Resolves checkstyle errors for business-delegate, bytecode, caching (#1059)

* Reduces checkstyle errors in business-delegate

* Reduces checkstyle errors in bytecode

* Reduces checkstyle errors in caching
This commit is contained in:
Anurag Agarwal
2019-11-10 00:53:12 +05:30
committed by Ilkka Seppälä
parent 6d1c0b1563
commit efc17fcc70
21 changed files with 119 additions and 134 deletions

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@ -24,57 +24,59 @@
package com.iluwatar.bytecode;
import com.iluwatar.bytecode.util.InstructionConverterUtil;
import java.util.Stack;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* The intention of Bytecode pattern is to give behavior the flexibility of data by encoding it as instructions
* for a virtual machine.
* An instruction set defines the low-level operations that can be performed. A series of instructions is encoded as
* a sequence of bytes. A virtual machine executes these instructions one at a time,
* using a stack for intermediate values. By combining instructions, complex high-level behavior can be defined.
*
* This pattern should be used when there is a need to define high number of behaviours and implementation engine
* is not a good choice because
* It is too lowe level
* Iterating on it takes too long due to slow compile times or other tooling issues.
* It has too much trust. If you want to ensure the behavior being defined cant break the game,
* you need to sandbox it from the rest of the codebase.
* The intention of Bytecode pattern is to give behavior the flexibility of data by encoding it as
* instructions for a virtual machine. An instruction set defines the low-level operations that can
* be performed. A series of instructions is encoded as a sequence of bytes. A virtual machine
* executes these instructions one at a time, using a stack for intermediate values. By combining
* instructions, complex high-level behavior can be defined.
*
* <p>This pattern should be used when there is a need to define high number of behaviours and
* implementation engine is not a good choice because It is too lowe level Iterating on it takes too
* long due to slow compile times or other tooling issues. It has too much trust. If you want to
* ensure the behavior being defined cant break the game, you need to sandbox it from the rest of
* the codebase.
*/
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
/**
* Main app method
* Main app method.
*
* @param args command line args
*/
public static void main(String[] args) {
VirtualMachine vm = new VirtualMachine();
Wizard wizard = new Wizard();
wizard.setHealth(45);
wizard.setAgility(7);
wizard.setWisdom(11);
VirtualMachine vm = new VirtualMachine();
vm.getWizards()[0] = wizard;
interpretInstruction("LITERAL 0", vm);
interpretInstruction( "LITERAL 0", vm);
interpretInstruction( "GET_HEALTH", vm);
interpretInstruction( "LITERAL 0", vm);
interpretInstruction( "GET_AGILITY", vm);
interpretInstruction( "LITERAL 0", vm);
interpretInstruction( "GET_WISDOM ", vm);
interpretInstruction( "ADD", vm);
interpretInstruction( "LITERAL 2", vm);
interpretInstruction( "DIVIDE", vm);
interpretInstruction( "ADD", vm);
interpretInstruction( "SET_HEALTH", vm);
interpretInstruction("LITERAL 0", vm);
interpretInstruction("GET_HEALTH", vm);
interpretInstruction("LITERAL 0", vm);
interpretInstruction("GET_AGILITY", vm);
interpretInstruction("LITERAL 0", vm);
interpretInstruction("GET_WISDOM ", vm);
interpretInstruction("ADD", vm);
interpretInstruction("LITERAL 2", vm);
interpretInstruction("DIVIDE", vm);
interpretInstruction("ADD", vm);
interpretInstruction("SET_HEALTH", vm);
}
private static void interpretInstruction(String instruction, VirtualMachine vm) {
InstructionConverterUtil converter = new InstructionConverterUtil();
vm.execute(converter.convertToByteCode(instruction));
LOGGER.info(instruction + String.format("%" + (12 - instruction.length()) + "s", "" ) + vm.getStack());
Stack<Integer> stack = vm.getStack();
LOGGER.info(instruction + String.format("%" + (12 - instruction.length()) + "s", "") + stack);
}
}

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@ -24,7 +24,7 @@
package com.iluwatar.bytecode;
/**
* Representation of instructions understandable by virtual machine
* Representation of instructions understandable by virtual machine.
*/
public enum Instruction {
@ -51,7 +51,8 @@ public enum Instruction {
}
/**
* Converts integer value to Instruction
* Converts integer value to Instruction.
*
* @param value value of instruction
* @return representation of the instruction
*/

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@ -26,7 +26,7 @@ package com.iluwatar.bytecode;
import java.util.Stack;
/**
* Implementation of virtual machine
* Implementation of virtual machine.
*/
public class VirtualMachine {
@ -35,7 +35,7 @@ public class VirtualMachine {
private Wizard[] wizards = new Wizard[2];
/**
* Constructor
* Constructor.
*/
public VirtualMachine() {
for (int i = 0; i < wizards.length; i++) {
@ -44,7 +44,8 @@ public class VirtualMachine {
}
/**
* Executes provided bytecode
* Executes provided bytecode.
*
* @param bytecode to execute
*/
public void execute(int[] bytecode) {

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@ -27,7 +27,8 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* This class represent game objects which properties can be changed by instructions interpreted by virtual machine
* This class represent game objects which properties can be changed by instructions interpreted by
* virtual machine.
*/
public class Wizard {
private static final Logger LOGGER = LoggerFactory.getLogger(Wizard.class);

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@ -26,11 +26,11 @@ package com.iluwatar.bytecode.util;
import com.iluwatar.bytecode.Instruction;
/**
* Utility class used for instruction validation and conversion
* Utility class used for instruction validation and conversion.
*/
public class InstructionConverterUtil {
/**
* Converts instructions represented as String
* Converts instructions represented as String.
*
* @param instructions to convert
* @return array of int representing bytecode
@ -48,7 +48,8 @@ public class InstructionConverterUtil {
} else if (isValidInt(splitedInstructions[i])) {
bytecode[i] = Integer.valueOf(splitedInstructions[i]);
} else {
throw new IllegalArgumentException("Invalid instruction or number: " + splitedInstructions[i]);
String errorMessage = "Invalid instruction or number: " + splitedInstructions[i];
throw new IllegalArgumentException(errorMessage);
}
}