Azureyjt 3ccc9baa1a Game Loop Pattern (#1083)
* Add game loop module

* Add game loop module

* Fix merge issue

* Implement game loop module

* Implement game loop module

* Implement time based game loop

* implement VariableStepGameLoop

* Implement FixedStepGameLoop

* Add UT

* Add Unit tests

* Fix checkstyle issues

* Add README.md

* Fix code review issues

* Fix code review issues

* update README.md
2019-11-16 14:40:23 +02:00

62 lines
1.8 KiB
Java

/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.gameloop;
/**
* Update and render objects in the game. Here we add a Bullet object to the
* game system to show how the game loop works.
*/
public class GameController {
protected final Bullet bullet;
/**
* Initialize Bullet instance.
*/
public GameController() {
bullet = new Bullet();
}
/**
* Move bullet position by the provided offset.
*
* @param offset moving offset
*/
public void moveBullet(float offset) {
var currentPosition = bullet.getPosition();
bullet.setPosition(currentPosition + offset);
}
/**
* Get current position of the bullet.
*
* @return position of bullet
*/
public float getBulletPosition() {
return bullet.getPosition();
}
}