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all-contri
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bd71bc1311 | ||
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54d19d4c87 |
@@ -1676,6 +1676,15 @@
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"contributions": [
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"contributions": [
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"translation"
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"translation"
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]
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]
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},
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{
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"login": "ManviGoel26",
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"name": "Manvi Goel",
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"avatar_url": "https://avatars.githubusercontent.com/u/55682355?v=4",
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"profile": "https://github.com/ManviGoel26",
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"contributions": [
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"doc"
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]
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}
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}
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],
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],
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"contributorsPerLine": 7,
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"contributorsPerLine": 7,
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@@ -10,7 +10,7 @@
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[](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
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[](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
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[](https://gitter.im/iluwatar/java-design-patterns?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[](https://gitter.im/iluwatar/java-design-patterns?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
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<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
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[](#contributors-)
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[](#contributors-)
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<!-- ALL-CONTRIBUTORS-BADGE:END -->
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<!-- ALL-CONTRIBUTORS-BADGE:END -->
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<br/>
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<br/>
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@@ -312,6 +312,7 @@ This project is licensed under the terms of the MIT license.
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<tr>
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<tr>
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<td align="center"><a href="http://carlfx.wordpress.com"><img src="https://avatars.githubusercontent.com/u/1594624?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Carl Dea</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=carldea" title="Code">💻</a></td>
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<td align="center"><a href="http://carlfx.wordpress.com"><img src="https://avatars.githubusercontent.com/u/1594624?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Carl Dea</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=carldea" title="Code">💻</a></td>
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<td align="center"><a href="https://github.com/Mozartuss"><img src="https://avatars.githubusercontent.com/u/32893711?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Mozartus</b></sub></a><br /><a href="#translation-Mozartuss" title="Translation">🌍</a></td>
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<td align="center"><a href="https://github.com/Mozartuss"><img src="https://avatars.githubusercontent.com/u/32893711?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Mozartus</b></sub></a><br /><a href="#translation-Mozartuss" title="Translation">🌍</a></td>
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<td align="center"><a href="https://github.com/ManviGoel26"><img src="https://avatars.githubusercontent.com/u/55682355?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Manvi Goel</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=ManviGoel26" title="Documentation">📖</a></td>
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</tr>
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</tr>
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</table>
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</table>
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138
twin/README.md
138
twin/README.md
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Twin pattern is a design pattern which provides a standard solution to simulate multiple
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Twin pattern is a design pattern which provides a standard solution to simulate multiple
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inheritance in java
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inheritance in java
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## Explanation
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Real-world example
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> Consider a game with a ball that needs features of two types, Game Item, and threads to function
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> smoothly in the game. We can use two objects, with one object compatible with the first type and
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> the other compatible with the second type.
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> The pair of objects together can function as one ball in the game.
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In plain words
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> It provides a way to form two closely coupled sub-classes that can act as a twin class having two ends.
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Wikipedia says
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> In software engineering, the Twin pattern is a software design pattern that allows developers
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> to model multiple inheritance in programming languages that do not support multiple inheritance.
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> This pattern avoids many of the problems with multiple inheritance.
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**Programmatic Example**
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Take our game ball example from above. Consider we have a game in which the ball needs to be both a `GameItem` and `Thread`.
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First of all, we have the `GameItem` class given below and the `Thread` class.
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```java
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@Slf4j
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public abstract class GameItem {
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public void draw() {
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LOGGER.info("draw");
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doDraw();
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}
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public abstract void doDraw();
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public abstract void click();
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}
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```
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Then, we have subclasses `BallItem` and `BallThread` inheriting them, respectively.
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```java
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@Slf4j
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public class BallItem extends GameItem {
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private boolean isSuspended;
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@Setter
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private BallThread twin;
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@Override
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public void doDraw() {
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LOGGER.info("doDraw");
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}
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public void move() {
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LOGGER.info("move");
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}
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@Override
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public void click() {
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isSuspended = !isSuspended;
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if (isSuspended) {
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twin.suspendMe();
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} else {
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twin.resumeMe();
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}
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}
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}
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@Slf4j
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public class BallThread extends Thread {
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@Setter
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private BallItem twin;
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private volatile boolean isSuspended;
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private volatile boolean isRunning = true;
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/**
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* Run the thread.
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*/
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public void run() {
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while (isRunning) {
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if (!isSuspended) {
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twin.draw();
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twin.move();
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}
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try {
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Thread.sleep(250);
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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}
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}
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public void suspendMe() {
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isSuspended = true;
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LOGGER.info("Begin to suspend BallThread");
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}
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public void resumeMe() {
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isSuspended = false;
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LOGGER.info("Begin to resume BallThread");
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}
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public void stopMe() {
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this.isRunning = false;
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this.isSuspended = true;
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}
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}
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```
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Now, when we need the ball, we can instantiate objects from both the `BallThread` and `BallItem` as a pair and pass them to its pair object so they can act together as appropriate.
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```java
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var ballItem = new BallItem();
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var ballThread = new BallThread();
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ballItem.setTwin(ballThread);
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ballThread.setTwin(ballItem);
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```
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## Class diagram
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## Class diagram
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Reference in New Issue
Block a user