layout, title, folder, permalink, categories, tags
| layout | title | folder | permalink | categories | tags | |
|---|---|---|---|---|---|---|
| pattern | Factory | factory | /patterns/factory/ | Creational | 
 | 
Also known as
- Simple Factory
- Static Factory Method
Intent
Providing a static method encapsulated in a class called factory, in order to hide the implementation logic and makes client code focus on usage rather then initialization new objects.
Explanation
Real world example
Lets say we have a web application connected to SQLServer, but now we want to switch to Oracle. To do so without modifying existing source code, we need to implements Simple Factory pattern, in which a static method can be invoked to create connection to a given database.
Wikipedia says
Factory is an object for creating other objects – formally a factory is a function or method that returns objects of a varying prototype or class.
Programmatic Example
We have an interface "Car" and tow implementations "Ford" and "Ferrari".
/**
 * Car interface.
 */
public interface Car {
  
  public String getDescription();
  
}
/**
 * Ford implementation.
 */
public class Ford implements Car {
  static final String DESCRIPTION = "This is Ford.";
  @Override
  public String getDescription() {
    return DESCRIPTION;
  }
}
/**
 * Ferrari implementation.
 */
public class Ferrari implements Car {
   
  static final String DESCRIPTION = "This is Ferrari.";
  @Override
  public String getDescription() {
    return DESCRIPTION;
  }
}
Then we have the static method "getCar" to create car objects encapsulated in the factory class "CarSimpleFactory".
/**
 * Factory of cars.
 */
public class CarSimpleFactory {
  
  /**
   * Enumeration for different types of cars.
   */
  static enum CarType {
    FORD, FERRARI
  }
  
  /**
   * Factory method takes as parameter a car type and initiate the appropriate class.
   */
  public static Car getCar(CarType type) {
    switch (type) {
      case FORD: return new Ford();
      case FERRARI: return new Ferrari();
      default: throw new IllegalArgumentException("Model not supported.");
    }
  }
}
Now on the client code we can create differentes types of cars(Ford or Ferrari) using the factory class.
Car car1 = CarSimpleFactory.getCar(CarSimpleFactory.CarType.FORD);
Car car2 = CarSimpleFactory.getCar(CarSimpleFactory.CarType.FERRARI);
LOGGER.info(car1.getDescription());
LOGGER.info(car2.getDescription());
Program output:
This is Ford.
This Ferrari.
Applicability
Use the Simple Factory pattern when you only care about the creation of a object, not how to create and manage it.
Disadvantages:
The code becomes more complicated than it should be.