Files
java-design-patterns/double-dispatch/src/main/java/com/iluwatar/doubledispatch/GameObject.java
2015-11-01 21:29:13 -05:00

49 lines
1.1 KiB
Java

package com.iluwatar.doubledispatch;
/**
*
* Game objects have coordinates and some other status information.
*
*/
public abstract class GameObject extends Rectangle {
private boolean damaged;
private boolean onFire;
public GameObject(int left, int top, int right, int bottom) {
super(left, top, right, bottom);
}
@Override
public String toString() {
return String.format("%s at %s damaged=%b onFire=%b", this.getClass().getSimpleName(),
super.toString(), isDamaged(), isOnFire());
}
public boolean isOnFire() {
return onFire;
}
public void setOnFire(boolean onFire) {
this.onFire = onFire;
}
public boolean isDamaged() {
return damaged;
}
public void setDamaged(boolean damaged) {
this.damaged = damaged;
}
public abstract void collision(GameObject gameObject);
public abstract void collisionResolve(FlamingAsteroid asteroid);
public abstract void collisionResolve(Meteoroid meteoroid);
public abstract void collisionResolve(SpaceStationMir mir);
public abstract void collisionResolve(SpaceStationIss iss);
}