CF c150871a94
Update to JUnit5 across all modules (#1668)
* Updated saga to JUnit 5

* Update fix for CI job in trampoline module

* Updated update-method module to JUnit 5

* Upgraded to latest JUnit Jupiter
JUnit 4 is not needed when using JUnit-Vintage

* Reverted change to access modifier on Trampoline

* Cleanup to resolve code smells

* Formatting

* Formatting

* Migrating to JUnit5 and updating some Mockito patterns

* Migrating to JUnit5

* Migrating to JUnit5

* Migrating to JUnit 5

* Formatting cleanup

* Added missing scope for junit

* Fixed tests that were not running previously.

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2021-03-06 14:42:46 +05:30
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layout, title, folder, permalink, categories, tags
layout title folder permalink categories tags
pattern Double Buffer double-buffer /patterns/double-buffer/ Behavioral
Performance
Game programming

Intent

Double buffering is a term used to describe a device that has two buffers. The usage of multiple buffers increases the overall throughput of a device and helps prevents bottlenecks. This example shows using double buffer pattern on graphics. It is used to show one image or frame while a separate frame is being buffered to be shown next. This method makes animations and games look more realistic than the same done in a single buffer mode.

Class diagram

alt text

Applicability

This pattern is one of those ones where youll know when you need it. If you have a system that lacks double buffering, it will probably look visibly wrong (tearing, etc.) or will behave incorrectly. But saying, “youll know when you need it” doesnt give you much to go on. More specifically, this pattern is appropriate when all of these are true:

  • We have some state that is being modified incrementally.
  • That same state may be accessed in the middle of modification.
  • We want to prevent the code thats accessing the state from seeing the work in progress.
  • We want to be able to read the state and we dont want to have to wait while its being written.

Credits