* Adding support for maven assembly plugin to generate executable jar with all dependencies in built * Merge branch 'master' into issue-989 # Conflicts: # abstract-document/pom.xml # pom.xml * Adding maven assemly plugin for projects with name A * Update in format as per checkstyle, i.e. Spcae in place of tab with size of 2 * batch set - 2 having all project with B and C * issue-989 d-e-f * fixing eip pom and adding g-h-i-l-m-n Skipping naked object as it seems it doesn't have main method, will consider this at end * Adding for O and P projects Skipping Object-Mother as we don't have main method for same.
layout, title, folder, permalink, categories, tags
layout | title | folder | permalink | categories | tags | |
---|---|---|---|---|---|---|
pattern | Bytecode | bytecode | /patterns/bytecode/ | Behavioral |
|
Intent
Allows to encode behaviour as instructions for virtual machine.
Class diagram
Applicability
Use the Bytecode pattern when you have a lot of behavior you need to define and your game’s implementation language isn’t a good fit because:
- it’s too low-level, making it tedious or error-prone to program in.
- iterating on it takes too long due to slow compile times or other tooling issues.
- it has too much trust. If you want to ensure the behavior being defined can’t break the game, you need to sandbox it from the rest of the codebase.