From f0f0143d484d820277fe987e7bb96caa5e2f59b2 Mon Sep 17 00:00:00 2001
From: Anurag Agarwal
Date: Sun, 10 Nov 2019 23:17:32 +0530
Subject: [PATCH] Resolves checkstyle errors for trampoline twin
typeobjectpattern unit-of-work value-object (#1074)
* Reduces checkstyle errors in trampoline
* Reduces checkstyle errors in twin
* Reduces checkstyle errors in typeobjectpattern
* Reduces checkstyle errors in unit-of-work
* Reduces checkstyle errors in value-object
---
.../com/iluwatar/trampoline/Trampoline.java | 18 +++--
.../iluwatar/trampoline/TrampolineApp.java | 11 +--
twin/src/main/java/com/iluwatar/twin/App.java | 10 +--
.../java/com/iluwatar/twin/BallThread.java | 3 +-
.../main/java/com/iluwatar/twin/GameItem.java | 2 +-
.../java/com/iluwatar/typeobject/App.java | 15 ++--
.../java/com/iluwatar/typeobject/Candy.java | 22 +++---
.../com/iluwatar/typeobject/CandyGame.java | 68 +++++++++----------
.../java/com/iluwatar/typeobject/Cell.java | 52 +++++++-------
.../com/iluwatar/typeobject/CellPool.java | 21 +++---
.../com/iluwatar/typeobject/JsonParser.java | 11 ++-
.../java/com/iluwatar/unitofwork/App.java | 1 +
.../com/iluwatar/unitofwork/IUnitOfWork.java | 4 +-
.../java/com/iluwatar/unitofwork/Student.java | 2 +
.../unitofwork/StudentRepository.java | 10 +--
.../java/com/iluwatar/value/object/App.java | 21 +++---
.../com/iluwatar/value/object/HeroStat.java | 8 +--
17 files changed, 146 insertions(+), 133 deletions(-)
diff --git a/trampoline/src/main/java/com/iluwatar/trampoline/Trampoline.java b/trampoline/src/main/java/com/iluwatar/trampoline/Trampoline.java
index 65c5f8a5b..862300ea3 100644
--- a/trampoline/src/main/java/com/iluwatar/trampoline/Trampoline.java
+++ b/trampoline/src/main/java/com/iluwatar/trampoline/Trampoline.java
@@ -26,12 +26,14 @@ package com.iluwatar.trampoline;
import java.util.stream.Stream;
/**
- * Trampoline pattern allows to define recursive algorithms by iterative loop
+ * Trampoline pattern allows to define recursive algorithms by iterative loop.
+ *
* When get is called on the returned Trampoline, internally it will iterate calling ‘jump’
- * on the returned Trampoline as long as the concrete instance returned is {@link #more(Trampoline)},
- * stopping once the returned instance is {@link #done(Object)}.
+ * on the returned Trampoline as long as the concrete instance returned is {@link
+ * #more(Trampoline)}, stopping once the returned instance is {@link #done(Object)}.
+ *
* Essential we convert looping via recursion into iteration,
- * the key enabling mechanism is the fact that {@link #more(Trampoline)} is a lazy operation.
+ * the key enabling mechanism is the fact that {@link #more(Trampoline)} is a lazy operation.
*
* @param is type for returning result.
*/
@@ -40,6 +42,8 @@ public interface Trampoline {
/**
+ * Jump to next stage.
+ *
* @return next stage
*/
default Trampoline jump() {
@@ -52,6 +56,8 @@ public interface Trampoline {
}
/**
+ * Checks if complete.
+ *
* @return true if complete
*/
default boolean complete() {
@@ -59,7 +65,7 @@ public interface Trampoline {
}
/**
- * Created a completed Trampoline
+ * Created a completed Trampoline.
*
* @param result Completed result
* @return Completed Trampoline
@@ -70,7 +76,7 @@ public interface Trampoline {
/**
- * Create a Trampoline that has more work to do
+ * Create a Trampoline that has more work to do.
*
* @param trampoline Next stage in Trampoline
* @return Trampoline with more work
diff --git a/trampoline/src/main/java/com/iluwatar/trampoline/TrampolineApp.java b/trampoline/src/main/java/com/iluwatar/trampoline/TrampolineApp.java
index 120ba577f..6abb4d0ff 100644
--- a/trampoline/src/main/java/com/iluwatar/trampoline/TrampolineApp.java
+++ b/trampoline/src/main/java/com/iluwatar/trampoline/TrampolineApp.java
@@ -23,20 +23,21 @@
package com.iluwatar.trampoline;
-
import lombok.extern.slf4j.Slf4j;
/**
- * Trampoline pattern allows to define recursive algorithms by iterative loop
- * it is possible to implement algorithms recursively in Java without blowing the stack
- * and to interleave the execution of functions without hard coding them together or even using threads.
+ * Trampoline pattern allows to define recursive algorithms by iterative loop.
+ *
+ * It is possible to implement algorithms recursively in Java without blowing the stack
+ * and to interleave the execution of functions without hard coding them together or even using
+ * threads.
*/
@Slf4j
public class TrampolineApp {
/**
* Main program for showing pattern. It does loop with factorial function.
- * */
+ */
public static void main(String[] args) {
log.info("start pattern");
Integer result = loop(10, 1).result();
diff --git a/twin/src/main/java/com/iluwatar/twin/App.java b/twin/src/main/java/com/iluwatar/twin/App.java
index 6e6ce6ab7..5789d163a 100644
--- a/twin/src/main/java/com/iluwatar/twin/App.java
+++ b/twin/src/main/java/com/iluwatar/twin/App.java
@@ -26,17 +26,17 @@ package com.iluwatar.twin;
/**
* Twin pattern is a design pattern which provides a standard solution to simulate multiple
* inheritance in java.
- *
- * In this example, the essence of the Twin pattern is the {@link BallItem} class and
- * {@link BallThread} class represent the twin objects to coordinate with each other(via the twin
+ *
+ *
In this example, the essence of the Twin pattern is the {@link BallItem} class and {@link
+ * BallThread} class represent the twin objects to coordinate with each other(via the twin
* reference) like a single class inheriting from {@link GameItem} and {@link Thread}.
*/
public class App {
/**
- * Program entry point
- *
+ * Program entry point.
+ *
* @param args command line args
*/
public static void main(String[] args) throws Exception {
diff --git a/twin/src/main/java/com/iluwatar/twin/BallThread.java b/twin/src/main/java/com/iluwatar/twin/BallThread.java
index 7567465ba..f302016c8 100644
--- a/twin/src/main/java/com/iluwatar/twin/BallThread.java
+++ b/twin/src/main/java/com/iluwatar/twin/BallThread.java
@@ -29,7 +29,6 @@ import org.slf4j.LoggerFactory;
/**
* This class is a UI thread for drawing the {@link BallItem}, and provide the method for suspend
* and resume. It hold the reference of {@link BallItem} to delegate the draw task.
- *
*/
public class BallThread extends Thread {
@@ -47,7 +46,7 @@ public class BallThread extends Thread {
}
/**
- * Run the thread
+ * Run the thread.
*/
public void run() {
diff --git a/twin/src/main/java/com/iluwatar/twin/GameItem.java b/twin/src/main/java/com/iluwatar/twin/GameItem.java
index dbe7e4024..cc9fb0808 100644
--- a/twin/src/main/java/com/iluwatar/twin/GameItem.java
+++ b/twin/src/main/java/com/iluwatar/twin/GameItem.java
@@ -34,7 +34,7 @@ public abstract class GameItem {
private static final Logger LOGGER = LoggerFactory.getLogger(GameItem.class);
/**
- * Template method, do some common logic before draw
+ * Template method, do some common logic before draw.
*/
public void draw() {
LOGGER.info("draw");
diff --git a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/App.java b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/App.java
index 75c2a768e..e70acbf9e 100644
--- a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/App.java
+++ b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/App.java
@@ -29,8 +29,9 @@ import org.json.simple.parser.ParseException;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
-/**
Type object pattern is the pattern we use when the OOP concept of creating a base class and
- * inheriting from it just doesn't work for the case in hand. This happens when we either don't know
+/**
+ *
Type object pattern is the pattern we use when the OOP concept of creating a base class and
+ * inheriting from it just doesn't work for the case in hand. This happens when we either don't know
* what types we will need upfront, or want to be able to modify or add new types conveniently w/o
* recompiling repeatedly. The pattern provides a solution by allowing flexible creation of required
* objects by creating one class, which has a field which represents the 'type' of the object.
@@ -40,17 +41,19 @@ import org.slf4j.LoggerFactory;
* Type. We have a json file {@link candy} which contains the details about the candies, and this is
* parsed to get all the different candies in {@link JsonParser}. The {@link Cell} class is what the
* game matrix is made of, which has the candies that are to be crushed, and contains information on
- * how crushing can be done, how the matrix is to be reconfigured and how points are to be gained.
+ * how crushing can be done, how the matrix is to be reconfigured and how points are to be gained.
* The {@link CellPool} class is a pool which reuses the candy cells that have been crushed instead
* of making new ones repeatedly. The {@link CandyGame} class has the rules for the continuation of
- * the game and the {@link App} class has the game itself.
+ * the game and the {@link App} class has the game itself.
*/
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
+
/**
* Program entry point.
+ *
* @param args command line args
*/
public static void main(String[] args) throws FileNotFoundException, IOException, ParseException {
@@ -61,7 +64,7 @@ public class App {
var start = System.currentTimeMillis();
var end = System.currentTimeMillis();
var round = 0;
- while (pointsWon < toWin && end - start < givenTime) {
+ while (pointsWon < toWin && end - start < givenTime) {
round++;
var pool = new CellPool(numOfRows * numOfRows + 5);
var cg = new CandyGame(numOfRows, pool);
@@ -72,7 +75,7 @@ public class App {
}
cg.printGameStatus();
end = System.currentTimeMillis();
- cg.round((int)(end - start), givenTime);
+ cg.round((int) (end - start), givenTime);
pointsWon += cg.totalPoints;
end = System.currentTimeMillis();
}
diff --git a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/Candy.java b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/Candy.java
index 3803dab55..ec41dc6cd 100644
--- a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/Candy.java
+++ b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/Candy.java
@@ -24,20 +24,22 @@
package com.iluwatar.typeobject;
/**
- * The Candy class has a field type, which represents the 'type' of candy. The objects
- * are created by parsing the candy.json file.
+ * The Candy class has a field type, which represents the 'type' of candy. The objects are created
+ * by parsing the candy.json file.
*/
-
public class Candy {
-
- enum Type { crushableCandy, rewardFruit };
-
+
+ enum Type {
+ crushableCandy,
+ rewardFruit
+ }
+
String name;
Candy parent;
String parentName;
private int points;
private Type type;
-
+
Candy(String name, String parentName, Type type, int points) {
this.name = name;
this.parent = null;
@@ -45,15 +47,15 @@ public class Candy {
this.points = points;
this.parentName = parentName;
}
-
+
int getPoints() {
return this.points;
}
-
+
void setPoints(int a) {
this.points = a;
}
-
+
Type getType() {
return this.type;
}
diff --git a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/CandyGame.java b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/CandyGame.java
index c8d29d65e..6b3b138d8 100644
--- a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/CandyGame.java
+++ b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/CandyGame.java
@@ -23,24 +23,24 @@
package com.iluwatar.typeobject;
-import java.util.ArrayList;
import com.iluwatar.typeobject.Candy.Type;
+import java.util.ArrayList;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
- * The CandyGame class contains the rules for the continuation of the game and has
- * the game matrix (field 'cells') and totalPoints gained during the game.
+ * The CandyGame class contains the rules for the continuation of the game and has the game matrix
+ * (field 'cells') and totalPoints gained during the game.
*/
public class CandyGame {
private static final Logger LOGGER = LoggerFactory.getLogger(CandyGame.class);
-
+
Cell[][] cells;
CellPool pool;
int totalPoints;
-
+
CandyGame(int num, CellPool pool) {
this.cells = new Cell[num][num];
this.pool = pool;
@@ -48,12 +48,12 @@ public class CandyGame {
for (var i = 0; i < num; i++) {
for (var j = 0; j < num; j++) {
this.cells[i][j] = this.pool.getNewCell();
- this.cells[i][j].xIndex = j;
- this.cells[i][j].yIndex = i;
+ this.cells[i][j].positionX = j;
+ this.cells[i][j].positionY = i;
}
}
}
-
+
static String numOfSpaces(int num) {
String result = "";
for (var i = 0; i < num; i++) {
@@ -61,7 +61,7 @@ public class CandyGame {
}
return result;
}
-
+
void printGameStatus() {
LOGGER.info("");
for (var i = 0; i < cells.length; i++) {
@@ -79,32 +79,32 @@ public class CandyGame {
}
LOGGER.info("");
}
-
- ArrayList adjacentCells(int yIndex, int xIndex) {
+
+ ArrayList adjacentCells(int y, int x) {
ArrayList adjacent = new ArrayList();
- if (yIndex == 0) {
- adjacent.add(this.cells[1][xIndex]);
+ if (y == 0) {
+ adjacent.add(this.cells[1][x]);
}
- if (xIndex == 0) {
- adjacent.add(this.cells[yIndex][1]);
+ if (x == 0) {
+ adjacent.add(this.cells[y][1]);
}
- if (yIndex == cells.length - 1) {
- adjacent.add(this.cells[cells.length - 2][xIndex]);
+ if (y == cells.length - 1) {
+ adjacent.add(this.cells[cells.length - 2][x]);
}
- if (xIndex == cells.length - 1) {
- adjacent.add(this.cells[yIndex][cells.length - 2]);
+ if (x == cells.length - 1) {
+ adjacent.add(this.cells[y][cells.length - 2]);
}
- if (yIndex > 0 && yIndex < cells.length - 1) {
- adjacent.add(this.cells[yIndex - 1][xIndex]);
- adjacent.add(this.cells[yIndex + 1][xIndex]);
+ if (y > 0 && y < cells.length - 1) {
+ adjacent.add(this.cells[y - 1][x]);
+ adjacent.add(this.cells[y + 1][x]);
}
- if (xIndex > 0 && xIndex < cells.length - 1) {
- adjacent.add(this.cells[yIndex][xIndex - 1]);
- adjacent.add(this.cells[yIndex][xIndex + 1]);
+ if (x > 0 && x < cells.length - 1) {
+ adjacent.add(this.cells[y][x - 1]);
+ adjacent.add(this.cells[y][x + 1]);
}
return adjacent;
}
-
+
boolean continueRound() {
for (var i = 0; i < this.cells.length; i++) {
if (this.cells[cells.length - 1][i].candy.getType().equals(Type.rewardFruit)) {
@@ -114,7 +114,7 @@ public class CandyGame {
for (var i = 0; i < this.cells.length; i++) {
for (var j = 0; j < this.cells.length; j++) {
if (!this.cells[i][j].candy.getType().equals(Type.rewardFruit)) {
- var adj = adjacentCells(i,j);
+ var adj = adjacentCells(i, j);
for (var a = 0; a < adj.size(); a++) {
if (this.cells[i][j].candy.name.equals(adj.get(a).candy.name)) {
return true;
@@ -125,13 +125,13 @@ public class CandyGame {
}
return false;
}
-
+
void handleChange(int points) {
LOGGER.info("+" + points + " points!");
- this.totalPoints += points;
+ this.totalPoints += points;
printGameStatus();
}
-
+
void round(int timeSoFar, int totalTime) {
var start = System.currentTimeMillis();
var end = System.currentTimeMillis();
@@ -148,9 +148,9 @@ public class CandyGame {
for (var i = 0; i < this.cells.length; i++) {
var j = cells.length - 1;
var points = 0;
- while (j > 0) {
+ while (j > 0) {
points = this.cells[j][i].interact(this.cells[j - 1][i], this.pool, this.cells);
- if (points != 0) {
+ if (points != 0) {
handleChange(points);
} else {
j = j - 1;
@@ -160,7 +160,7 @@ public class CandyGame {
for (var i = 0; i < this.cells.length; i++) {
var j = 0;
var points = 0;
- while (j < cells.length - 1) {
+ while (j < cells.length - 1) {
points = this.cells[i][j].interact(this.cells[i][j + 1], this.pool, this.cells);
if (points != 0) {
handleChange(points);
@@ -172,5 +172,5 @@ public class CandyGame {
end = System.currentTimeMillis();
}
}
-
+
}
diff --git a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/Cell.java b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/Cell.java
index d8609aba9..e4d9d497f 100644
--- a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/Cell.java
+++ b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/Cell.java
@@ -26,61 +26,61 @@ package com.iluwatar.typeobject;
import com.iluwatar.typeobject.Candy.Type;
/**
- * The Cell object is what the game matrix is made of and contains the candy which is
- * to be crushed or collected as reward.
+ * The Cell object is what the game matrix is made of and contains the candy which is to be crushed
+ * or collected as reward.
*/
-
public class Cell {
Candy candy;
- int xIndex;
- int yIndex;
-
- Cell(Candy candy, int xIndex, int yIndex) {
+ int positionX;
+ int positionY;
+
+ Cell(Candy candy, int positionX, int positionY) {
this.candy = candy;
- this.xIndex = xIndex;
- this.yIndex = yIndex;
+ this.positionX = positionX;
+ this.positionY = positionY;
}
-
+
Cell() {
this.candy = null;
- this.xIndex = 0;
- this.yIndex = 0;
+ this.positionX = 0;
+ this.positionY = 0;
}
-
+
void crush(CellPool pool, Cell[][] cellMatrix) {
//take out from this position and put back in pool
pool.addNewCell(this);
this.fillThisSpace(pool, cellMatrix);
}
-
+
void fillThisSpace(CellPool pool, Cell[][] cellMatrix) {
- for (var y = this.yIndex; y > 0; y--) {
- cellMatrix[y][this.xIndex] = cellMatrix[y - 1][this.xIndex];
- cellMatrix[y][this.xIndex].yIndex = y;
+ for (var y = this.positionY; y > 0; y--) {
+ cellMatrix[y][this.positionX] = cellMatrix[y - 1][this.positionX];
+ cellMatrix[y][this.positionX].positionY = y;
}
var newC = pool.getNewCell();
- cellMatrix[0][this.xIndex] = newC;
- cellMatrix[0][this.xIndex].xIndex = this.xIndex;
- cellMatrix[0][this.xIndex].yIndex = 0;
+ cellMatrix[0][this.positionX] = newC;
+ cellMatrix[0][this.positionX].positionX = this.positionX;
+ cellMatrix[0][this.positionX].positionY = 0;
}
-
+
void handleCrush(Cell c, CellPool pool, Cell[][] cellMatrix) {
- if (this.yIndex >= c.yIndex) {
- this.crush(pool, cellMatrix);
+ if (this.positionY >= c.positionY) {
+ this.crush(pool, cellMatrix);
c.crush(pool, cellMatrix);
} else {
c.crush(pool, cellMatrix);
this.crush(pool, cellMatrix);
}
}
-
+
int interact(Cell c, CellPool pool, Cell[][] cellMatrix) {
- if (this.candy.getType().equals(Type.rewardFruit) || c.candy.getType().equals(Type.rewardFruit)) {
+ if (this.candy.getType().equals(Type.rewardFruit) || c.candy.getType()
+ .equals(Type.rewardFruit)) {
return 0;
} else {
if (this.candy.name.equals(c.candy.name)) {
var pointsWon = this.candy.getPoints() + c.candy.getPoints();
- handleCrush(c,pool,cellMatrix);
+ handleCrush(c, pool, cellMatrix);
return pointsWon;
} else {
return 0;
diff --git a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/CellPool.java b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/CellPool.java
index 91c21c1b8..3655e9e5a 100644
--- a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/CellPool.java
+++ b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/CellPool.java
@@ -23,18 +23,17 @@
package com.iluwatar.typeobject;
+import com.iluwatar.typeobject.Candy.Type;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.ArrayList;
-import java.util.Enumeration;
import java.util.Random;
import org.json.simple.parser.ParseException;
-import com.iluwatar.typeobject.Candy.Type;
/**
- * The CellPool class allows the reuse of crushed cells instead of creation of new
- * cells each time. The reused cell is given a new candy to hold using the randomCode
- * field which holds all the candies available.
+ * The CellPool class allows the reuse of crushed cells instead of creation of new cells each time.
+ * The reused cell is given a new candy to hold using the randomCode field which holds all the
+ * candies available.
*/
public class CellPool {
@@ -42,9 +41,9 @@ public class CellPool {
ArrayList pool;
int pointer;
Candy[] randomCode;
-
+
CellPool(int num) {
- this.pool = new ArrayList(num);
+ this.pool = new ArrayList(num);
try {
this.randomCode = assignRandomCandytypes();
} catch (Exception e) {
@@ -64,25 +63,25 @@ public class CellPool {
}
this.pointer = num - 1;
}
-
+
Cell getNewCell() {
var newCell = this.pool.remove(pointer);
pointer--;
return newCell;
}
-
+
void addNewCell(Cell c) {
c.candy = randomCode[RANDOM.nextInt(randomCode.length)]; //changing candytype to new
this.pool.add(c);
pointer++;
}
-
+
Candy[] assignRandomCandytypes() throws FileNotFoundException, IOException, ParseException {
var jp = new JsonParser();
jp.parse();
var randomCode = new Candy[jp.candies.size() - 2]; //exclude generic types 'fruit' and 'candy'
var i = 0;
- for (var e = jp.candies.keys(); e.hasMoreElements();) {
+ for (var e = jp.candies.keys(); e.hasMoreElements(); ) {
var s = e.nextElement();
if (!s.equals("fruit") && !s.equals("candy")) {
//not generic
diff --git a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/JsonParser.java b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/JsonParser.java
index 5374913c1..fcab6ac29 100644
--- a/typeobjectpattern/src/main/java/com/iluwatar/typeobject/JsonParser.java
+++ b/typeobjectpattern/src/main/java/com/iluwatar/typeobject/JsonParser.java
@@ -23,6 +23,7 @@
package com.iluwatar.typeobject;
+import com.iluwatar.typeobject.Candy.Type;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
@@ -33,16 +34,14 @@ import org.json.simple.JSONArray;
import org.json.simple.JSONObject;
import org.json.simple.parser.JSONParser;
import org.json.simple.parser.ParseException;
-import com.iluwatar.typeobject.Candy.Type;
/**
- * The JsonParser class helps parse the json file candy.json to get all the
- * different candies.
+ * The JsonParser class helps parse the json file candy.json to get all the different candies.
*/
public class JsonParser {
Hashtable candies;
-
+
JsonParser() {
this.candies = new Hashtable();
}
@@ -69,9 +68,9 @@ public class JsonParser {
}
setParentAndPoints();
}
-
+
void setParentAndPoints() {
- for (Enumeration e = this.candies.keys(); e.hasMoreElements();) {
+ for (Enumeration e = this.candies.keys(); e.hasMoreElements(); ) {
var c = this.candies.get(e.nextElement());
if (c.parentName == null) {
c.parent = null;
diff --git a/unit-of-work/src/main/java/com/iluwatar/unitofwork/App.java b/unit-of-work/src/main/java/com/iluwatar/unitofwork/App.java
index 6febfcacf..a9e41dd7c 100644
--- a/unit-of-work/src/main/java/com/iluwatar/unitofwork/App.java
+++ b/unit-of-work/src/main/java/com/iluwatar/unitofwork/App.java
@@ -31,6 +31,7 @@ import java.util.List;
*/
public class App {
/**
+ * Program entry point.
*
* @param args no argument sent
*/
diff --git a/unit-of-work/src/main/java/com/iluwatar/unitofwork/IUnitOfWork.java b/unit-of-work/src/main/java/com/iluwatar/unitofwork/IUnitOfWork.java
index 98c855348..c44a696e3 100644
--- a/unit-of-work/src/main/java/com/iluwatar/unitofwork/IUnitOfWork.java
+++ b/unit-of-work/src/main/java/com/iluwatar/unitofwork/IUnitOfWork.java
@@ -24,6 +24,8 @@
package com.iluwatar.unitofwork;
/**
+ * UnitOfWork interface.
+ *
* @param Any generic entity
*/
public interface IUnitOfWork {
@@ -46,7 +48,7 @@ public interface IUnitOfWork {
*/
void registerDeleted(T entity);
- /***
+ /**
* All UnitOfWork operations batched together executed in commit only.
*/
void commit();
diff --git a/unit-of-work/src/main/java/com/iluwatar/unitofwork/Student.java b/unit-of-work/src/main/java/com/iluwatar/unitofwork/Student.java
index f6d8176b4..92733feba 100644
--- a/unit-of-work/src/main/java/com/iluwatar/unitofwork/Student.java
+++ b/unit-of-work/src/main/java/com/iluwatar/unitofwork/Student.java
@@ -32,6 +32,8 @@ public class Student {
private final String address;
/**
+ * Constructor.
+ *
* @param id student unique id
* @param name name of student
* @param address address of student
diff --git a/unit-of-work/src/main/java/com/iluwatar/unitofwork/StudentRepository.java b/unit-of-work/src/main/java/com/iluwatar/unitofwork/StudentRepository.java
index 00b5b35fb..ee5fc613d 100644
--- a/unit-of-work/src/main/java/com/iluwatar/unitofwork/StudentRepository.java
+++ b/unit-of-work/src/main/java/com/iluwatar/unitofwork/StudentRepository.java
@@ -23,16 +23,14 @@
package com.iluwatar.unitofwork;
-import org.slf4j.Logger;
-import org.slf4j.LoggerFactory;
-
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
+import org.slf4j.Logger;
+import org.slf4j.LoggerFactory;
/**
- * {@link StudentRepository} Student database repository.
- * supports unit of work for student data.
+ * {@link StudentRepository} Student database repository. supports unit of work for student data.
*/
public class StudentRepository implements IUnitOfWork {
private static final Logger LOGGER = LoggerFactory.getLogger(StudentRepository.class);
@@ -41,6 +39,8 @@ public class StudentRepository implements IUnitOfWork {
private StudentDatabase studentDatabase;
/**
+ * Constructor.
+ *
* @param context set of operations to be perform during commit.
* @param studentDatabase Database for student records.
*/
diff --git a/value-object/src/main/java/com/iluwatar/value/object/App.java b/value-object/src/main/java/com/iluwatar/value/object/App.java
index 1dbf6c8b3..5f0d69ecc 100644
--- a/value-object/src/main/java/com/iluwatar/value/object/App.java
+++ b/value-object/src/main/java/com/iluwatar/value/object/App.java
@@ -30,21 +30,20 @@ import org.slf4j.LoggerFactory;
* A Value Object are objects which follow value semantics rather than reference semantics. This
* means value objects' equality are not based on identity. Two value objects are equal when they
* have the same value, not necessarily being the same object..
- *
- * Value Objects must override equals(), hashCode() to check the equality with values.
- * Value Objects should be immutable so declare members final.
- * Obtain instances by static factory methods.
- * The elements of the state must be other values, including primitive types.
- * Provide methods, typically simple getters, to get the elements of the state.
- * A Value Object must check equality with equals() not ==
- *
- * For more specific and strict rules to implement value objects check the rules from Stephen
- * Colebourne's term VALJO : http://blog.joda.org/2014/03/valjos-value-java-objects.html
+ *
+ * Value Objects must override equals(), hashCode() to check the equality with values. Value
+ * Objects should be immutable so declare members final. Obtain instances by static factory methods.
+ * The elements of the state must be other values, including primitive types. Provide methods,
+ * typically simple getters, to get the elements of the state. A Value Object must check equality
+ * with equals() not ==
+ *
+ * For more specific and strict rules to implement value objects check the rules from Stephen
+ * Colebourne's term VALJO : http://blog.joda.org/2014/03/valjos-value-java-objects.html
*/
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
-
+
/**
* This practice creates three HeroStats(Value object) and checks equality between those.
*/
diff --git a/value-object/src/main/java/com/iluwatar/value/object/HeroStat.java b/value-object/src/main/java/com/iluwatar/value/object/HeroStat.java
index 46cd2fb33..740be76b1 100644
--- a/value-object/src/main/java/com/iluwatar/value/object/HeroStat.java
+++ b/value-object/src/main/java/com/iluwatar/value/object/HeroStat.java
@@ -24,11 +24,11 @@
package com.iluwatar.value.object;
/**
- * HeroStat is a value object
- *
+ * HeroStat is a value object.
+ *
* @see
- * http://docs.oracle.com/javase/8/docs/api/java/lang/doc-files/ValueBased.html
- *
+ * http://docs.oracle.com/javase/8/docs/api/java/lang/doc-files/ValueBased.html
+ *
*/
public class HeroStat {
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