#590 Add explanation for Adapter

This commit is contained in:
Ilkka Seppälä
2017-08-19 10:00:18 +03:00
parent f47dc1eb7c
commit fbf5ffe67a
11 changed files with 121 additions and 176 deletions

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@ -34,14 +34,14 @@ package com.iluwatar.adapter;
* object. This example uses the object adapter approach.
*
* <p>
* The Adapter ({@link BattleFishingBoat}) converts the interface of the adaptee class (
* {@link FishingBoat}) into a suitable one expected by the client ( {@link BattleShip} ).
* The Adapter ({@link FishingBoatAdapter}) converts the interface of the adaptee class (
* {@link FishingBoat}) into a suitable one expected by the client ( {@link RowingBoat} ).
*
* <p>
* The story of this implementation is this. <br>
* Pirates are coming! we need a {@link BattleShip} to fight! We have a {@link FishingBoat} and our
* Pirates are coming! we need a {@link RowingBoat} to flee! We have a {@link FishingBoat} and our
* captain. We have no time to make up a new ship! we need to reuse this {@link FishingBoat}. The
* captain needs a battleship which can fire and move. The spec is in {@link BattleShip}. We will
* captain needs a rowing boat which he can operate. The spec is in {@link RowingBoat}. We will
* use the Adapter pattern to reuse {@link FishingBoat}.
*
*/
@ -53,8 +53,8 @@ public class App {
* @param args command line args
*/
public static void main(String[] args) {
Captain captain = new Captain(new BattleFishingBoat());
captain.move();
captain.fire();
// The captain can only operate rowing boats but with adapter he is able to use fishing boats as well
Captain captain = new Captain(new FishingBoatAdapter());
captain.row();
}
}

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@ -23,33 +23,26 @@
package com.iluwatar.adapter;
/**
* The Captain uses {@link BattleShip} to fight. <br>
* The Captain uses {@link RowingBoat} to sail. <br>
* This is the client in the pattern.
*/
public class Captain implements BattleShip {
public class Captain implements RowingBoat {
private BattleShip battleship;
private RowingBoat rowingBoat;
public Captain() {
public Captain() {}
public Captain(RowingBoat rowingBoat) {
this.rowingBoat = rowingBoat;
}
public Captain(BattleShip battleship) {
this.battleship = battleship;
}
public void setBattleship(BattleShip battleship) {
this.battleship = battleship;
public void setRowingBoat(RowingBoat rowingBoat) {
this.rowingBoat = rowingBoat;
}
@Override
public void fire() {
battleship.fire();
}
@Override
public void move() {
battleship.move();
public void row() {
rowingBoat.row();
}
}

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@ -27,7 +27,8 @@ import org.slf4j.LoggerFactory;
/**
*
* Device class (adaptee in the pattern). We want to reuse this class
* Device class (adaptee in the pattern). We want to reuse this class.
* Fishing boat moves by sailing.
*
*/
public class FishingBoat {
@ -35,11 +36,7 @@ public class FishingBoat {
private static final Logger LOGGER = LoggerFactory.getLogger(FishingBoat.class);
public void sail() {
LOGGER.info("The Boat is moving to that place");
}
public void fish() {
LOGGER.info("fishing ...");
LOGGER.info("The fishing boat is sailing");
}
}

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@ -27,30 +27,22 @@ import org.slf4j.LoggerFactory;
/**
*
* Adapter class. Adapts the interface of the device ({@link FishingBoat}) into {@link BattleShip}
* interface expected by the client ({@link Captain}). <br>
* In this case we added a new function fire to suit the interface. We are reusing the
* {@link FishingBoat} without changing itself. The Adapter class can just map the functions of the
* Adaptee or add, delete features of the Adaptee.
* Adapter class. Adapts the interface of the device ({@link FishingBoat}) into {@link RowingBoat}
* interface expected by the client ({@link Captain}).
*
*/
public class BattleFishingBoat implements BattleShip {
public class FishingBoatAdapter implements RowingBoat {
private static final Logger LOGGER = LoggerFactory.getLogger(BattleFishingBoat.class);
private static final Logger LOGGER = LoggerFactory.getLogger(FishingBoatAdapter.class);
private FishingBoat boat;
public BattleFishingBoat() {
public FishingBoatAdapter() {
boat = new FishingBoat();
}
@Override
public void fire() {
LOGGER.info("fire!");
}
@Override
public void move() {
public void row() {
boat.sail();
}
}

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@ -24,13 +24,11 @@ package com.iluwatar.adapter;
/**
* The interface expected by the client.<br>
* A Battleship can fire and move.
* A rowing boat is rowed to move.
*
*/
public interface BattleShip {
public interface RowingBoat {
void fire();
void move();
void row();
}

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@ -39,9 +39,9 @@ public class AdapterPatternTest {
private Map<String, Object> beans;
private static final String BATTLESHIP_BEAN = "engineer";
private static final String FISHING_BEAN = "fisher";
private static final String CAPTAIN_BEAN = "captain";
private static final String ROWING_BEAN = "captain";
/**
* This method runs before the test execution and sets the bean objects in the beans Map.
@ -50,34 +50,29 @@ public class AdapterPatternTest {
public void setup() {
beans = new HashMap<>();
BattleFishingBoat battleFishingBoat = spy(new BattleFishingBoat());
beans.put(BATTLESHIP_BEAN, battleFishingBoat);
FishingBoatAdapter fishingBoatAdapter = spy(new FishingBoatAdapter());
beans.put(FISHING_BEAN, fishingBoatAdapter);
Captain captain = new Captain();
captain.setBattleship((BattleFishingBoat) beans.get(BATTLESHIP_BEAN));
beans.put(CAPTAIN_BEAN, captain);
captain.setRowingBoat((FishingBoatAdapter) beans.get(FISHING_BEAN));
beans.put(ROWING_BEAN, captain);
}
/**
* This test asserts that when we use the move() method on a captain bean(client), it is
* internally calling move method on the battleship object. The Adapter ({@link BattleFishingBoat}
* This test asserts that when we use the row() method on a captain bean(client), it is
* internally calling sail method on the fishing boat object. The Adapter ({@link FishingBoatAdapter}
* ) converts the interface of the target class ( {@link FishingBoat}) into a suitable one
* expected by the client ({@link Captain} ).
*/
@Test
public void testAdapter() {
BattleShip captain = (BattleShip) beans.get(CAPTAIN_BEAN);
RowingBoat captain = (RowingBoat) beans.get(ROWING_BEAN);
// when captain moves
captain.move();
captain.row();
// the captain internally calls the battleship object to move
BattleShip battleship = (BattleShip) beans.get(BATTLESHIP_BEAN);
verify(battleship).move();
// same with above with firing
captain.fire();
verify(battleship).fire();
RowingBoat adapter = (RowingBoat) beans.get(FISHING_BEAN);
verify(adapter).row();
}
}