Anurag Agarwal f2c91eb836 Resolves checkstyle errors for delegation dependency-injection dirty-flag double-buffer double-checked-locking double-dispatch (#1068)
* Reduces checkstyle errors in delegation

* Reduces checkstyle errors in dependency-injection

* Reduces checkstyle errors in dirty-flag

* Reduces checkstyle errors in double-buffer

* Reduces checkstyle errors in double-checked-locking

* Reduces checkstyle errors in double-dispatch
2019-11-10 19:31:19 +02:00
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layout: pattern
title: Double Buffer folder: double-buffer
permalink: /patterns/double-buffer/
categories: Other
tags:

  • Java
  • Difficulty-Beginner

Intent

Double buffering is a term used to describe a device that has two buffers. The usage of multiple buffers increases the overall throughput of a device and helps prevents bottlenecks. This example shows using double buffer pattern on graphics. It is used to show one image or frame while a separate frame is being buffered to be shown next. This method makes animations and games look more realistic than the same done in a single buffer mode.

Applicability

This pattern is one of those ones where youll know when you need it. If you have a system that lacks double buffering, it will probably look visibly wrong (tearing, etc.) or will behave incorrectly. But saying, “youll know when you need it” doesnt give you much to go on. More specifically, this pattern is appropriate when all of these are true:

  • We have some state that is being modified incrementally.

  • That same state may be accessed in the middle of modification.

  • We want to prevent the code thats accessing the state from seeing the work in progress.

  • We want to be able to read the state and we dont want to have to wait while its being written.

Credits