java-design-patterns/spatial-partition/etc/spatial-partition.urm.puml
2019-12-07 18:03:49 +02:00

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@startuml
package com.iluwatar.spatialpartition {
class App {
- LOGGER : Logger {static}
+ App()
+ main(args : String[]) {static}
~ noSpatialPartition(height : int, width : int, numOfMovements : int, bubbles : Hashtable<Integer, Bubble>) {static}
~ withSpatialPartition(height : int, width : int, numOfMovements : int, bubbles : Hashtable<Integer, Bubble>) {static}
}
class Bubble {
- LOGGER : Logger {static}
- RANDOM : Random {static}
~ radius : int
~ Bubble(x : int, y : int, id : int, radius : int)
~ handleCollision(bubblesToCheck : ArrayList<Point<T>>, allBubbles : Hashtable<Integer, Bubble>)
~ move()
~ pop(allBubbles : Hashtable<Integer, Bubble>)
~ touches(b : Bubble) : boolean
}
abstract class Point<T> {
+ coordinateX : int
+ coordinateY : int
+ id : int
~ Point<T>(x : int, y : int, id : int)
~ handleCollision(ArrayList<Point<T>>, Hashtable<Integer, T>) {abstract}
~ move() {abstract}
~ touches(T) : boolean {abstract}
}
class QuadTree {
~ boundary : Rect
~ capacity : int
~ divided : boolean
~ northeast : QuadTree
~ northwest : QuadTree
~ points : Hashtable<Integer, Point<T>>
~ southeast : QuadTree
~ southwest : QuadTree
~ QuadTree(boundary : Rect, capacity : int)
~ divide()
~ insert(p : Point<T>)
~ query(r : Rect, relevantPoints : ArrayList<Point<T>>) : ArrayList<Point<T>>
}
class Rect {
~ coordinateX : double
~ coordinateY : double
~ height : double
~ width : double
~ Rect(x : double, y : double, width : double, height : double)
~ contains(p : Point<T>) : boolean
~ intersects(other : Rect) : boolean
}
class SpatialPartitionBubbles {
~ bubbles : Hashtable<Integer, Bubble>
~ quadTree : QuadTree
~ SpatialPartitionBubbles(bubbles : Hashtable<Integer, Bubble>, quadTree : QuadTree)
~ handleCollisionsUsingQt(b : Bubble)
}
abstract class SpatialPartitionGeneric<T> {
~ playerPositions : Hashtable<Integer, T>
~ quadTree : QuadTree
+ SpatialPartitionGeneric<T>()
~ handleCollisionsUsingQt(T) {abstract}
}
}
SpatialPartitionBubbles --> "-quadTree" QuadTree
SpatialPartitionGeneric --> "-quadTree" QuadTree
QuadTree --> "-boundary" Rect
QuadTree --> "-northwest" QuadTree
QuadTree --> "-southwest" QuadTree
Bubble --|> Point
SpatialPartitionBubbles --|> SpatialPartitionGeneric
@enduml