--- layout: pattern title: Dirty Flag folder: dirty-flag permalink: /patterns/dirty-flag/ categories: Behavioral language: en tags: - Game programming - Performance --- ## Also known as * IsDirty pattern ## Intent To avoid expensive re-acquisition of resources. The resources retain their identity, are kept in some fast-access storage, and are re-used to avoid having to acquire them again. ## Class diagram ![alt text](./etc/dirty-flag.png "Dirty Flag") ## Applicability Use the Dirty Flag pattern when * Repetitious acquisition, initialization, and release of the same resource causes unnecessary performance overhead. ## Credits * [Design Patterns: Dirty Flag](https://www.takeupcode.com/podcast/89-design-patterns-dirty-flag/) * [J2EE Design Patterns](https://www.amazon.com/gp/product/0596004273/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596004273&linkCode=as2&tag=javadesignpat-20&linkId=48d37c67fb3d845b802fa9b619ad8f31)