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pattern Strategy strategy /patterns/strategy/ Behavioral
Gang of Four

Also known as

Policy

Intent

Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

Explanation

Real world example

Slaying dragons is a dangerous profession. With experience it becomes easier. Veteran dragonslayers have developed different fighting strategies against different types of dragons.

In plain words

Strategy pattern allows choosing the best suited algorithm at runtime.

Wikipedia says

In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime.

Programmatic Example

Let's first introduce the dragon slaying strategy interface and its implementations.

@FunctionalInterface
public interface DragonSlayingStrategy {

  void execute();
}

public class MeleeStrategy implements DragonSlayingStrategy {

  private static final Logger LOGGER = LoggerFactory.getLogger(MeleeStrategy.class);

  @Override
  public void execute() {
    LOGGER.info("With your Excalibur you sever the dragon's head!");
  }
}

public class ProjectileStrategy implements DragonSlayingStrategy {

  private static final Logger LOGGER = LoggerFactory.getLogger(ProjectileStrategy.class);

  @Override
  public void execute() {
    LOGGER.info("You shoot the dragon with the magical crossbow and it falls dead on the ground!");
  }
}

public class SpellStrategy implements DragonSlayingStrategy {

  private static final Logger LOGGER = LoggerFactory.getLogger(SpellStrategy.class);

  @Override
  public void execute() {
    LOGGER.info("You cast the spell of disintegration and the dragon vaporizes in a pile of dust!");
  }
}

And here is the mighty dragonslayer who is able to pick his fighting strategy based on the opponent.

public class DragonSlayer {

  private DragonSlayingStrategy strategy;

  public DragonSlayer(DragonSlayingStrategy strategy) {
    this.strategy = strategy;
  }

  public void changeStrategy(DragonSlayingStrategy strategy) {
    this.strategy = strategy;
  }

  public void goToBattle() {
    strategy.execute();
  }
}

Finally here's dragonslayer in action.

    LOGGER.info("Green dragon spotted ahead!");
    var dragonSlayer = new DragonSlayer(new MeleeStrategy());
    dragonSlayer.goToBattle();
    LOGGER.info("Red dragon emerges.");
    dragonSlayer.changeStrategy(new ProjectileStrategy());
    dragonSlayer.goToBattle();
    LOGGER.info("Black dragon lands before you.");
    dragonSlayer.changeStrategy(new SpellStrategy());
    dragonSlayer.goToBattle();
    
    // Green dragon spotted ahead!
    // With your Excalibur you sever the dragon's head!
    // Red dragon emerges.
    // You shoot the dragon with the magical crossbow and it falls dead on the ground!
    // Black dragon lands before you.
    // You cast the spell of disintegration and the dragon vaporizes in a pile of dust!    

Class diagram

alt text

Applicability

Use the Strategy pattern when

  • Many related classes differ only in their behavior. Strategies provide a way to configure a class either one of many behaviors
  • You need different variants of an algorithm. for example, you might define algorithms reflecting different space/time trade-offs. Strategies can be used when these variants are implemented as a class hierarchy of algorithms
  • An algorithm uses data that clients shouldn't know about. Use the Strategy pattern to avoid exposing complex, algorithm-specific data structures
  • A class defines many behaviors, and these appear as multiple conditional statements in its operations. Instead of many conditionals, move related conditional branches into their own Strategy class

Tutorial

Credits