--- layout: pattern title: Prototype folder: prototype permalink: /patterns/prototype/ categories: Creational tags: - Gang Of Four - Instantiation --- ## Intent Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype. ## Explanation First it should be noted that Prototype pattern is not used to gain performance benefits. It's only used for creating new objects from prototype instance. Real world example > Remember Dolly? The sheep that was cloned! Lets not get into the details but the key point here is > that it is all about cloning. In plain words > Create object based on an existing object through cloning. Wikipedia says > The prototype pattern is a creational design pattern in software development. It is used when the > type of objects to create is determined by a prototypical instance, which is cloned to produce new > objects. In short, it allows you to create a copy of an existing object and modify it to your needs, instead of going through the trouble of creating an object from scratch and setting it up. **Programmatic Example** In Java, it can be easily done by implementing `Cloneable` and overriding `clone` from `Object` ```java class Sheep implements Cloneable { private String name; public Sheep(String name) { this.name = name; } public void setName(String name) { this.name = name; } public String getName() { return name; } @Override public Sheep clone() { try { return (Sheep)super.clone(); } catch(CloneNotSuportedException) { throw new InternalError(); } } } ``` Then it can be cloned like below: ```java var original = new Sheep("Jolly"); System.out.println(original.getName()); // Jolly // Clone and modify what is required var cloned = original.clone(); cloned.setName("Dolly"); System.out.println(cloned.getName()); // Dolly ``` ## Class diagram ![alt text](./etc/prototype.urm.png "Prototype pattern class diagram") ## Applicability Use the Prototype pattern when a system should be independent of how its products are created, composed, represented and * When the classes to instantiate are specified at run-time, for example, by dynamic loading. * To avoid building a class hierarchy of factories that parallels the class hierarchy of products. * When instances of a class can have one of only a few different combinations of state. It may be more convenient to install a corresponding number of prototypes and clone them rather than instantiating the class manually, each time with the appropriate state. * When object creation is expensive compared to cloning. ## Real world examples * [java.lang.Object#clone()](http://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#clone%28%29) ## Credits * [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59) * [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)