/** * The MIT License * Copyright © 2014-2019 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.spatialpartition; import java.util.ArrayList; import java.util.Hashtable; import java.util.Random; /** * Bubble class extends Point. In this example, we create several bubbles in the field, * let them move and keep track of which ones have popped and which ones remain. */ public class Bubble extends Point { final int radius; Bubble(int x, int y, int id, int radius) { super(x,y,id); this.radius = radius; } void move() { Random rand = new Random(); //moves by 1 unit in either direction this.x += rand.nextInt(3) - 1; this.y += rand.nextInt(3) - 1; } boolean touches(Bubble b) { //distance between them is greater than sum of radii (both sides of equation squared) return (this.x - b.x) * (this.x - b.x) + (this.y - b.y) * (this.y - b.y) <= (this.radius + b.radius) * (this.radius + b.radius); } void pop(Hashtable allBubbles) { System.out.println("Bubble " + this.id + " popped at (" + this.x + "," + this.y + ")!"); allBubbles.remove(this.id); } void handleCollision(ArrayList bubblesToCheck, Hashtable allBubbles) { boolean toBePopped = false; //if any other bubble collides with it, made true for (int i = 0; i < bubblesToCheck.size(); i++) { Integer otherId = bubblesToCheck.get(i).id; if (allBubbles.get(otherId) != null && //the bubble hasn't been popped yet this.id != otherId && //the two bubbles are not the same this.touches(allBubbles.get(otherId))) { //the bubbles touch allBubbles.get(otherId).pop(allBubbles); toBePopped = true; } } if (toBePopped) { this.pop(allBubbles); } } }