* Add game loop module * Add game loop module * Fix merge issue * Implement game loop module * Implement game loop module * Implement time based game loop * implement VariableStepGameLoop * Implement FixedStepGameLoop * Add UT * Add Unit tests * Fix checkstyle issues * Add README.md * Fix code review issues * Fix code review issues * update README.md
62 lines
1.8 KiB
Java
62 lines
1.8 KiB
Java
/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.gameloop;
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/**
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* Update and render objects in the game. Here we add a Bullet object to the
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* game system to show how the game loop works.
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*/
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public class GameController {
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protected final Bullet bullet;
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/**
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* Initialize Bullet instance.
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*/
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public GameController() {
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bullet = new Bullet();
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}
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/**
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* Move bullet position by the provided offset.
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*
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* @param offset moving offset
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*/
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public void moveBullet(float offset) {
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var currentPosition = bullet.getPosition();
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bullet.setPosition(currentPosition + offset);
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}
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/**
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* Get current position of the bullet.
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*
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* @return position of bullet
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*/
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public float getBulletPosition() {
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return bullet.getPosition();
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}
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}
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