it will firstly be added to the queue and wait to be executed.
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* Once messages are sent to the certain instance, it will firstly be added to the queue and wait
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* to be executed.
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*
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* @param message Message sent by other instances
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*/
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@Override
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@ -79,6 +80,7 @@ public abstract class AbstractInstance implements Instance, Runnable {
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/**
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* Check if the instance is alive or not.
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*
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* @return {@code true} if the instance is alive.
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*/
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@Override
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@ -88,6 +90,7 @@ public abstract class AbstractInstance implements Instance, Runnable {
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/**
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* Set the health status of the certain instance.
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*
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* @param alive {@code true} for alive.
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*/
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@Override
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@ -97,6 +100,7 @@ public abstract class AbstractInstance implements Instance, Runnable {
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/**
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* Process the message according to its type.
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*
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* @param message Message polled from queue.
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*/
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private void processMessage(Message message) {
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@ -131,8 +135,8 @@ public abstract class AbstractInstance implements Instance, Runnable {
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}
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/**
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* Abstract methods to handle different types of message. These methods need to be implemented in concrete instance
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* class to implement corresponding leader-selection pattern.
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* Abstract methods to handle different types of message. These methods need to be implemented in
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* concrete instance class to implement corresponding leader-selection pattern.
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*/
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protected abstract void handleElectionMessage(Message message);
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@ -38,7 +38,7 @@ public abstract class AbstractMessageManager implements MessageManager {
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protected Map<Integer, Instance> instanceMap;
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/**
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* Construtor of AbstractMessageManager
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* Construtor of AbstractMessageManager.
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*/
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public AbstractMessageManager(Map<Integer, Instance> instanceMap) {
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this.instanceMap = instanceMap;
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@ -46,15 +46,16 @@ public abstract class AbstractMessageManager implements MessageManager {
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/**
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* Find the next instance with smallest ID.
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*
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* @return The next instance.
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*/
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protected Instance findNextInstance(int currentId) {
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Instance result = null;
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List<Integer> candidateList = instanceMap.keySet()
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.stream()
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.filter((i) -> i > currentId && instanceMap.get(i).isAlive())
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.sorted()
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.collect(Collectors.toList());
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.stream()
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.filter((i) -> i > currentId && instanceMap.get(i).isAlive())
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.sorted()
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.collect(Collectors.toList());
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if (candidateList.isEmpty()) {
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int index = instanceMap.keySet()
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.stream()
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@ -24,24 +24,27 @@
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package com.iluwatar.leaderelection;
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/**
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* Instance interface
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* Instance interface.
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*/
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public interface Instance {
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/**
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* Check if the instance is alive or not.
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*
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* @return {@code true} if the instance is alive.
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*/
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boolean isAlive();
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/**
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* Set the health status of the certain instance.
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*
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* @param alive {@code true} for alive.
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*/
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void setAlive(boolean alive);
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/**
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* Consume messages from other instances.
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*
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* @param message Message sent by other instances
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*/
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void onMessage(Message message);
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@ -26,7 +26,7 @@ package com.iluwatar.leaderelection;
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import java.util.Objects;
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/**
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* Message used to transport data between instances.
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* Message used to transport data between instances.
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*/
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public class Message {
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@ -34,7 +34,8 @@ public class Message {
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private String content;
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public Message() {}
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public Message() {
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}
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public Message(MessageType type, String content) {
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this.type = type;
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@ -24,12 +24,13 @@
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package com.iluwatar.leaderelection;
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/**
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* MessageManager interface
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* MessageManager interface.
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*/
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public interface MessageManager {
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/**
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* Send heartbeat message to leader instance to check whether the leader instance is alive.
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*
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* @param leaderId Instance ID of leader instance.
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* @return {@code true} if leader instance is alive, or {@code false} if not.
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*/
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@ -37,22 +38,25 @@ public interface MessageManager {
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/**
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* Send election message to other instances.
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*
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* @param currentId Instance ID of which sends this message.
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* @param content Election message content.
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* @param content Election message content.
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* @return {@code true} if the message is accepted by the target instances.
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*/
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boolean sendElectionMessage(int currentId, String content);
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/**
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* Send new leader notification message to other instances.
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*
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* @param currentId Instance ID of which sends this message.
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* @param leaderId Leader message content.
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* @param leaderId Leader message content.
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* @return {@code true} if the message is accepted by the target instances.
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*/
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boolean sendLeaderMessage(int currentId, int leaderId);
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/**
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* Send heartbeat invoke message. This will invoke heartbeat task in the target instance.
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*
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* @param currentId Instance ID of which sends this message.
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*/
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void sendHeartbeatInvokeMessage(int currentId);
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@ -24,7 +24,7 @@
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package com.iluwatar.leaderelection;
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/**
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* Message Type enum
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* Message Type enum.
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*/
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public enum MessageType {
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@ -27,19 +27,18 @@ import com.iluwatar.leaderelection.Instance;
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import com.iluwatar.leaderelection.Message;
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import com.iluwatar.leaderelection.MessageManager;
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import com.iluwatar.leaderelection.MessageType;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Example of how to use bully leader election. Initially 5 instances is created in the clould
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* system, and the instance with ID 1 is set as leader. After the system is started stop the
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* leader instance, and the new leader will be elected.
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* system, and the instance with ID 1 is set as leader. After the system is started stop the leader
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* instance, and the new leader will be elected.
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*/
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public class BullyApp {
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/**
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* Program entry point
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* Program entry point.
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*/
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public static void main(String[] args) {
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@ -60,11 +59,11 @@ public class BullyApp {
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instance4.onMessage(new Message(MessageType.HEARTBEAT_INVOKE, ""));
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Thread thread1 = new Thread(instance1);
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Thread thread2 = new Thread(instance2);
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Thread thread3 = new Thread(instance3);
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Thread thread4 = new Thread(instance4);
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Thread thread5 = new Thread(instance5);
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final Thread thread1 = new Thread(instance1);
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final Thread thread2 = new Thread(instance2);
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final Thread thread3 = new Thread(instance3);
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final Thread thread4 = new Thread(instance4);
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final Thread thread5 = new Thread(instance5);
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thread1.start();
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thread2.start();
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@ -32,11 +32,11 @@ import org.slf4j.LoggerFactory;
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/**
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* Impelemetation with bully algorithm. Each instance should have a sequential id and is able to
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* communicate with other instances in the system. Initially the instance with smallest (or largest)
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* ID is selected to be the leader. All the other instances send heartbeat message to leader periodically
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* to check its health. If one certain instance finds the server done, it will send an election message
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* to all the instances of which the ID is larger. If the target instance is alive, it will return an
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* alive message (in this sample return true) and then send election message with its ID. If not,
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* the original instance will send leader message to all the other instances.
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* ID is selected to be the leader. All the other instances send heartbeat message to leader
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* periodically to check its health. If one certain instance finds the server done, it will send an
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* election message to all the instances of which the ID is larger. If the target instance is alive,
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* it will return an alive message (in this sample return true) and then send election message with
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* its ID. If not, the original instance will send leader message to all the other instances.
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*/
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public class BullyInstance extends AbstractInstance {
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@ -50,9 +50,9 @@ public class BullyInstance extends AbstractInstance {
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}
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/**
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* Process the heartbeat invoke message. After receiving the message, the instance will send a heartbeat
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* to leader to check its health. If alive, it will inform the next instance to do the heartbeat. If not,
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* it will start the election process.
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* Process the heartbeat invoke message. After receiving the message, the instance will send a
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* heartbeat to leader to check its health. If alive, it will inform the next instance to do the
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* heartbeat. If not, it will start the election process.
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*/
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@Override
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protected void handleHeartbeatInvokeMessage() {
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@ -64,7 +64,8 @@ public class BullyInstance extends AbstractInstance {
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messageManager.sendHeartbeatInvokeMessage(localId);
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} else {
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LOGGER.info("Instance " + localId + "- Leader is not alive. Start election.");
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boolean electionResult = messageManager.sendElectionMessage(localId, String.valueOf(localId));
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boolean electionResult =
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messageManager.sendElectionMessage(localId, String.valueOf(localId));
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if (electionResult) {
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LOGGER.info("Instance " + localId + "- Succeed in election. Start leader notification.");
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messageManager.sendLeaderMessage(localId, localId);
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@ -76,9 +77,9 @@ public class BullyInstance extends AbstractInstance {
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}
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/**
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* Process election invoke message. Send election message to all the instances with smaller ID. If any
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* one of them is alive, do nothing. If no instance alive, send leader message to all the alive instance
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* and restart heartbeat.
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* Process election invoke message. Send election message to all the instances with smaller ID. If
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* any one of them is alive, do nothing. If no instance alive, send leader message to all the
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* alive instance and restart heartbeat.
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*/
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@Override
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protected void handleElectionInvokeMessage() {
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@ -111,11 +112,14 @@ public class BullyInstance extends AbstractInstance {
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* Not used in Bully instance.
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*/
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@Override
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protected void handleLeaderInvokeMessage() {}
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protected void handleLeaderInvokeMessage() {
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}
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@Override
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protected void handleHeartbeatMessage(Message message) {}
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protected void handleHeartbeatMessage(Message message) {
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}
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@Override
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protected void handleElectionMessage(Message message) {}
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protected void handleElectionMessage(Message message) {
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}
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}
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@ -27,13 +27,12 @@ import com.iluwatar.leaderelection.AbstractMessageManager;
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import com.iluwatar.leaderelection.Instance;
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import com.iluwatar.leaderelection.Message;
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import com.iluwatar.leaderelection.MessageType;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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/**
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* Implementation of BullyMessageManager
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* Implementation of BullyMessageManager.
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*/
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public class BullyMessageManager extends AbstractMessageManager {
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@ -46,6 +45,7 @@ public class BullyMessageManager extends AbstractMessageManager {
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/**
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* Send heartbeat message to current leader instance to check the health.
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*
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* @param leaderId leaderID
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* @return {@code true} if the leader is alive.
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*/
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@ -58,8 +58,9 @@ public class BullyMessageManager extends AbstractMessageManager {
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/**
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* Send election message to all the instances with smaller ID.
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*
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* @param currentId Instance ID of which sends this message.
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* @param content Election message content.
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* @param content Election message content.
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* @return {@code true} if no alive instance has smaller ID, so that the election is accepted.
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*/
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@Override
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@ -70,29 +71,31 @@ public class BullyMessageManager extends AbstractMessageManager {
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} else {
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Message electionMessage = new Message(MessageType.ELECTION_INVOKE, "");
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candidateList.stream()
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.forEach((i) -> instanceMap.get(i).onMessage(electionMessage));
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.forEach((i) -> instanceMap.get(i).onMessage(electionMessage));
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return false;
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}
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}
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/**
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* Send leader message to all the instances to notify the new leader.
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*
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* @param currentId Instance ID of which sends this message.
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* @param leaderId Leader message content.
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* @param leaderId Leader message content.
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* @return {@code true} if the message is accepted.
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*/
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@Override
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public boolean sendLeaderMessage(int currentId, int leaderId) {
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Message leaderMessage = new Message(MessageType.LEADER, String.valueOf(leaderId));
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instanceMap.keySet()
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.stream()
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.filter((i) -> i != currentId)
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.forEach((i) -> instanceMap.get(i).onMessage(leaderMessage));
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.stream()
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.filter((i) -> i != currentId)
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.forEach((i) -> instanceMap.get(i).onMessage(leaderMessage));
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return false;
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}
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/**
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* Send heartbeat invoke message to the next instance.
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*
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* @param currentId Instance ID of which sends this message.
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*/
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@Override
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@ -104,14 +107,15 @@ public class BullyMessageManager extends AbstractMessageManager {
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/**
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* Find all the alive instances with smaller ID than current instance.
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*
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* @param currentId ID of current instance.
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* @return ID list of all the candidate instance.
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*/
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private List<Integer> findElectionCandidateInstanceList(int currentId) {
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return instanceMap.keySet()
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.stream()
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.filter((i) -> i < currentId && instanceMap.get(i).isAlive())
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.collect(Collectors.toList());
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.stream()
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.filter((i) -> i < currentId && instanceMap.get(i).isAlive())
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.collect(Collectors.toList());
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}
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}
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@ -27,19 +27,18 @@ import com.iluwatar.leaderelection.Instance;
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import com.iluwatar.leaderelection.Message;
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import com.iluwatar.leaderelection.MessageManager;
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import com.iluwatar.leaderelection.MessageType;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Example of how to use ring leader election. Initially 5 instances is created in the clould
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* system, and the instance with ID 1 is set as leader. After the system is started stop the
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* leader instance, and the new leader will be elected.
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* system, and the instance with ID 1 is set as leader. After the system is started stop the leader
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* instance, and the new leader will be elected.
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*/
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public class RingApp {
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/**
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* Program entry point
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* Program entry point.
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*/
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public static void main(String[] args) {
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@ -60,11 +59,11 @@ public class RingApp {
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instance2.onMessage(new Message(MessageType.HEARTBEAT_INVOKE, ""));
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Thread thread1 = new Thread(instance1);
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Thread thread2 = new Thread(instance2);
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Thread thread3 = new Thread(instance3);
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Thread thread4 = new Thread(instance4);
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Thread thread5 = new Thread(instance5);
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final Thread thread1 = new Thread(instance1);
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final Thread thread2 = new Thread(instance2);
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final Thread thread3 = new Thread(instance3);
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final Thread thread4 = new Thread(instance4);
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final Thread thread5 = new Thread(instance5);
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thread1.start();
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thread2.start();
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@ -26,23 +26,22 @@ package com.iluwatar.leaderelection.ring;
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import com.iluwatar.leaderelection.AbstractInstance;
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import com.iluwatar.leaderelection.Message;
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import com.iluwatar.leaderelection.MessageManager;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.Arrays;
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import java.util.List;
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import java.util.stream.Collectors;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**
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* Implementation with token ring algorithm. The instances in the system are organized as a ring.
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* Each instance should have a sequential id and the instance with smallest (or largest) id should
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* be the initial leader. All the other instances send heartbeat message to leader periodically
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* to check its health. If one certain instance finds the server done, it will send an election
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* message to the next alive instance in the ring, which contains its own ID. Then the next instance
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* add its ID into the message and pass it to the next. After all the alive instances' ID are add
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* to the message, the message is send back to the first instance and it will choose the instance
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* with smallest ID to be the new leader, and then send a leader message to other instances to
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* inform the result.
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* be the initial leader. All the other instances send heartbeat message to leader periodically to
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* check its health. If one certain instance finds the server done, it will send an election message
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* to the next alive instance in the ring, which contains its own ID. Then the next instance add its
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* ID into the message and pass it to the next. After all the alive instances' ID are add to the
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* message, the message is send back to the first instance and it will choose the instance with
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* smallest ID to be the new leader, and then send a leader message to other instances to inform the
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* result.
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*/
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public class RingInstance extends AbstractInstance {
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@ -56,9 +55,9 @@ public class RingInstance extends AbstractInstance {
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}
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/**
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* Process the heartbeat invoke message. After receiving the message, the instance will send a heartbeat
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* to leader to check its health. If alive, it will inform the next instance to do the heartbeat. If not,
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* it will start the election process.
|
||||
* Process the heartbeat invoke message. After receiving the message, the instance will send a
|
||||
* heartbeat to leader to check its health. If alive, it will inform the next instance to do the
|
||||
* heartbeat. If not, it will start the election process.
|
||||
*/
|
||||
@Override
|
||||
protected void handleHeartbeatInvokeMessage() {
|
||||
@ -78,9 +77,10 @@ public class RingInstance extends AbstractInstance {
|
||||
}
|
||||
|
||||
/**
|
||||
* Process election message. If the local ID is contained in the ID list, the instance will select the
|
||||
* alive instance with smallest ID to be the new leader, and send the leader inform message. If not,
|
||||
* it will add its local ID to the list and send the message to the next instance in the ring.
|
||||
* Process election message. If the local ID is contained in the ID list, the instance will select
|
||||
* the alive instance with smallest ID to be the new leader, and send the leader inform message.
|
||||
* If not, it will add its local ID to the list and send the message to the next instance in the
|
||||
* ring.
|
||||
*/
|
||||
@Override
|
||||
protected void handleElectionMessage(Message message) {
|
||||
@ -88,9 +88,9 @@ public class RingInstance extends AbstractInstance {
|
||||
LOGGER.info("Instance " + localId + " - Election Message: " + content);
|
||||
List<Integer> candidateList =
|
||||
Arrays.stream(content.trim().split(","))
|
||||
.map(Integer::valueOf)
|
||||
.sorted()
|
||||
.collect(Collectors.toList());
|
||||
.map(Integer::valueOf)
|
||||
.sorted()
|
||||
.collect(Collectors.toList());
|
||||
if (candidateList.contains(localId)) {
|
||||
int newLeaderId = candidateList.get(0);
|
||||
LOGGER.info("Instance " + localId + " - New leader should be " + newLeaderId + ".");
|
||||
@ -102,8 +102,8 @@ public class RingInstance extends AbstractInstance {
|
||||
}
|
||||
|
||||
/**
|
||||
* Process leader Message. The instance will set the leader ID to be the new one and send the message to
|
||||
* the next instance until all the alive instance in the ring is informed.
|
||||
* Process leader Message. The instance will set the leader ID to be the new one and send the
|
||||
* message to the next instance until all the alive instance in the ring is informed.
|
||||
*/
|
||||
@Override
|
||||
protected void handleLeaderMessage(Message message) {
|
||||
@ -122,12 +122,15 @@ public class RingInstance extends AbstractInstance {
|
||||
* Not used in Ring instance.
|
||||
*/
|
||||
@Override
|
||||
protected void handleLeaderInvokeMessage() {}
|
||||
protected void handleLeaderInvokeMessage() {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void handleHeartbeatMessage(Message message) {}
|
||||
protected void handleHeartbeatMessage(Message message) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void handleElectionInvokeMessage() {}
|
||||
protected void handleElectionInvokeMessage() {
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -27,11 +27,10 @@ import com.iluwatar.leaderelection.AbstractMessageManager;
|
||||
import com.iluwatar.leaderelection.Instance;
|
||||
import com.iluwatar.leaderelection.Message;
|
||||
import com.iluwatar.leaderelection.MessageType;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Implementation of RingMessageManager
|
||||
* Implementation of RingMessageManager.
|
||||
*/
|
||||
public class RingMessageManager extends AbstractMessageManager {
|
||||
|
||||
@ -44,6 +43,7 @@ public class RingMessageManager extends AbstractMessageManager {
|
||||
|
||||
/**
|
||||
* Send heartbeat message to current leader instance to check the health.
|
||||
*
|
||||
* @param leaderId leaderID
|
||||
* @return {@code true} if the leader is alive.
|
||||
*/
|
||||
@ -56,8 +56,10 @@ public class RingMessageManager extends AbstractMessageManager {
|
||||
|
||||
/**
|
||||
* Send election message to the next instance.
|
||||
*
|
||||
* @param currentId currentID
|
||||
* @param content list contains all the IDs of instances which have received this election message.
|
||||
* @param content list contains all the IDs of instances which have received this election
|
||||
* message.
|
||||
* @return {@code true} if the election message is accepted by the target instance.
|
||||
*/
|
||||
@Override
|
||||
@ -70,8 +72,9 @@ public class RingMessageManager extends AbstractMessageManager {
|
||||
|
||||
/**
|
||||
* Send leader message to the next instance.
|
||||
*
|
||||
* @param currentId Instance ID of which sends this message.
|
||||
* @param leaderId Leader message content.
|
||||
* @param leaderId Leader message content.
|
||||
* @return {@code true} if the leader message is accepted by the target instance.
|
||||
*/
|
||||
@Override
|
||||
@ -84,6 +87,7 @@ public class RingMessageManager extends AbstractMessageManager {
|
||||
|
||||
/**
|
||||
* Send heartbeat invoke message to the next instance.
|
||||
*
|
||||
* @param currentId Instance ID of which sends this message.
|
||||
*/
|
||||
@Override
|
||||
|
Reference in New Issue
Block a user