/** * The MIT License * Copyright (c) 2014-2016 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.eda; import com.iluwatar.eda.event.UserCreatedEvent; import com.iluwatar.eda.event.UserUpdatedEvent; import com.iluwatar.eda.framework.Event; import com.iluwatar.eda.framework.EventDispatcher; import com.iluwatar.eda.handler.UserCreatedEventHandler; import com.iluwatar.eda.handler.UserUpdatedEventHandler; import com.iluwatar.eda.model.User; /** * An event-driven architecture (EDA) is a framework that orchestrates behavior around the * production, detection and consumption of events as well as the responses they evoke. An event is * any identifiable occurrence that has significance for system hardware or software.
The * example below uses an {@link EventDispatcher} to link/register {@link Event} objects to their * respective handlers once an {@link Event} is dispatched, it's respective handler is invoked and * the {@link Event} is handled accordingly. * */ public class App { /** * Once the {@link EventDispatcher} is initialised, handlers related to specific events have to be * made known to the dispatcher by registering them. In this case the {@link UserCreatedEvent} is * bound to the UserCreatedEventHandler, whilst the {@link UserUpdatedEvent} is bound to the * {@link UserUpdatedEventHandler}. The dispatcher can now be called to dispatch specific events. * When a user is saved, the {@link UserCreatedEvent} can be dispatched. * On the other hand, when a user is updated, {@link UserUpdatedEvent} can be dispatched. * */ public static void main(String[] args) { EventDispatcher dispatcher = new EventDispatcher(); dispatcher.registerHandler(UserCreatedEvent.class, new UserCreatedEventHandler()); dispatcher.registerHandler(UserUpdatedEvent.class, new UserUpdatedEventHandler()); User user = new User("iluwatar"); dispatcher.dispatch(new UserCreatedEvent(user)); dispatcher.dispatch(new UserUpdatedEvent(user)); } }