--- layout: pattern title: Balking folder: balking permalink: /patterns/balking/ categories: Concurrency language: en tags: - Decoupling --- ## Intent Balking Pattern is used to prevent an object from executing a certain code if it is in an incomplete or inappropriate state. ## Explanation Real world example > There's a start-button in a washing machine to initiate the laundry washing. When the washing > machine is inactive the button works as expected, but if it's already washing the button does > nothing. In plain words > Using the balking pattern, a certain code executes only if the object is in particular state. Wikipedia says > The balking pattern is a software design pattern that only executes an action on an object when > the object is in a particular state. For example, if an object reads ZIP files and a calling > method invokes a get method on the object when the ZIP file is not open, the object would "balk" > at the request. **Programmatic Example** In this example implementation, `WashingMachine` is an object that has two states in which it can be: ENABLED and WASHING. If the machine is ENABLED, the state changes to WASHING using a thread-safe method. On the other hand, if it already has been washing and any other thread executes `wash()` it won't do that and returns without doing anything. Here are the relevant parts of the `WashingMachine` class. ```java @Slf4j public class WashingMachine { private final DelayProvider delayProvider; private WashingMachineState washingMachineState; public WashingMachine(DelayProvider delayProvider) { this.delayProvider = delayProvider; this.washingMachineState = WashingMachineState.ENABLED; } public WashingMachineState getWashingMachineState() { return washingMachineState; } public void wash() { synchronized (this) { var machineState = getWashingMachineState(); LOGGER.info("{}: Actual machine state: {}", Thread.currentThread().getName(), machineState); if (this.washingMachineState == WashingMachineState.WASHING) { LOGGER.error("Cannot wash if the machine has been already washing!"); return; } this.washingMachineState = WashingMachineState.WASHING; } LOGGER.info("{}: Doing the washing", Thread.currentThread().getName()); this.delayProvider.executeAfterDelay(50, TimeUnit.MILLISECONDS, this::endOfWashing); } public synchronized void endOfWashing() { washingMachineState = WashingMachineState.ENABLED; LOGGER.info("{}: Washing completed.", Thread.currentThread().getId()); } } ``` Here's the simple `DelayProvider` interface used by the `WashingMachine`. ```java public interface DelayProvider { void executeAfterDelay(long interval, TimeUnit timeUnit, Runnable task); } ``` Now we introduce the application using the `WashingMachine`. ```java public static void main(String... args) { final var washingMachine = new WashingMachine(); var executorService = Executors.newFixedThreadPool(3); for (int i = 0; i < 3; i++) { executorService.execute(washingMachine::wash); } executorService.shutdown(); try { executorService.awaitTermination(10, TimeUnit.SECONDS); } catch (InterruptedException ie) { LOGGER.error("ERROR: Waiting on executor service shutdown!"); Thread.currentThread().interrupt(); } } ``` Here is the console output of the program. ``` 14:02:52.268 [pool-1-thread-2] INFO com.iluwatar.balking.WashingMachine - pool-1-thread-2: Actual machine state: ENABLED 14:02:52.272 [pool-1-thread-2] INFO com.iluwatar.balking.WashingMachine - pool-1-thread-2: Doing the washing 14:02:52.272 [pool-1-thread-3] INFO com.iluwatar.balking.WashingMachine - pool-1-thread-3: Actual machine state: WASHING 14:02:52.273 [pool-1-thread-3] ERROR com.iluwatar.balking.WashingMachine - Cannot wash if the machine has been already washing! 14:02:52.273 [pool-1-thread-1] INFO com.iluwatar.balking.WashingMachine - pool-1-thread-1: Actual machine state: WASHING 14:02:52.273 [pool-1-thread-1] ERROR com.iluwatar.balking.WashingMachine - Cannot wash if the machine has been already washing! 14:02:52.324 [pool-1-thread-2] INFO com.iluwatar.balking.WashingMachine - 14: Washing completed. ``` ## Class diagram ![alt text](./etc/balking.png "Balking") ## Applicability Use the Balking pattern when * You want to invoke an action on an object only when it is in a particular state * Objects are generally only in a state that is prone to balking temporarily but for an unknown amount of time ## Related patterns * [Guarded Suspension Pattern](https://java-design-patterns.com/patterns/guarded-suspension/) * [Double Checked Locking Pattern](https://java-design-patterns.com/patterns/double-checked-locking/) ## Credits * [Patterns in Java: A Catalog of Reusable Design Patterns Illustrated with UML, 2nd Edition, Volume 1](https://www.amazon.com/gp/product/0471227293/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=javadesignpat-20&creative=9325&linkCode=as2&creativeASIN=0471227293&linkId=0e39a59ffaab93fb476036fecb637b99)