/* * The MIT License * Copyright © 2014-2021 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.updatemethod; /** * Skeletons are always patrolling on the game map. Initially all the skeletons * patrolling to the right, and after them reach the bounding, it will start * patrolling to the left. For each frame, one skeleton will move 1 position * step. */ public class Skeleton extends Entity { private static final int PATROLLING_LEFT_BOUNDING = 0; private static final int PATROLLING_RIGHT_BOUNDING = 100; protected boolean patrollingLeft; /** * Constructor of Skeleton. * * @param id id of skeleton */ public Skeleton(int id) { super(id); patrollingLeft = false; } /** * Constructor of Skeleton. * * @param id id of skeleton * @param postition position of skeleton */ public Skeleton(int id, int postition) { super(id); this.position = position; patrollingLeft = false; } @Override public void update() { if (patrollingLeft) { position -= 1; if (position == PATROLLING_LEFT_BOUNDING) { patrollingLeft = false; } } else { position += 1; if (position == PATROLLING_RIGHT_BOUNDING) { patrollingLeft = true; } } logger.info("Skeleton " + id + " is on position " + position + "."); } }