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92ddbbbc92 Add explanation for factory kit 2022-01-03 21:18:37 +02:00
5 changed files with 138 additions and 84 deletions

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@ -10,19 +10,115 @@ tags:
---
## Intent
Define a factory of immutable content with separated builder and factory interfaces.
## Explanation
Real-world example
> Imagine a magical weapon factory that can create any type of weapon wished for. When the factory
> is unboxed, the master recites the weapon types needed to prepare it. After that, any of those
> weapon types can be summoned in an instant.
In plain words
> Factory kit is a configurable object builder.
**Programmatic Example**
Let's first define the simple `Weapon` hierarchy.
```java
public interface Weapon {
}
public enum WeaponType {
SWORD,
AXE,
BOW,
SPEAR
}
public class Sword implements Weapon {
@Override
public String toString() {
return "Sword";
}
}
// Axe, Bow, and Spear are defined similarly
```
Next, we define a functional interface that allows adding a builder with a name to the factory.
```java
public interface Builder {
void add(WeaponType name, Supplier<Weapon> supplier);
}
```
The meat of the example is the `WeaponFactory` interface that effectively implements the factory
kit pattern. The method `#factory` is used to configure the factory with the classes it needs to
be able to construct. The method `#create` is then used to create object instances.
```java
public interface WeaponFactory {
static WeaponFactory factory(Consumer<Builder> consumer) {
var map = new HashMap<WeaponType, Supplier<Weapon>>();
consumer.accept(map::put);
return name -> map.get(name).get();
}
Weapon create(WeaponType name);
}
```
Now, we can show how `WeaponFactory` can be used.
```java
var factory = WeaponFactory.factory(builder -> {
builder.add(WeaponType.SWORD, Sword::new);
builder.add(WeaponType.AXE, Axe::new);
builder.add(WeaponType.SPEAR, Spear::new);
builder.add(WeaponType.BOW, Bow::new);
});
var list = new ArrayList<Weapon>();
list.add(factory.create(WeaponType.AXE));
list.add(factory.create(WeaponType.SPEAR));
list.add(factory.create(WeaponType.SWORD));
list.add(factory.create(WeaponType.BOW));
list.stream().forEach(weapon -> LOGGER.info("{}", weapon.toString()));
```
Here is the console output when the example is run.
```
21:15:49.709 [main] INFO com.iluwatar.factorykit.App - Axe
21:15:49.713 [main] INFO com.iluwatar.factorykit.App - Spear
21:15:49.713 [main] INFO com.iluwatar.factorykit.App - Sword
21:15:49.713 [main] INFO com.iluwatar.factorykit.App - Bow
```
## Class diagram
![alt text](./etc/factory-kit.png "Factory Kit")
## Applicability
Use the Factory Kit pattern when
* a class can't anticipate the class of objects it must create
* you just want a new instance of a custom builder instead of the global one
* you explicitly want to define types of objects, that factory can build
* you want a separated builder and creator interface
* The factory class can't anticipate the types of objects it must create
* A new instance of a custom builder is needed instead of a global one
* The types of objects that the factory can build need to be defined outside the class
* The builder and creator interfaces need to be separated
## Related patterns
* [Builder](https://java-design-patterns.com/patterns/builder/)
* [Factory](https://java-design-patterns.com/patterns/factory/)
## Credits
* [Design Pattern Reloaded by Remi Forax: ](https://www.youtube.com/watch?v=-k2X7guaArU)
* [Design Pattern Reloaded by Remi Forax](https://www.youtube.com/watch?v=-k2X7guaArU)

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@ -23,14 +23,16 @@
package com.iluwatar.factorykit;
import java.util.ArrayList;
import lombok.extern.slf4j.Slf4j;
/**
* Factory-kit is a creational pattern which defines a factory of immutable content with separated
* Factory kit is a creational pattern that defines a factory of immutable content with separated
* builder and factory interfaces to deal with the problem of creating one of the objects specified
* directly in the factory-kit instance.
* directly in the factory kit instance.
*
* <p>In the given example {@link WeaponFactory} represents the factory-kit, that contains four
* <p>In the given example {@link WeaponFactory} represents the factory kit, that contains four
* {@link Builder}s for creating new objects of the classes implementing {@link Weapon} interface.
*
* <p>Each of them can be called with {@link WeaponFactory#create(WeaponType)} method, with
@ -52,7 +54,11 @@ public class App {
builder.add(WeaponType.SPEAR, Spear::new);
builder.add(WeaponType.BOW, Bow::new);
});
var axe = factory.create(WeaponType.AXE);
LOGGER.info(axe.toString());
var list = new ArrayList<Weapon>();
list.add(factory.create(WeaponType.AXE));
list.add(factory.create(WeaponType.SPEAR));
list.add(factory.create(WeaponType.SWORD));
list.add(factory.create(WeaponType.BOW));
list.stream().forEach(weapon -> LOGGER.info("{}", weapon.toString()));
}
}

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@ -10,80 +10,19 @@ tags:
---
## Intent
Provide objects which follow value semantics rather than reference semantics.
This means value objects' equality is not based on identity. Two value objects are
This means value objects' equality are not based on identity. Two value objects are
equal when they have the same value, not necessarily being the same object.
## Explanation
Real-world example
> There is a class for hero statistics in a role-playing game. The statistics contain attributes
> such as strength, intelligence, and luck. The statistics of different heroes should be equal
> when all the attributes are equal.
In plain words
> Value objects are equal when their attributes have the same value
Wikipedia says
> In computer science, a value object is a small object that represents a simple entity whose
> equality is not based on identity: i.e. two value objects are equal when they have the same
> value, not necessarily being the same object.
**Programmatic Example**
Here is the `HeroStat` class that is the value object. Notice the use of
[Lombok's `@Value`](https://projectlombok.org/features/Value) annotation.
```java
@Value(staticConstructor = "valueOf")
class HeroStat {
int strength;
int intelligence;
int luck;
}
```
The example creates three different `HeroStat`s and compares their equality.
```java
var statA = HeroStat.valueOf(10, 5, 0);
var statB = HeroStat.valueOf(10, 5, 0);
var statC = HeroStat.valueOf(5, 1, 8);
LOGGER.info(statA.toString());
LOGGER.info(statB.toString());
LOGGER.info(statC.toString());
LOGGER.info("Is statA and statB equal : {}", statA.equals(statB));
LOGGER.info("Is statA and statC equal : {}", statA.equals(statC));
```
Here's the console output.
```
20:11:12.199 [main] INFO com.iluwatar.value.object.App - HeroStat(strength=10, intelligence=5, luck=0)
20:11:12.202 [main] INFO com.iluwatar.value.object.App - HeroStat(strength=10, intelligence=5, luck=0)
20:11:12.202 [main] INFO com.iluwatar.value.object.App - HeroStat(strength=5, intelligence=1, luck=8)
20:11:12.202 [main] INFO com.iluwatar.value.object.App - Is statA and statB equal : true
20:11:12.203 [main] INFO com.iluwatar.value.object.App - Is statA and statC equal : false
```
## Class diagram
![alt text](./etc/value-object.png "Value Object")
## Applicability
Use the Value Object when
* The object's equality needs to be based on the object's value
* You need to measure the objects' equality based on the objects' value
## Known uses
## Real world examples
* [java.util.Optional](https://docs.oracle.com/javase/8/docs/api/java/util/Optional.html)
* [java.time.LocalDate](https://docs.oracle.com/javase/8/docs/api/java/time/LocalDate.html)
@ -92,7 +31,6 @@ Use the Value Object when
## Credits
* [Patterns of Enterprise Application Architecture](http://www.martinfowler.com/books/eaa.html)
* [ValueObject](https://martinfowler.com/bliki/ValueObject.html)
* [VALJOs - Value Java Objects : Stephen Colebourne's blog](http://blog.joda.org/2014/03/valjos-value-java-objects.html)
* [Value Object : Wikipedia](https://en.wikipedia.org/wiki/Value_object)
* [J2EE Design Patterns](https://www.amazon.com/gp/product/0596004273/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596004273&linkCode=as2&tag=javadesignpat-20&linkId=f27d2644fbe5026ea448791a8ad09c94)

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@ -43,7 +43,7 @@ import lombok.extern.slf4j.Slf4j;
public class App {
/**
* This example creates three HeroStats (value objects) and checks equality between those.
* This practice creates three HeroStats(Value object) and checks equality between those.
*/
public static void main(String[] args) {
var statA = HeroStat.valueOf(10, 5, 0);
@ -51,8 +51,6 @@ public class App {
var statC = HeroStat.valueOf(5, 1, 8);
LOGGER.info(statA.toString());
LOGGER.info(statB.toString());
LOGGER.info(statC.toString());
LOGGER.info("Is statA and statB equal : {}", statA.equals(statB));
LOGGER.info("Is statA and statC equal : {}", statA.equals(statC));

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@ -23,7 +23,10 @@
package com.iluwatar.value.object;
import lombok.Value;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.ToString;
/**
* HeroStat is a value object.
@ -32,10 +35,23 @@ import lombok.Value;
* http://docs.oracle.com/javase/8/docs/api/java/lang/doc-files/ValueBased.html
* </a>
*/
@Value(staticConstructor = "valueOf")
class HeroStat {
@Getter
@ToString
@EqualsAndHashCode
@RequiredArgsConstructor
public class HeroStat {
// Stats for a hero
private final int strength;
private final int intelligence;
private final int luck;
// Static factory method to create new instances.
public static HeroStat valueOf(int strength, int intelligence, int luck) {
return new HeroStat(strength, intelligence, luck);
}
// The clone() method should not be public. Just don't override it.
int strength;
int intelligence;
int luck;
}