* Moves saga to Java 11 * Moves semaphore to Java 11 * Moves servant to Java 11 * Moves serverless to Java 11 * Moves service-layer to Java 11 * Moves service-locator to Java 11 * Moves sharding to Java 11 * Moves singleton to Java 11 * Moves spatial-partition to Java 11 * Moves specification to Java 11 * Moves state to Java 11 * Moves step-builder to Java 11 * Moves strategy to Java 11 * Moves subclass-sandbox to Java 11 * Fixes checkstyle issues
64 lines
2.2 KiB
Java
64 lines
2.2 KiB
Java
/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.spatialpartition;
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import static org.junit.jupiter.api.Assertions.assertNotNull;
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import static org.junit.jupiter.api.Assertions.assertNull;
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import java.util.Hashtable;
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import org.junit.jupiter.api.Test;
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/**
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* Testing SpatialPartition_Bubbles class.
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*/
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class SpatialPartitionBubblesTest {
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@Test
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void handleCollisionsUsingQtTest() {
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var b1 = new Bubble(10, 10, 1, 3);
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var b2 = new Bubble(5, 5, 2, 1);
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var b3 = new Bubble(9, 9, 3, 1);
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var b4 = new Bubble(8, 8, 4, 2);
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var bubbles = new Hashtable<Integer, Bubble>();
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bubbles.put(1, b1);
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bubbles.put(2, b2);
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bubbles.put(3, b3);
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bubbles.put(4, b4);
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var r = new Rect(10, 10, 20, 20);
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var qt = new QuadTree(r, 4);
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qt.insert(b1);
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qt.insert(b2);
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qt.insert(b3);
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qt.insert(b4);
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var sp = new SpatialPartitionBubbles(bubbles, qt);
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sp.handleCollisionsUsingQt(b1);
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//b1 touches b3 and b4 but not b2 - so b1,b3,b4 get popped
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assertNull(bubbles.get(1));
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assertNotNull(bubbles.get(2));
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assertNull(bubbles.get(3));
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assertNull(bubbles.get(4));
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}
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}
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