2021-05-31 22:39:42 +03:00

101 lines
3.9 KiB
Java

/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.lockableobject;
import com.iluwatar.lockableobject.domain.Creature;
import com.iluwatar.lockableobject.domain.Elf;
import com.iluwatar.lockableobject.domain.Feind;
import com.iluwatar.lockableobject.domain.Human;
import com.iluwatar.lockableobject.domain.Orc;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
import lombok.extern.slf4j.Slf4j;
/**
* The Lockable Object pattern is a concurrency pattern. Instead of using the "synchronized" word
* upon the methods to be synchronized, the object which implements the Lockable interface handles
* the request.
*
* <p>In this example, we create a new Lockable object with the SwordOfAragorn implementation of it.
* Afterwards we create 6 Creatures with the Elf, Orc and Human implementations and assign them each
* to a Fiend object and the Sword is the target object. Because there is only one Sword and it uses
* the Lockable Object pattern, only one creature can hold the sword at a given time. When the sword
* is locked, any other alive Fiends will try to lock, which will result in a race to lock the
* sword.
*
* @author Noam Greenshtain
*/
@Slf4j
public class App implements Runnable {
private static final int WAIT_TIME = 3;
private static final int WORKERS = 2;
private static final int MULTIPLICATION_FACTOR = 3;
/**
* main method.
*
* @param args as arguments for the main method.
*/
public static void main(String[] args) {
var app = new App();
app.run();
}
@Override
public void run() {
// The target object for this example.
var sword = new SwordOfAragorn();
// Creation of creatures.
List<Creature> creatures = new ArrayList<>();
for (var i = 0; i < WORKERS; i++) {
creatures.add(new Elf(String.format("Elf %s", i)));
creatures.add(new Orc(String.format("Orc %s", i)));
creatures.add(new Human(String.format("Human %s", i)));
}
int totalFiends = WORKERS * MULTIPLICATION_FACTOR;
ExecutorService service = Executors.newFixedThreadPool(totalFiends);
// Attach every creature and the sword is a Fiend to fight for the sword.
for (var i = 0; i < totalFiends; i = i + MULTIPLICATION_FACTOR) {
service.submit(new Feind(creatures.get(i), sword));
service.submit(new Feind(creatures.get(i + 1), sword));
service.submit(new Feind(creatures.get(i + 2), sword));
}
// Wait for program to terminate.
try {
if (!service.awaitTermination(WAIT_TIME, TimeUnit.SECONDS)) {
LOGGER.info("The master of the sword is now {}.", sword.getLocker().getName());
}
} catch (InterruptedException e) {
LOGGER.error(e.getMessage());
Thread.currentThread().interrupt();
} finally {
service.shutdown();
}
}
}