190 lines
4.7 KiB
Java
190 lines
4.7 KiB
Java
/*
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* The MIT License
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* Copyright © 2014-2021 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.stepbuilder;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* The Step Builder class.
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*/
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public final class CharacterStepBuilder {
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private CharacterStepBuilder() {
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}
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public static NameStep newBuilder() {
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return new CharacterSteps();
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}
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/**
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* First Builder Step in charge of the Character name. Next Step available : ClassStep
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*/
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public interface NameStep {
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ClassStep name(String name);
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}
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/**
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* This step is in charge of setting the Character class (fighter or wizard). Fighter choice :
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* Next Step available : WeaponStep Wizard choice : Next Step available : SpellStep
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*/
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public interface ClassStep {
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WeaponStep fighterClass(String fighterClass);
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SpellStep wizardClass(String wizardClass);
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}
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/**
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* This step is in charge of the weapon. Weapon choice : Next Step available : AbilityStep No
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* weapon choice : Next Step available : BuildStep
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*/
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public interface WeaponStep {
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AbilityStep withWeapon(String weapon);
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BuildStep noWeapon();
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}
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/**
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* This step is in charge of the spell. Spell choice : Next Step available : AbilityStep No spell
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* choice : Next Step available : BuildStep
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*/
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public interface SpellStep {
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AbilityStep withSpell(String spell);
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BuildStep noSpell();
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}
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/**
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* This step is in charge of abilities. Next Step available : BuildStep
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*/
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public interface AbilityStep {
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AbilityStep withAbility(String ability);
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BuildStep noMoreAbilities();
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BuildStep noAbilities();
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}
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/**
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* This is the final step in charge of building the Character Object. Validation should be here.
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*/
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public interface BuildStep {
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Character build();
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}
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/**
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* Step Builder implementation.
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*/
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private static class CharacterSteps implements NameStep, ClassStep, WeaponStep, SpellStep,
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AbilityStep, BuildStep {
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private String name;
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private String fighterClass;
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private String wizardClass;
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private String weapon;
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private String spell;
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private final List<String> abilities = new ArrayList<>();
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@Override
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public ClassStep name(String name) {
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this.name = name;
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return this;
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}
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@Override
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public WeaponStep fighterClass(String fighterClass) {
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this.fighterClass = fighterClass;
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return this;
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}
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@Override
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public SpellStep wizardClass(String wizardClass) {
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this.wizardClass = wizardClass;
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return this;
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}
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@Override
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public AbilityStep withWeapon(String weapon) {
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this.weapon = weapon;
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return this;
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}
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@Override
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public BuildStep noWeapon() {
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return this;
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}
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@Override
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public AbilityStep withSpell(String spell) {
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this.spell = spell;
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return this;
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}
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@Override
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public BuildStep noSpell() {
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return this;
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}
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@Override
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public AbilityStep withAbility(String ability) {
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this.abilities.add(ability);
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return this;
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}
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@Override
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public BuildStep noMoreAbilities() {
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return this;
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}
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@Override
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public BuildStep noAbilities() {
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return this;
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}
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@Override
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public Character build() {
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var character = new Character(name);
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if (fighterClass != null) {
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character.setFighterClass(fighterClass);
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} else {
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character.setWizardClass(wizardClass);
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}
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if (weapon != null) {
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character.setWeapon(weapon);
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} else {
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character.setSpell(spell);
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}
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if (!abilities.isEmpty()) {
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character.setAbilities(abilities);
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}
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return character;
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}
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}
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}
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