--- layout: pattern title: Strategy folder: strategy permalink: /patterns/strategy/ categories: Behavioral tags: - Java - Difficulty-Beginner - Gang Of Four --- **Also known as:** Policy **Intent:** Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. ![alt text](./etc/strategy_1.png "Strategy") **Applicability:** Use the Strategy pattern when * many related classes differ only in their behavior. Strategies provide a way to configure a class either one of many behaviors * you need different variants of an algorithm. for example, you might define algorithms reflecting different space/time trade-offs. Strategies can be used when these variants are implemented as a class hierarchy of algorithms * an algorithm uses data that clients shouldn't know about. Use the Strategy pattern to avoid exposing complex, algorithm-specific data structures * a class defines many behaviors, and these appear as multiple conditional statements in its operations. Instead of many conditionals, move related conditional branches into their own Strategy class **Credits** * [Design Patterns: Elements of Reusable Object-Oriented Software](http://www.amazon.com/Design-Patterns-Elements-Reusable-Object-Oriented/dp/0201633612)