Files
java-design-patterns/bytecode/src/main/java/com/iluwatar/bytecode/VirtualMachine.java
Ilkka Seppälä 417f21ed3d Code cleanup (#1461)
* Code cleanup

* Fix flux tests

* Fix checkstyle errors

* Fix compile error
2020-07-30 20:28:47 +03:00

143 lines
3.9 KiB
Java

/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.bytecode;
import java.util.Stack;
/**
* Implementation of virtual machine.
*/
public class VirtualMachine {
private final Stack<Integer> stack = new Stack<>();
private final Wizard[] wizards = new Wizard[2];
/**
* Constructor.
*/
public VirtualMachine() {
for (var i = 0; i < wizards.length; i++) {
wizards[i] = new Wizard();
}
}
/**
* Executes provided bytecode.
*
* @param bytecode to execute
*/
public void execute(int[] bytecode) {
for (var i = 0; i < bytecode.length; i++) {
Instruction instruction = Instruction.getInstruction(bytecode[i]);
switch (instruction) {
case LITERAL:
// Read the next byte from the bytecode.
int value = bytecode[++i];
stack.push(value);
break;
case SET_AGILITY:
var amount = stack.pop();
var wizard = stack.pop();
setAgility(wizard, amount);
break;
case SET_WISDOM:
amount = stack.pop();
wizard = stack.pop();
setWisdom(wizard, amount);
break;
case SET_HEALTH:
amount = stack.pop();
wizard = stack.pop();
setHealth(wizard, amount);
break;
case GET_HEALTH:
wizard = stack.pop();
stack.push(getHealth(wizard));
break;
case GET_AGILITY:
wizard = stack.pop();
stack.push(getAgility(wizard));
break;
case GET_WISDOM:
wizard = stack.pop();
stack.push(getWisdom(wizard));
break;
case ADD:
var a = stack.pop();
var b = stack.pop();
stack.push(a + b);
break;
case DIVIDE:
a = stack.pop();
b = stack.pop();
stack.push(b / a);
break;
case PLAY_SOUND:
wizard = stack.pop();
getWizards()[wizard].playSound();
break;
case SPAWN_PARTICLES:
wizard = stack.pop();
getWizards()[wizard].spawnParticles();
break;
default:
throw new IllegalArgumentException("Invalid instruction value");
}
}
}
public Stack<Integer> getStack() {
return stack;
}
public void setHealth(int wizard, int amount) {
wizards[wizard].setHealth(amount);
}
public void setWisdom(int wizard, int amount) {
wizards[wizard].setWisdom(amount);
}
public void setAgility(int wizard, int amount) {
wizards[wizard].setAgility(amount);
}
public int getHealth(int wizard) {
return wizards[wizard].getHealth();
}
public int getWisdom(int wizard) {
return wizards[wizard].getWisdom();
}
public int getAgility(int wizard) {
return wizards[wizard].getAgility();
}
public Wizard[] getWizards() {
return wizards;
}
}