2021-02-14 11:57:57 +02:00

190 lines
4.7 KiB
Java

/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.stepbuilder;
import java.util.ArrayList;
import java.util.List;
/**
* The Step Builder class.
*/
public final class CharacterStepBuilder {
private CharacterStepBuilder() {
}
public static NameStep newBuilder() {
return new CharacterSteps();
}
/**
* First Builder Step in charge of the Character name. Next Step available : ClassStep
*/
public interface NameStep {
ClassStep name(String name);
}
/**
* This step is in charge of setting the Character class (fighter or wizard). Fighter choice :
* Next Step available : WeaponStep Wizard choice : Next Step available : SpellStep
*/
public interface ClassStep {
WeaponStep fighterClass(String fighterClass);
SpellStep wizardClass(String wizardClass);
}
/**
* This step is in charge of the weapon. Weapon choice : Next Step available : AbilityStep No
* weapon choice : Next Step available : BuildStep
*/
public interface WeaponStep {
AbilityStep withWeapon(String weapon);
BuildStep noWeapon();
}
/**
* This step is in charge of the spell. Spell choice : Next Step available : AbilityStep No spell
* choice : Next Step available : BuildStep
*/
public interface SpellStep {
AbilityStep withSpell(String spell);
BuildStep noSpell();
}
/**
* This step is in charge of abilities. Next Step available : BuildStep
*/
public interface AbilityStep {
AbilityStep withAbility(String ability);
BuildStep noMoreAbilities();
BuildStep noAbilities();
}
/**
* This is the final step in charge of building the Character Object. Validation should be here.
*/
public interface BuildStep {
Character build();
}
/**
* Step Builder implementation.
*/
private static class CharacterSteps implements NameStep, ClassStep, WeaponStep, SpellStep,
AbilityStep, BuildStep {
private String name;
private String fighterClass;
private String wizardClass;
private String weapon;
private String spell;
private final List<String> abilities = new ArrayList<>();
@Override
public ClassStep name(String name) {
this.name = name;
return this;
}
@Override
public WeaponStep fighterClass(String fighterClass) {
this.fighterClass = fighterClass;
return this;
}
@Override
public SpellStep wizardClass(String wizardClass) {
this.wizardClass = wizardClass;
return this;
}
@Override
public AbilityStep withWeapon(String weapon) {
this.weapon = weapon;
return this;
}
@Override
public BuildStep noWeapon() {
return this;
}
@Override
public AbilityStep withSpell(String spell) {
this.spell = spell;
return this;
}
@Override
public BuildStep noSpell() {
return this;
}
@Override
public AbilityStep withAbility(String ability) {
this.abilities.add(ability);
return this;
}
@Override
public BuildStep noMoreAbilities() {
return this;
}
@Override
public BuildStep noAbilities() {
return this;
}
@Override
public Character build() {
var character = new Character(name);
if (fighterClass != null) {
character.setFighterClass(fighterClass);
} else {
character.setWizardClass(wizardClass);
}
if (weapon != null) {
character.setWeapon(weapon);
} else {
character.setSpell(spell);
}
if (!abilities.isEmpty()) {
character.setAbilities(abilities);
}
return character;
}
}
}