Resolves checkstyle errors for delegation dependency-injection dirty-flag double-buffer double-checked-locking double-dispatch (#1068)
* Reduces checkstyle errors in delegation * Reduces checkstyle errors in dependency-injection * Reduces checkstyle errors in dirty-flag * Reduces checkstyle errors in double-buffer * Reduces checkstyle errors in double-checked-locking * Reduces checkstyle errors in double-dispatch
This commit is contained in:
committed by
Ilkka Seppälä
parent
01e489c77b
commit
f2c91eb836
delegation/src/main/java/com/iluwatar/delegation/simple
dependency-injection/src/main/java/com/iluwatar/dependency/injection
AdvancedSorceress.javaAdvancedWizard.javaApp.javaGuiceWizard.javaOldTobyTobacco.javaRivendellTobacco.javaSecondBreakfastTobacco.javaSimpleWizard.javaTobacco.javaTobaccoModule.javaWizard.java
dirty-flag/src/main/java/com/iluwatar/dirtyflag
double-buffer/src/main/java/com/iluwatar/doublebuffer
double-checked-locking/src/main/java/com/iluwatar/doublechecked/locking
double-dispatch/src/main/java/com/iluwatar/doubledispatch
@@ -23,21 +23,19 @@
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package com.iluwatar.doublebuffer;
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import java.util.ArrayList;
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import java.util.List;
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import org.apache.commons.lang3.tuple.MutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Double buffering is a term used to describe a device that has two buffers.
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* The usage of multiple buffers increases the overall throughput of a device
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* and helps prevents bottlenecks. This example shows using double buffer pattern
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* on graphics. It is used to show one image or frame while a separate frame
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* is being buffered to be shown next. This method makes animations and games
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* look more realistic than the same done in a single buffer mode.
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* Double buffering is a term used to describe a device that has two buffers. The usage of multiple
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* buffers increases the overall throughput of a device and helps prevents bottlenecks. This example
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* shows using double buffer pattern on graphics. It is used to show one image or frame while a
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* separate frame is being buffered to be shown next. This method makes animations and games look
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* more realistic than the same done in a single buffer mode.
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*/
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public class App {
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@@ -45,10 +43,11 @@ public class App {
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/**
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* Program main entry point.
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*
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* @param args runtime arguments
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*/
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public static void main(String[] args) {
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var scene = new Scene();
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final var scene = new Scene();
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List<Pair<Integer, Integer>> drawPixels = new ArrayList<>();
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Pair<Integer, Integer> pixel1 = new MutablePair<>(1, 1);
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Pair<Integer, Integer> pixel2 = new MutablePair<>(5, 6);
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