* Moves business-delegate pattern to java 11 * Moves bytecode pattern to java 11 * Moves caching pattern to java 11 * Moves callback pattern to java 11 * Moves chain pattern to java 11 * Moves circuit-breaker pattern to java 11 * Moves collection-pipeline pattern to java 11 * Moves command pattern to java 11 * Moves commander pattern to java 11 * Moves composite pattern to java 11 * Corrects test cases
layout, title, folder, permalink, categories, tags
layout | title | folder | permalink | categories | tags | ||
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pattern | Bytecode | bytecode | /patterns/bytecode/ | Behavioral |
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Intent
Allows to encode behaviour as instructions for virtual machine.
Applicability
Use the Bytecode pattern when you have a lot of behavior you need to define and your game’s implementation language isn’t a good fit because:
- it’s too low-level, making it tedious or error-prone to program in.
- iterating on it takes too long due to slow compile times or other tooling issues.
- it has too much trust. If you want to ensure the behavior being defined can’t break the game, you need to sandbox it from the rest of the codebase.