/** * The MIT License * Copyright © 2014-2019 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * Created by Alexis on 28-Apr-17. * With Marker interface idea is to make empty interface and extend it. * Basically it is just to identify the special objects from normal objects. * Like in case of serialization , objects that need to be serialized must implement serializable interface * (it is empty interface) and down the line writeObject() method must be checking * if it is a instance of serializable or not. *
* Marker interface vs annotation * Marker interfaces and marker annotations both have their uses, * neither of them is obsolete or always better then the other one. * If you want to define a type that does not have any new methods associated with it, * a marker interface is the way to go. * If you want to mark program elements other than classes and interfaces, * to allow for the possibility of adding more information to the marker in the future, * or to fit the marker into a framework that already makes heavy use of annotation types, * then a marker annotation is the correct choice */ public class App { /** * Program entry point * * @param args command line args */ public static void main(String[] args) { final Logger logger = LoggerFactory.getLogger(App.class); Guard guard = new Guard(); Thief thief = new Thief(); if (guard instanceof Permission) { guard.enter(); } else { logger.info("You have no permission to enter, please leave this area"); } if (thief instanceof Permission) { thief.steal(); } else { thief.doNothing(); } } }