--- layout: pattern title: Prototype folder: prototype permalink: /patterns/prototype/ categories: Creational language: en tags: - Gang Of Four - Instantiation --- ## Intent Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype. ## Explanation First, it should be noted that the Prototype pattern is not used to gain performance benefits. It's only used for creating new objects from prototype instances. Real-world example > Remember Dolly? The sheep that was cloned! Lets not get into the details but the key point here is > that it is all about cloning. In plain words > Create an object based on an existing object through cloning. Wikipedia says > The prototype pattern is a creational design pattern in software development. It is used when the > type of objects to create is determined by a prototypical instance, which is cloned to produce new > objects. In short, it allows you to create a copy of an existing object and modify it to your needs, instead of going through the trouble of creating an object from scratch and setting it up. **Programmatic Example** In Java, the prototype pattern is recommended to be implemented as follows. First, create an interface with a method for cloning objects. In this example, `Prototype` interface accomplishes this with its `copy` method. ```java public interface Prototype { Object copy(); } ``` Our example contains a hierarchy of different creatures. For example, let's look at `Beast` and `OrcBeast` classes. ```java @EqualsAndHashCode @NoArgsConstructor public abstract class Beast implements Prototype { public Beast(Beast source) { } @Override public abstract Beast copy(); } @EqualsAndHashCode(callSuper = false) @RequiredArgsConstructor public class OrcBeast extends Beast { private final String weapon; public OrcBeast(OrcBeast orcBeast) { super(orcBeast); this.weapon = orcBeast.weapon; } @Override public OrcBeast copy() { return new OrcBeast(this); } @Override public String toString() { return "Orcish wolf attacks with " + weapon; } } ``` We don't want to go into too much details, but the full example contains also base classes `Mage` and `Warlord` and there are specialized implementations for those for elves in addition to orcs. To take full advantage of the prototype pattern, we create `HeroFactory` and `HeroFactoryImpl` classes to produce different kinds of creatures from prototypes. ```java public interface HeroFactory { Mage createMage(); Warlord createWarlord(); Beast createBeast(); } @RequiredArgsConstructor public class HeroFactoryImpl implements HeroFactory { private final Mage mage; private final Warlord warlord; private final Beast beast; public Mage createMage() { return mage.copy(); } public Warlord createWarlord() { return warlord.copy(); } public Beast createBeast() { return beast.copy(); } } ``` Now, we are able to show the full prototype pattern in action producing new creatures by cloning existing instances. ```java var factory = new HeroFactoryImpl( new ElfMage("cooking"), new ElfWarlord("cleaning"), new ElfBeast("protecting") ); var mage = factory.createMage(); var warlord = factory.createWarlord(); var beast = factory.createBeast(); LOGGER.info(mage.toString()); LOGGER.info(warlord.toString()); LOGGER.info(beast.toString()); factory = new HeroFactoryImpl( new OrcMage("axe"), new OrcWarlord("sword"), new OrcBeast("laser") ); mage = factory.createMage(); warlord = factory.createWarlord(); beast = factory.createBeast(); LOGGER.info(mage.toString()); LOGGER.info(warlord.toString()); LOGGER.info(beast.toString()); ``` Here's the console output from running the example. ``` Elven mage helps in cooking Elven warlord helps in cleaning Elven eagle helps in protecting Orcish mage attacks with axe Orcish warlord attacks with sword Orcish wolf attacks with laser ``` ## Class diagram ![alt text](./etc/prototype.urm.png "Prototype pattern class diagram") ## Applicability Use the Prototype pattern when a system should be independent of how its products are created, composed, represented and * When the classes to instantiate are specified at run-time, for example, by dynamic loading. * To avoid building a class hierarchy of factories that parallels the class hierarchy of products. * When instances of a class can have one of only a few different combinations of state. It may be more convenient to install a corresponding number of prototypes and clone them rather than instantiating the class manually, each time with the appropriate state. * When object creation is expensive compared to cloning. ## Known uses * [java.lang.Object#clone()](http://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#clone%28%29) ## Credits * [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59) * [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)