Anurag Agarwal cd2a2e7711 Java 11 migrate all remaining s (#1120)
* Moves saga to Java 11

* Moves semaphore to Java 11

* Moves servant to Java 11

* Moves serverless to Java 11

* Moves service-layer to Java 11

* Moves service-locator to Java 11

* Moves sharding to Java 11

* Moves singleton to Java 11

* Moves spatial-partition to Java 11

* Moves specification to Java 11

* Moves state to Java 11

* Moves step-builder to Java 11

* Moves strategy to Java 11

* Moves subclass-sandbox to Java 11

* Fixes checkstyle issues
2020-01-04 18:36:08 +02:00
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layout, title, folder, permalink, categories, tags
layout title folder permalink categories tags
pattern Subclass Sandbox subclass-sandbox /patterns/subclass-sandbox/ Behavioral
Game programming

Intent

The subclass sandbox pattern describes a basic idea, while not having a lot of detailed mechanics. You will need the pattern when you have several similar subclasses. If you have to make a tiny change, then change the base class, while all subclasses shouldn't have to be touched. So the base class has to be able to provide all of the operations a derived class needs to perform.

Class diagram

alt text

Applicability

The Subclass Sandbox pattern is a very simple, common pattern lurking in lots of codebases, even outside of games. If you have a non-virtual protected method laying around, youre probably already using something like this. Subclass Sandbox is a good fit when:

  • You have a base class with a number of derived classes.
  • The base class is able to provide all of the operations that a derived class may need to perform.
  • There is behavioral overlap in the subclasses and you want to make it easier to share code between them.
  • You want to minimize coupling between those derived classes and the rest of the program.

Credits