--- layout: pattern title: Strategy folder: strategy permalink: /patterns/strategy/ categories: Behavioral tags: - Gang of Four --- ## Also known as Policy ## Intent Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. ## Explanation Real world example > Slaying dragons is a dangerous profession. With experience it becomes easier. Veteran dragonslayers have developed different fighting strategies against different types of dragons. In plain words > Strategy pattern allows choosing the best suited algorithm at runtime. Wikipedia says > In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. **Programmatic Example** Let's first introduce the dragon slaying strategy interface and its implementations. ```java @FunctionalInterface public interface DragonSlayingStrategy { void execute(); } public class MeleeStrategy implements DragonSlayingStrategy { private static final Logger LOGGER = LoggerFactory.getLogger(MeleeStrategy.class); @Override public void execute() { LOGGER.info("With your Excalibur you sever the dragon's head!"); } } public class ProjectileStrategy implements DragonSlayingStrategy { private static final Logger LOGGER = LoggerFactory.getLogger(ProjectileStrategy.class); @Override public void execute() { LOGGER.info("You shoot the dragon with the magical crossbow and it falls dead on the ground!"); } } public class SpellStrategy implements DragonSlayingStrategy { private static final Logger LOGGER = LoggerFactory.getLogger(SpellStrategy.class); @Override public void execute() { LOGGER.info("You cast the spell of disintegration and the dragon vaporizes in a pile of dust!"); } } ``` And here is the mighty dragonslayer who is able to pick his fighting strategy based on the opponent. ```java public class DragonSlayer { private DragonSlayingStrategy strategy; public DragonSlayer(DragonSlayingStrategy strategy) { this.strategy = strategy; } public void changeStrategy(DragonSlayingStrategy strategy) { this.strategy = strategy; } public void goToBattle() { strategy.execute(); } } ``` Finally here's dragonslayer in action. ```java LOGGER.info("Green dragon spotted ahead!"); var dragonSlayer = new DragonSlayer(new MeleeStrategy()); dragonSlayer.goToBattle(); LOGGER.info("Red dragon emerges."); dragonSlayer.changeStrategy(new ProjectileStrategy()); dragonSlayer.goToBattle(); LOGGER.info("Black dragon lands before you."); dragonSlayer.changeStrategy(new SpellStrategy()); dragonSlayer.goToBattle(); // Green dragon spotted ahead! // With your Excalibur you sever the dragon's head! // Red dragon emerges. // You shoot the dragon with the magical crossbow and it falls dead on the ground! // Black dragon lands before you. // You cast the spell of disintegration and the dragon vaporizes in a pile of dust! ``` ## Class diagram ![alt text](./etc/strategy_1.png "Strategy") ## Applicability Use the Strategy pattern when * Many related classes differ only in their behavior. Strategies provide a way to configure a class either one of many behaviors * You need different variants of an algorithm. for example, you might define algorithms reflecting different space/time trade-offs. Strategies can be used when these variants are implemented as a class hierarchy of algorithms * An algorithm uses data that clients shouldn't know about. Use the Strategy pattern to avoid exposing complex, algorithm-specific data structures * A class defines many behaviors, and these appear as multiple conditional statements in its operations. Instead of many conditionals, move related conditional branches into their own Strategy class ## Tutorial * [Strategy Pattern Tutorial](https://www.journaldev.com/1754/strategy-design-pattern-in-java-example-tutorial) ## Credits * [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59) * [Functional Programming in Java: Harnessing the Power of Java 8 Lambda Expressions](https://www.amazon.com/gp/product/1937785467/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=1937785467&linkCode=as2&tag=javadesignpat-20&linkId=7e4e2fb7a141631491534255252fd08b) * [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b) * [Refactoring to Patterns](https://www.amazon.com/gp/product/0321213351/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0321213351&linkCode=as2&tag=javadesignpat-20&linkId=2a76fcb387234bc71b1c61150b3cc3a7)