164 lines
4.9 KiB
C
164 lines
4.9 KiB
C
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 2006 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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#include <stdlib.h>
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#include "textscreen.h"
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#include "doomtype.h"
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#include "execute.h"
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#include "txt_mouseinput.h"
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#include "mouse.h"
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int usemouse = 1;
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int novert = 0;
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int mouseSensitivity = 5;
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float mouse_acceleration = 2.0;
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int mouse_threshold = 10;
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int grabmouse = 1;
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int mousebfire = 0;
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int mousebforward = 1;
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int mousebstrafe = 2;
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int mousebstrafeleft = -1;
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int mousebstraferight = -1;
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int mousebbackward = -1;
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int mousebuse = -1;
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int mousebprevweapon = -1;
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int mousebnextweapon = -1;
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int dclick_use = 1;
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static int *all_mouse_buttons[] = {
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&mousebfire,
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&mousebstrafe,
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&mousebforward,
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&mousebstrafeleft,
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&mousebstraferight,
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&mousebbackward,
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&mousebuse,
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&mousebprevweapon,
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&mousebnextweapon
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};
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static void MouseSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
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{
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TXT_CAST_ARG(int, variable);
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unsigned int i;
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// Check if the same mouse button is used for a different action
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// If so, set the other action(s) to -1 (unset)
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for (i=0; i<arrlen(all_mouse_buttons); ++i)
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{
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if (*all_mouse_buttons[i] == *variable
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&& all_mouse_buttons[i] != variable)
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{
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*all_mouse_buttons[i] = -1;
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}
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}
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}
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static void AddMouseControl(txt_table_t *table, char *label, int *var)
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{
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txt_mouse_input_t *mouse_input;
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TXT_AddWidget(table, TXT_NewLabel(label));
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mouse_input = TXT_NewMouseInput(var);
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TXT_AddWidget(table, mouse_input);
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TXT_SignalConnect(mouse_input, "set", MouseSetCallback, var);
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}
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static void ConfigExtraButtons(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
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{
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txt_window_t *window;
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txt_table_t *buttons_table;
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window = TXT_NewWindow("Additional mouse buttons");
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TXT_AddWidgets(window,
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buttons_table = TXT_NewTable(2),
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NULL);
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TXT_SetColumnWidths(buttons_table, 29, 5);
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AddMouseControl(buttons_table, "Move backward", &mousebbackward);
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AddMouseControl(buttons_table, "Use", &mousebuse);
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AddMouseControl(buttons_table, "Strafe left", &mousebstrafeleft);
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AddMouseControl(buttons_table, "Strafe right", &mousebstraferight);
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AddMouseControl(buttons_table, "Previous weapon", &mousebprevweapon);
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AddMouseControl(buttons_table, "Next weapon", &mousebnextweapon);
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}
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void ConfigMouse(void)
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{
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txt_window_t *window;
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txt_table_t *motion_table;
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txt_table_t *buttons_table;
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txt_button_t *more_buttons;
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window = TXT_NewWindow("Mouse configuration");
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TXT_AddWidgets(window,
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TXT_NewCheckBox("Enable mouse", &usemouse),
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TXT_NewInvertedCheckBox("Allow vertical mouse movement",
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&novert),
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TXT_NewCheckBox("Grab mouse in windowed mode",
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&grabmouse),
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TXT_NewCheckBox("Double click acts as \"use\"",
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&dclick_use),
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TXT_NewSeparator("Mouse motion"),
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motion_table = TXT_NewTable(2),
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TXT_NewSeparator("Buttons"),
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buttons_table = TXT_NewTable(2),
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more_buttons = TXT_NewButton("More buttons..."),
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NULL);
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TXT_SetColumnWidths(motion_table, 27, 5);
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TXT_AddWidgets(motion_table,
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TXT_NewLabel("Speed"),
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TXT_NewSpinControl(&mouseSensitivity, 1, 256),
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TXT_NewLabel("Acceleration"),
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TXT_NewFloatSpinControl(&mouse_acceleration, 1.0, 5.0),
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TXT_NewLabel("Acceleration threshold"),
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TXT_NewSpinControl(&mouse_threshold, 0, 32),
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NULL);
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TXT_SetColumnWidths(buttons_table, 27, 5);
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AddMouseControl(buttons_table, "Move forward", &mousebforward);
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AddMouseControl(buttons_table, "Strafe on", &mousebstrafe);
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AddMouseControl(buttons_table, "Fire weapon", &mousebfire);
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TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
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TXT_SignalConnect(more_buttons, "pressed", ConfigExtraButtons, NULL);
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}
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