/** * The MIT License * Copyright (c) 2014-2016 Ilkka Seppälä *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.doublebuffer; import org.apache.commons.lang3.tuple.MutablePair; import org.apache.commons.lang3.tuple.Pair; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.util.ArrayList; import java.util.List; /** * Double buffering is a term used to describe a device that has two buffers. * The usage of multiple buffers increases the overall throughput of a device * and helps prevents bottlenecks. This example shows using double buffer pattern * on graphics. It is used to show one image or frame while a separate frame * is being buffered to be shown next. This method makes animations and games * look more realistic than the same done in a single buffer mode. */ public class App { private static final Logger LOGGER = LoggerFactory.getLogger(App.class); /** * Program main entry point. * @param args runtime arguments */ public static void main(String[] args) { var scene = new Scene(); List> drawPixels = new ArrayList<>(); Pair pixel1 = new MutablePair<>(1, 1); Pair pixel2 = new MutablePair<>(5, 6); Pair pixel3 = new MutablePair<>(3, 2); drawPixels.add(pixel1); drawPixels.add(pixel2); drawPixels.add(pixel3); scene.draw(drawPixels); var buffer1 = scene.getBuffer(); printBlackPixelCoordinate(buffer1); drawPixels.clear(); Pair pixel4 = new MutablePair<>(3, 7); Pair pixel5 = new MutablePair<>(6, 1); drawPixels.add(pixel4); drawPixels.add(pixel5); scene.draw(drawPixels); Buffer buffer2 = scene.getBuffer(); printBlackPixelCoordinate(buffer2); } private static void printBlackPixelCoordinate(Buffer buffer) { var log = "Black Pixels: "; Pixel[] pixels = buffer.getPixels(); for (var i = 0; i < pixels.length; ++i) { if (pixels[i] == Pixel.BLACK) { var y = i / FrameBuffer.WIDTH; var x = i % FrameBuffer.WIDTH; log += " (" + x + ", " + y + ")"; } } LOGGER.info(log); } }