package com.iluwatar.value.object; /** * HeroStat is a Value Object. following rules are from Stephen Colebourne's term VALJO(not the * entire rule set) from : http://blog.joda.org/2014/03/valjos-value-java-objects.html
* Value Objects must override equals(), hashCode() to check the equality with values.
* Value Objects should be immutable so declare members final. Obtain instances by static factory * methods.
* The elements of the state must be other values, including primitive types.
* Provide methods, typically simple getters, to get the elements of the state.
* * {@link http://docs.oracle.com/javase/8/docs/api/java/lang/doc-files/ValueBased.html} */ public class HeroStat { // Stats for a hero private final int strength; private final int intelligence; private final int luck; // All constructors must be private. private HeroStat(int strength, int intelligence, int luck) { super(); this.strength = strength; this.intelligence = intelligence; this.luck = luck; } // Static factory method to create new instances. public static HeroStat valueOf(int strength, int intelligence, int luck) { return new HeroStat(strength, intelligence, luck); } public int getStrength() { return strength; } public int getIntelligence() { return intelligence; } public int getLuck() { return luck; } /* * Recommended to provide a static factory method capable of creating an instance from the formal * string representation declared like this. public static HeroStat parse(String string) {} */ // toString, hashCode, equals @Override public String toString() { return "HeroStat [strength=" + strength + ", intelligence=" + intelligence + ", luck=" + luck + "]"; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + intelligence; result = prime * result + luck; result = prime * result + strength; return result; } @Override public boolean equals(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (getClass() != obj.getClass()) { return false; } HeroStat other = (HeroStat) obj; if (intelligence != other.intelligence) { return false; } if (luck != other.luck) { return false; } if (strength != other.strength) { return false; } return true; } // The clone() method should not be public. Just don't override it. }