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dockerdoom/trunk/NEWS
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||||
1.6.0 (2011-05-17):
|
||||
|
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* The instructions in the INSTALL file are now customized for
|
||||
different platforms, and each binary package contains a version
|
||||
with instructions specific to the platform that it is
|
||||
targetting. This should help to avoid confusion that some
|
||||
users have reported experiencing.
|
||||
* The display settings window in the setup tool has been
|
||||
reorganised to a better arrangement.
|
||||
* It is now possible to load .lmp files (and play back demos)
|
||||
with long filenames (thanks blzut3).
|
||||
* In the setup tool, it is now possible to hold down shift when
|
||||
changing key/mouse/joystick bindings to prevent other bindings
|
||||
to the same key from being cleared (thanks myk).
|
||||
* The joystick menu in the setup tool now has a test button
|
||||
(thanks Alexandre Xavier).
|
||||
* Specifying the -privateserver option implies -server (thanks
|
||||
Porsche Monty).
|
||||
* The Mac OS X .dmg package now has a background and looks generally
|
||||
more polished.
|
||||
* In Mac OS X, it is now possible to simply double click an IWAD
|
||||
file in the Finder to configure its location within the launcher.
|
||||
* Freedesktop.org desktop files are now installed for Doom and
|
||||
the setup tool, which will appear in the main menu on desktop
|
||||
environments such as Gnome and KDE (thanks Adrián Chaves
|
||||
Fernández).
|
||||
* The Chex Quest dehacked patch (chex.deh) will now be detected
|
||||
if it is in the same directory as the IWAD file.
|
||||
|
||||
Compatibility:
|
||||
* Added support for the alternate version of the Final Doom
|
||||
executable included in some later versions of the Id Anthology.
|
||||
This version fixed the demo loop crash that occurred with the
|
||||
"original" Final Doom executable.
|
||||
|
||||
This executable can be selected on the command line with
|
||||
-gameversion final2. It has been made the default when playing
|
||||
with the Final Doom IWADs (the original behavior can be
|
||||
selected with -gameversion final). (thanks Porsche Monty,
|
||||
Enjay).
|
||||
* Very short sound effects are not played, to better emulate the
|
||||
behavior of DMX in Vanilla Doom (thanks to Quasar for help in
|
||||
investigating this).
|
||||
* The null sector dereference emulation code has been imported
|
||||
from Prboom+ - this fixes a desync with CLNJ-506.LMP (thanks
|
||||
entryway).
|
||||
* The IDMUS cheat doesn't work when emulating the v1.9 executable
|
||||
(thanks Alexandre Xavier).
|
||||
|
||||
Bugs fixed:
|
||||
* Menu navigation when using joystick/joypad (thanks Alexandre
|
||||
Xavier).
|
||||
* For configuration file value for shift keys, use scan code for
|
||||
right shift, not left shift (thanks Alexandre Xavier).
|
||||
* Default joystick buttons for the setup tool now match Vanilla
|
||||
(thanks twipley).
|
||||
* Visual Studio project files work again (thanks GhostlyDeath).
|
||||
* The default sfx/music volume set by the setup tool is now 8
|
||||
instead of 15, matching the game itself. (thanks Alexandre
|
||||
Xavier).
|
||||
* Weapon cycling from the shotgun to the chaingun in Doom 1 now
|
||||
works properly (thanks Alexandre Xavier).
|
||||
* MIDI playback that locked up when using an empty MUS / MIDI
|
||||
file (thanks Alexandre Xavier).
|
||||
* Default sampling rate used by setup tool changed to 44100Hz, to
|
||||
match the game default (thanks Alexandre Xavier).
|
||||
* Cheat codes and menu hot keys now work when shift is held down
|
||||
or capslock turned on (thanks Alexandre Xavier).
|
||||
|
||||
libtextscreen:
|
||||
* The background on GUI controls now lights up when hovering over
|
||||
them, so that it is more obvious what you are selecting.
|
||||
* It is now possible to type a '+' in input boxes (thanks
|
||||
Alexandre Xavier).
|
||||
* It is possible to use the mouse wheel to scroll through scroll
|
||||
panes.
|
||||
* Clicking on scroll bars now moves the scroll handle to a
|
||||
matching location.
|
||||
* Clicking outside a dropdown list popup window now dismisses the
|
||||
window.
|
||||
* Window hotkeys that are an alphabetical letter now work when
|
||||
shift is held down or capslock turned on (thanks Alexandre
|
||||
Xavier).
|
||||
|
||||
1.5.0 (2011-01-02):
|
||||
|
||||
Big changes in this version:
|
||||
* The DOSbox OPL emulator (DBOPL) has been imported to replace
|
||||
the older FMOPL code. The quality of OPL emulation is now
|
||||
therefore much better.
|
||||
* The game can now run in screen modes at any color depth (not
|
||||
just 8-bit modes). This is mainly to work around problems with
|
||||
Windows Vista/7, where 8-bit color modes don't always work
|
||||
properly.
|
||||
* Multiplayer servers now register themselves with an Internet
|
||||
master server. Use the -search command line parameter to
|
||||
find servers on the Internet to play on. You can also use
|
||||
DoomSeeker (http://skulltag.net/doomseeker/) which supports
|
||||
this functionality.
|
||||
* When running in windowed mode, it is now possible to
|
||||
dynamically resize the window by dragging the window borders.
|
||||
* Names can be specified for servers with the -servername command
|
||||
line parameter.
|
||||
* There are now keyboard, mouse and joystick bindings to cycle
|
||||
through available weapons, making play with joypads or mobile
|
||||
devices (ie. without a proper keyboard) much more practical.
|
||||
* There is now a key binding to change the multiplayer spy key
|
||||
(usually F12).
|
||||
* The setup tool now has a "warp" button on the main menu, like
|
||||
Vanilla setup.exe (thanks Proteh).
|
||||
* Up to 8 mouse buttons are now supported (including the
|
||||
mousewheel).
|
||||
* A new command line parameter has been added (-solo-net) which
|
||||
can be used to simulate being in a single player netgame.
|
||||
* There is now a configuration file parameter to set the OPL I/O
|
||||
port, for cards that don't use port 0x388.
|
||||
* The Python scripts used for building Chocolate Doom now work
|
||||
with Python 3 (but also continue to work with Python 2)
|
||||
(thanks arin).
|
||||
* There is now a NOT-BUGS file included that lists some common
|
||||
Vanilla Doom bugs/limitations that you might encounter
|
||||
(thanks to Sander van Dijk for feedback).
|
||||
|
||||
Compatibility:
|
||||
* The -timer and -avg options now work the same as Vanilla when
|
||||
playing back demos (thanks xttl)
|
||||
* A texture lookup bug was fixed that caused the wrong sky to be
|
||||
displayed in Spooky01.wad (thanks Porsche Monty).
|
||||
* The HacX v1.2 IWAD file is now supported, and can be used
|
||||
standalone without the need for the Doom II IWAD (thanks
|
||||
atyth).
|
||||
* The I_Error function doesn't display "Error:" before the error
|
||||
message, matching the Vanilla behavior. "Error" has also been
|
||||
removed from the title of the dialog box that appears on
|
||||
Windows when this happens. This is desirable as not all such
|
||||
messages are actually errors (thanks Proteh).
|
||||
* The setup tool now passes through all command line arguments
|
||||
when launching the game (thanks AlexXav).
|
||||
* Demo loop behavior (ie. whether to play DEMO4) now depends on
|
||||
the version being emulated. When playing Final Doom the game
|
||||
will exit unexpectedly as it tries to play the fourth demo -
|
||||
this is Vanilla behaviour (thanks AlexXav).
|
||||
|
||||
Bugs fixed:
|
||||
* A workaround has been a bug in old versions of SDL_mixer
|
||||
(v1.2.8 and earlier) that could cause the game to lock up.
|
||||
Please upgrade to a newer version if you haven't already.
|
||||
* It is now possible to use OPL emulation at 11025Hz sound
|
||||
sampling rate, due to the new OPL emulator (thanks Porsche
|
||||
Monty).
|
||||
* The span renderer function (used for drawing floors and
|
||||
ceilings) now behaves the same as Vanilla Doom, so screenshots
|
||||
are pixel-perfect identical to Vanilla Doom (thanks Porsche
|
||||
Monty).
|
||||
* The zone memory system now aligns allocated memory to 8-byte
|
||||
boundaries on 64-bit systems, which may fix crashes on systems
|
||||
such as sparc64 (thanks Ryan Freeman and Edd Barrett).
|
||||
* The configure script now checks for libm, fixing compile
|
||||
problems on Fedora Linux (thanks Sander van Dijk).
|
||||
* Sound distortion with certain music files when played back
|
||||
using OPL (eg. Heretic title screen).
|
||||
* Error in Windows when reading response files (thanks Porsche
|
||||
Monty, xttl, Janizdreg).
|
||||
* Windows Vista/7 8-bit color mode issues (the default is now to
|
||||
run in 32-bit color depth on these versions) (thanks to
|
||||
everybody who reported this and helped test the fix).
|
||||
* Screen borders no longer flash when running on widescreen
|
||||
monitors, if you choose a true-color screen mode (thanks
|
||||
exp(x)).
|
||||
* The controller player in a netgame is the first player to join,
|
||||
instead of just being someone who gets lucky.
|
||||
* Command line arguments that take an option now check that an
|
||||
option is provided (thanks Sander van Dijk).
|
||||
* Skill level names in the setup tool are now written the same as
|
||||
they are on the in-game "new game" menu (thanks AlexXav).
|
||||
* There is no longer a limit on the lengths of filenames provided
|
||||
to the -record command line parameter (thanks AlexXav).
|
||||
* Window title is not lost in setup tool when changing video
|
||||
driver (thanks AlexXav).
|
||||
|
||||
libtextscreen:
|
||||
* The font used for the textscreen library can be forced by
|
||||
setting the TEXTSCREEN_FONT environment variable to "small" or
|
||||
"normal".
|
||||
* Tables or scroll panes that don't contain any selectable widgets
|
||||
are now themselves not selectable (thanks Proteh).
|
||||
* The actions displayed at the bottom of windows are now laid out
|
||||
in a more aesthetically pleasing way.
|
||||
|
||||
1.4.0 (2010-07-10):
|
||||
|
||||
The biggest change in this version is the addition of OPL
|
||||
emulation. This emulates Vanilla Doom's MIDI playback when
|
||||
using a Yamaha OPL synthesizer chip, as was found on
|
||||
SoundBlaster compatible cards.
|
||||
|
||||
A software OPL emulator is included as most modern computers do
|
||||
not have a hardware OPL chip any more. If you do have one, you
|
||||
can configure Chocolate Doom to use it; see README.OPL.
|
||||
|
||||
The OPL playback feature is not yet perfect or 100% complete,
|
||||
but is judged to be good enough for general use. If you find
|
||||
music that does not play back properly, please report it as a
|
||||
bug.
|
||||
|
||||
Other changes:
|
||||
* The REJECT overflow emulation code from PrBoom+ has been
|
||||
imported. This fixes demo desync on some demos, although
|
||||
others will still desync.
|
||||
* Warnings are now generated for invalid dehacked replacements of
|
||||
printf format strings. Some potential buffer overflows are
|
||||
also checked.
|
||||
* The installation instructions (INSTALL file) have been
|
||||
clarified and made more platform-agnostic.
|
||||
* The mouse is no longer warped to the center of the screen when
|
||||
the demo sequence advances.
|
||||
* Key bindings can now be changed for the demo recording quit key
|
||||
(normally 'q') and the multiplayer messaging keys (normally
|
||||
't', 'g', 'i', 'b' and 'r').
|
||||
|
||||
1.3.0 (2010-02-10):
|
||||
|
||||
* Chocolate Doom now runs on Windows Mobile/Windows CE!
|
||||
* It is possible to rebind most/all of the keys that control the
|
||||
menu, shortcuts, automap and weapon switching. The main
|
||||
reason for this is to support the Windows CE port and other
|
||||
platforms where a full keyboard may not be present.
|
||||
* Chocolate Doom now includes a proper Mac OS X package; it is
|
||||
no longer necessary to compile binaries for this system by
|
||||
hand. The package includes a simple graphical launcher
|
||||
program and can be installed simply by dragging the "Chocolate
|
||||
Doom" icon to the Applications folder. (thanks to Rikard Lang
|
||||
for extensive testing and feedback)
|
||||
* The video mode auto-adjust code will automatically choose
|
||||
windowed mode if no fullscreen video modes are available.
|
||||
* The zone memory size is automatically reduced on systems with
|
||||
a small amount of memory.
|
||||
* The "join game" window in the setup tool now has an option to
|
||||
automatically join a game on the local network.
|
||||
* Chocolate Doom includes some initial hacks for compiling under
|
||||
SDL 1.3.
|
||||
* Recent versions of SDL_mixer include rewritten MIDI code on Mac
|
||||
OS X. If you are using a version of SDL_mixer with the new
|
||||
code, music will now be enabled by default.
|
||||
* Windows Vista and Windows 7 no longer prompt for elevated
|
||||
privileges when running the setup tool (thanks hobbs and
|
||||
MikeRS).
|
||||
* The Windows binaries now have better looking icons (thanks
|
||||
MikeRS).
|
||||
* Magic values specified using the -spechit command line
|
||||
parameter can now be hexadecimal.
|
||||
* DOOMWADDIR/DOOMWADPATH can now specify the complete path to
|
||||
IWAD files, rather than the path to the directory that contains
|
||||
them.
|
||||
* When recording shorttics demos, errors caused by the reduced
|
||||
turning resolution are carried forward, possibly making turning
|
||||
smoother.
|
||||
* The source tarball can now be used to build an RPM package:
|
||||
rpmbuild -tb chocolate-doom-VER.tar.gz
|
||||
|
||||
Compatibility:
|
||||
* The A_BossDeath behavior in v1.9 emulation mode was fixed
|
||||
(thanks entryway)
|
||||
* The "loading" disk icon is drawn more like how it is drawn in
|
||||
Vanilla Doom, also fixing a bug with chook3.wad.
|
||||
* Desync on 64-bit systems with ep1-0500.lmp has (at long last)
|
||||
been fixed (thanks exp(x)).
|
||||
* Donut overrun emulation code imported from Prboom+ (thanks
|
||||
entryway).
|
||||
* The correct level name should now be shown in the automap for
|
||||
pl2.wad MAP33 (thanks Janizdreg).
|
||||
* In Chex Quest, the green radiation suit colormap is now used
|
||||
instead of the red colormaps normally used when taking damage
|
||||
or using the berserk pack. This matches Vanilla chex.exe
|
||||
behavior (thanks Fuzztooth).
|
||||
* Impassible glass now displays and works the same as in Vanilla,
|
||||
fixing wads such as OTTAWAU.WAD (thanks Never_Again).
|
||||
|
||||
Bugs fixed:
|
||||
* Memory-mapped WAD I/O is disabled by default, as it caused
|
||||
various issues, including a slowdown/crash with Plutonia 2
|
||||
MAP23. It can be explicitly re-enabled using the '-mmap'
|
||||
command line parameter.
|
||||
* Crash when saving games due to the ~/.chocolate-doom/savegames
|
||||
directory not being created (thanks to everyone who reported
|
||||
this).
|
||||
* Chocolate Doom will now run under Win95/98, as the
|
||||
SetProcessAffinityMask function is looked up dynamically.
|
||||
* Compilation under Linux with older versions of libc will now
|
||||
work (the semantics for sched_setaffinity were different in
|
||||
older versions)
|
||||
* Sound clipping when using libsamplerate was improved (thanks
|
||||
David Flater)
|
||||
* The audio buffer size is now calculated based on the sample
|
||||
rate, so there is not a noticeable delay when using a lower
|
||||
sample rate.
|
||||
* The manpage documentation for the DOOMWADPATH variable was
|
||||
fixed (thanks MikeRS).
|
||||
* Compilation with FEATURE_MULTIPLAYER and FEATURE_SOUND
|
||||
disabled was fixed.
|
||||
* Fixed crash when using the donut special type and the joining
|
||||
linedef is one sided (thanks Alexander Waldmann).
|
||||
* Key settings in a configuration file that are out of range
|
||||
do not cause a crash (thanks entryway).
|
||||
* Fix ear-piercing whistle when playing the MAP05 MIDI music
|
||||
using timidity with EAWPATS (thanks entryway / HackNeyed).
|
||||
|
||||
libtextscreen:
|
||||
* There is now a second, small textscreen font, so that the
|
||||
ENDOOM screen and setup tool can be used on low resolution
|
||||
devices (eg. PDAs/embedded devices)
|
||||
* The textscreen library now has a scrollable pane widget. Thanks
|
||||
to LionsPhil for contributing code to scroll up and down using
|
||||
the keyboard.
|
||||
* Doxygen documentation was added for the textscreen library.
|
||||
|
||||
1.2.1 (2008-12-10):
|
||||
|
||||
This version just fixes a crash at the intermission screen when
|
||||
playing Doom 1 levels.
|
||||
|
||||
1.2.0 (2008-12-10):
|
||||
|
||||
Happy 15th Birthday, Doom!
|
||||
|
||||
* Chocolate Doom now has an icon that is not based on the proprietary
|
||||
Doom artwork.
|
||||
* There is now memory-mapped WAD I/O support, which should be useful
|
||||
on some embedded systems.
|
||||
* Chex quest emulation support is now included, although an
|
||||
auxiliary dehacked patch is needed (chexdeh.zip in the idgames
|
||||
archive).
|
||||
|
||||
Compatibility:
|
||||
* The armor class is always set to 2 when picking up a megasphere
|
||||
(thanks entryway).
|
||||
* The quit screen prompts to quit "to dos" instead of just to quit
|
||||
(thanks MikeRS)
|
||||
* The "dimensional shambler" quit message was fixed.
|
||||
* Fix crash related to A_BFGSpray with NULL target when using
|
||||
dehacked patches - discovered with insaned2.deh
|
||||
(thanks CSonicGo)
|
||||
* NUL characters are stripped from dehacked files, to ensure correct
|
||||
behavior with some dehacked patches (eg. the one with portal.wad).
|
||||
|
||||
Bugs fixed:
|
||||
* "Python Image Library" should have been "Python Imaging Library"
|
||||
(thanks exp(x)).
|
||||
* The setup tool should no longer ask for elevated permissions
|
||||
on Windows Vista (this fix possibly may not work).
|
||||
* The application icon is set properly when running under Windows
|
||||
XP with the "Luna" theme.
|
||||
* Fix compilation under Cygwin to detect libraries and headers from
|
||||
the correct environment.
|
||||
* The video code does not try to read SDL events before SDL has
|
||||
been properly initialised - this was causing problems with some
|
||||
older versions of SDL.
|
||||
|
||||
1.1.1 (2008-04-20):
|
||||
|
||||
The previous release (v1.1.0) included a bug that broke compilation
|
||||
when libsamplerate support was enabled. The only change in this
|
||||
version is to fix this bug.
|
||||
|
||||
1.1.0 (2008-04-19):
|
||||
|
||||
* The video mode code has been radically restructured. The video mode is
|
||||
now chosen by directly specifying the mode to use; the scale factor is
|
||||
then chosen to fit the screen. This is helpful when using widescreen
|
||||
monitors (thanks Linguica)
|
||||
* MSVC build project files (thanks GhostlyDeath and entryway).
|
||||
* Unix manpage improvements; the manpage now lists the environment
|
||||
variables that Chocolate Doom uses. Manpages have been added for
|
||||
chocolate-setup and chocolate-server, from the versions for the Debian
|
||||
Chocolate Doom package (thanks Jon Dowland).
|
||||
* INSTALL file with installation instructions for installing Chocolate
|
||||
Doom on Unix systems.
|
||||
* Support for high quality resampling of sound effects using
|
||||
libsamplerate (thanks David Flater).
|
||||
* A low pass filter is applied when doing sound resampling in an
|
||||
attempt to filter out high frequency noise from the resampling
|
||||
process.
|
||||
* R_Main progress box is not displayed if stdout is a file (produces
|
||||
cleaner output).
|
||||
* Client/server version checking can be disabled to allow different
|
||||
versions of Chocolate Doom to play together, or Chocolate Doom
|
||||
clients to play with Strawberry Doom clients.
|
||||
* Unix manpages are now generated for the Chocolate Doom
|
||||
configuration files.
|
||||
* The BSD PC speaker driver now works on FreeBSD.
|
||||
|
||||
Compatibility:
|
||||
* Use the same spechits compatibility value as PrBoom+, for consistency
|
||||
(thanks Lemonzest).
|
||||
* The intercepts overrun code has been refactored to work on big
|
||||
endian machines.
|
||||
* The default startup delay has been set to one second, to allow
|
||||
time for the screen to settle before starting the game (some
|
||||
monitors have a delay before they come back on after changing modes).
|
||||
* If a savegame buffer overrun occurs, the savegame does not get saved
|
||||
and existing savegames are not overwritten (same behaviour as
|
||||
Vanilla).
|
||||
|
||||
Bugs fixed:
|
||||
* Desync with STRAIN demos and dehacked Misc values not being set
|
||||
properly (thanks Lemonzest)
|
||||
* Don't grab the mouse if the mouse is disabled via -nomouse or use_mouse
|
||||
in the configuration file (thanks MikeRS).
|
||||
* Don't center the mouse on startup if the mouse is disabled (thanks
|
||||
Siggi).
|
||||
* Reset the palette when the window is restored to clear any screen
|
||||
corruption (thanks Catoptromancy).
|
||||
* mus2mid.c should use MEM_SEEK_SET, not SEEK_SET (thanks Russell)
|
||||
* Fast/Respawn options were not being exchanged when starting netgames
|
||||
(thanks GhostlyDeath).
|
||||
* Letterbox mode is more accurately described as "pillarboxed" or
|
||||
"windowboxed" where appropriate (thanks MikeRS)
|
||||
* Process affinity mask is set to 1 on Windows, to work around a
|
||||
bug in SDL_mixer that can cause crashes on multi-core machines
|
||||
(thanks entryway).
|
||||
* Bugs in the joystick configuration dialog in the setup tool have
|
||||
been fixed.
|
||||
|
||||
1.0.0 (2007-12-10):
|
||||
|
||||
This release is dedicated to Dylan 'Toke' McIntosh, who was
|
||||
tragically killed in a car crash in 2006. I knew Dylan
|
||||
from IRC and the Doomworld forums for several years, and he had
|
||||
a deep passion for this game. He was also a huge help for me while
|
||||
developing Chocolate Doom, as he helped point out a lot of small
|
||||
quirks in Vanilla Doom that I didn't know about. His death is a
|
||||
great loss. RIP Toke.
|
||||
|
||||
This is the first release to reach full feature parity with
|
||||
Vanilla Doom. As a result, I have made this version 1.0.0, so
|
||||
Chocolate Doom is no longer beta!
|
||||
|
||||
Big new features:
|
||||
* Multiplayer! This version includes an entirely new multiplayer
|
||||
engine, based on a packet server architecture. I'd like to thank
|
||||
joe, pritch, Meph and myk, and everyone else who has helped test
|
||||
the new code for their support, feedback and help in testing this.
|
||||
The new code still needs more testing, and I'm eager to hear any
|
||||
feedback on this.
|
||||
* A working setup tool. This has the same look and feel as the
|
||||
original setup.exe. I hope people like it! Note that it has
|
||||
some advantages over the original setup.exe - for example,
|
||||
you can use the mouse.
|
||||
|
||||
Other new features:
|
||||
* New mus conversion code thanks to Ben Ryves. This converts the
|
||||
Doom .mus format to .mid a lot better. As one example, tnt.wad
|
||||
Map02 is now a lot closer to how Vanilla says. Also, the music
|
||||
on the deca.wad titlescreen now plays!
|
||||
* x3, x4 and x5 display scale (thanks to MikeRS for x5 scale).
|
||||
* Fullscreen "letterbox" mode allows Chocolate Doom to run on machines
|
||||
where 1.6:1 aspect ratio modes are unavailable (320x200/640x400).
|
||||
The game runs in 320x240/640x480 instead, with black borders.
|
||||
The system automatically adjusts to this if closer modes are
|
||||
unavailable.
|
||||
* Aspect ratio correction: you can (also) run at 640x480 without black
|
||||
borders at the top and bottom of the screen.
|
||||
* PC speaker sound effect support. Chocolate Doom can output real
|
||||
PC speaker sounds on Linux, or emulate a PC speaker through the
|
||||
sound card.
|
||||
* Working three-screen mode, as seen in early versions of Doom!
|
||||
To test this out, put three computers on a LAN and type:
|
||||
chocolate-doom -server
|
||||
chocolate-doom -autojoin -left
|
||||
chocolate-doom -autojoin -right
|
||||
* Allow a delay to be specified on startup, to allow the display to
|
||||
settle after changing modes before starting the game.
|
||||
* Allow the full path and filename to be specified when loading demos:
|
||||
It is now possible to type 'chocolate-doom -playdemo /tmp/foo.lmp'
|
||||
for example.
|
||||
* Savegames are now stored in separate directories depending on
|
||||
the IWAD: eg. the savegames for Doom II are stored in a different
|
||||
place to those for Doom I, Final Doom, etc. (this does not affect
|
||||
Windows).
|
||||
* New mouse acceleration code works based on a threshold and
|
||||
acceleration. Hopefully this should be closer to what the DOS
|
||||
drivers do. There is a 'test' feature in the setup tool to help
|
||||
in configuring this.
|
||||
* New '-nwtmerge' command line option that emulates NWT's '-merge'
|
||||
option. This allows TiC's Obituary TC to be played.
|
||||
* The ENDOOM screen no longer closes automatically, you have to click
|
||||
the window to make it go away.
|
||||
* Spechit overrun fixes and improvements. Thanks to entryway for
|
||||
his continued research on this topic (and because I stole your
|
||||
improvements :-). Thanks to Quasar for reporting a bug as well.
|
||||
* Multiple dehacked patches can be specified on the command line,
|
||||
in the same way as with WADs - eg. -deh foo.deh bar.deh baz.deh.
|
||||
* Default zone memory size increased to 16MB; this can be controlled
|
||||
using the -mb command-line option.
|
||||
* It is now possible to record demos of unlimited length (by default,
|
||||
the Vanilla limit still applies, but it can now be disabled).
|
||||
* Autoadjusting the screen mode can now be disabled.
|
||||
* On Windows, the registry is queried to detect installed versions of
|
||||
Doom and automatically locate IWAD files. IWADs installed through
|
||||
Steam are also autodetected.
|
||||
* Added DOOMWADPATH that can be used like PATH to specify multiple
|
||||
locations in which to search for IWAD files. Also, '-iwad' is
|
||||
now enhanced, so that eg. '-iwad doom.wad' will now search all
|
||||
IWAD search paths for 'doom.wad'.
|
||||
* Improved mouse tracking that should no longer lag. Thanks to
|
||||
entryway for research into this.
|
||||
* The SDL driver can now be specified in the configuration file.
|
||||
The setup tool has an option on Windows to select between
|
||||
DirectX and windib.
|
||||
* Joystick support.
|
||||
* Configuration file option to change the sound sample rate.
|
||||
* More than three mouse buttons are now supported.
|
||||
|
||||
Portability improvements:
|
||||
* Chocolate Doom now compiles and runs cleanly on MacOS X. Huge
|
||||
thanks go to Insomniak who kindly gave me an account on his machine
|
||||
so that I could debug this remotely. Big thanks also go to
|
||||
athanatos on the Doomworld forums for his patience in testing
|
||||
various ideas as I tried to get Chocolate Doom up and running
|
||||
on MacOS.
|
||||
* Chocolate Doom now compiles and runs natively on AMD64.
|
||||
* Chocolate Doom now compiles and runs on Solaris/SPARC, including
|
||||
the Sun compiler. Thanks to Mike Spooner for some portability
|
||||
fixes.
|
||||
* Improved audio rate conversion, so that sound should play properly
|
||||
on machines that don't support low bitrate output.
|
||||
|
||||
Compatibility fixes:
|
||||
* Check for IWADs in the same order as Vanilla Doom.
|
||||
* Dehacked code will now not allow string replacements to be longer than
|
||||
those possible through DOS dehacked.
|
||||
* Fix sound effects playing too loud on level 8 (thanks to myk
|
||||
for his continued persistence in getting me to fix this)
|
||||
* Save demos when quitting normally - it is no longer necessary to
|
||||
press 'q' to quit and save a demo.
|
||||
* Fix spacing of -devparm mode dots.
|
||||
* Fix sky behavior to be the same as Vanilla Doom - when playing in
|
||||
Doom II, the skies never change from the sky on the first level
|
||||
unless the player loads from a savegame.
|
||||
* Make -nomouse and config file use_mouse work again.
|
||||
* Fix the -nomusic command-line parameter. Make the snd_sfxdevice
|
||||
snd_musicdevice values in the configuration file work, so that it
|
||||
is possible to disable sound, as with Vanilla.
|
||||
* Repeat key presses when the key is held down (this is the Vanilla
|
||||
behavior) - thanks to Mad_Mac for pointing this out.
|
||||
* Don't print a list of all arguments read from response files - Vanilla
|
||||
doesn't do this.
|
||||
* Autorun only when joyb_speed >= 10, not >= 4. Thanks to Janizdreg
|
||||
for this.
|
||||
* Emulate a bug in DOS dehacked that can overflow the dehacked
|
||||
frame table and corrupt the weaponinfo table. Note that this means
|
||||
Batman Doom will no longer play properly (identical behavior
|
||||
to Vanilla); vbatman.deh needs to also be applied to fix it.
|
||||
(Thanks grazza)
|
||||
* Allow dehacked 2.3 patches to be loaded.
|
||||
* Add more dehacked string replacements.
|
||||
* Compatibility option to enable or disable native key mappings. This
|
||||
means that people with non-US keyboards can decide whether to use
|
||||
their correct native mapping or behave like Vanilla mapping (which
|
||||
assumes all keyboards are US).
|
||||
* Emulate overflow bug in P_FindNextHighestFloor. Thanks to
|
||||
entryway for the fix for this.
|
||||
* Add -netdemo command line parameter, for playing back netgame
|
||||
demos recorded with a single player.
|
||||
* The numeric keypad now behaves like Vanilla Doom does.
|
||||
* Fix some crashes when loading from savegames.
|
||||
* Add intercepts overrun emulation from PrBoom-plus. Thanks again
|
||||
to entryway for his research on this subject.
|
||||
* Add playeringame overrun emulation.
|
||||
|
||||
Bugs fixed:
|
||||
* Fix crash when starting new levels due to the intermission screen
|
||||
being drawn after the WI_ subsystem is shut down (thanks
|
||||
pritch and joe)
|
||||
* Catch failures to initialise sound properly, and fail gracefully.
|
||||
* Fix crasher in 1427uv01.lmp (thanks ultdoomer)
|
||||
* Fix crash in udm1.wad.
|
||||
* Fix crash when loading a savegame with revenant tracer missiles.
|
||||
* Fix crash when loading a savegame when a mancubus was in the middle
|
||||
of firing.
|
||||
* Fix Doom 1 E1-3 intermission screen animations.
|
||||
* Fix loading of dehacked "sound" sections.
|
||||
* Make sure that modified copyright banners always end in a newline
|
||||
- this fixes a bug with av.wad (thanks myk)
|
||||
* Added missing quit message ("are you sure you want to quit this
|
||||
great game?").
|
||||
* Fix when playing long sound effects - the death sound in marina.wad
|
||||
now plays properly, for example.
|
||||
* Fix buffer overrun on the quicksave prompt screen that caused a
|
||||
mysterious cycling character to appear.
|
||||
* IDCLEV should not work in net games (thanks Janizdreg)
|
||||
* Stop music playing at the ENDOOM screen.
|
||||
* Fix sound sample rate conversion crash.
|
||||
* Fix 'pop' heard at the end of sound effects.
|
||||
* Fix crash when playing long sounds.
|
||||
* Fix bug with -timedemo accuracy over multi-level demos.
|
||||
* Fix bug with the automap always following player 1 in multiplayer
|
||||
mode (thanks Janizdreg).
|
||||
|
||||
0.1.4 (2006-02-13):
|
||||
|
||||
NWT-style merging command line options (allows Mordeth to be played)
|
||||
Unix manpage (thanks Jon Dowland)
|
||||
Dehacked improvements/fixes:
|
||||
* Allow changing the names of graphic lumps used in menu, status bar
|
||||
intermission screen, etc.
|
||||
* Allow changing skies, animated flats + textures
|
||||
* Allow changing more startup strings.
|
||||
* Allow text replacements on music + sfx lump names
|
||||
Fix for plutonia map12 crash.
|
||||
Fix bug with playing long sfx at odd sample rates.
|
||||
Big Endian fixes (for MacOS X). Thanks to athanatos for helping
|
||||
find some of these.
|
||||
Install into /usr/games, rather than /usr/bin (thanks Jon Dowland)
|
||||
|
||||
0.1.3 (2006-01-20):
|
||||
|
||||
Imported the spechit overrun emulation code from prboom-plus. Thanks to
|
||||
Andrey Budko for this.
|
||||
New show_endoom option in the chocolate-doom.cfg config file allows
|
||||
the ENDOOM screen to be disabled.
|
||||
Chocolate Doom is now savegame-compatible with Vanilla Doom.
|
||||
|
||||
Fixes for big endian machines (thanks locust)
|
||||
Fixed the behavior of the dehacked maximum health setting.
|
||||
Fix the "-skill 0" hack to play without any items (thanks to Janizdreg
|
||||
for pointing out that this was nonfunctional)
|
||||
Fix playing of sounds at odd sample rates (again). Sound effects at
|
||||
any sample rate now play, but only sounds with valid headers.
|
||||
This is the *real* way Vanilla Doom behaves. Thanks to myk for
|
||||
pointing out the incorrect behavior.
|
||||
|
||||
0.1.2 (2005-10-29):
|
||||
|
||||
Silence sounds at odd sample rates (rather than bombing out); this
|
||||
is the way Vanilla Doom behaves.
|
||||
Handle multiple replacements of the same sprite in a PWAD.
|
||||
Support specifying a specific version to emulate via the command line
|
||||
(-gameversion)
|
||||
Fix help screen orderings and skull positions. Behave exactly as
|
||||
the original executables do.
|
||||
|
||||
0.1.1 (2005-10-18):
|
||||
Display startup "banners" if they have been modified through
|
||||
dehacked.
|
||||
Dehacked "Misc" section support.
|
||||
|
||||
Bugs fixed:
|
||||
* Doom 1 skies always using Episode 1 sky
|
||||
* Crash when switching applications while running fullscreen
|
||||
* Lost soul bounce logic (do not bounce in Registered/Shareware)
|
||||
* Mouse buttons mapped incorrectly (button 1 is right, 2 is middle)
|
||||
* Music not pausing when game is paused, when using SDL_mixer's
|
||||
native MIDI playback.
|
||||
* Pink icon on startup (palette should be fully set before anything is
|
||||
loaded)
|
||||
|
||||
0.1.0 (2005-10-09):
|
||||
Dehacked support
|
||||
WAD merging for TCs
|
||||
ENDOOM display
|
||||
Fix bug with invalid MUS files causing crashes
|
||||
Final Doom fixes
|
||||
|
||||
0.0.4 (2005-09-27):
|
||||
Application icon and version info included in Windows .exe files
|
||||
Fixes for non-x86 architectures
|
||||
Fix uac_dead.wad (platform drop on e1m8 should occur when all
|
||||
bosses die, not just barons)
|
||||
Fix "loading" icon to work for all graphics modes
|
||||
|
||||
0.0.3 (2005-09-17):
|
||||
Mouse acceleration code to emulate the behaviour of old
|
||||
DOS mouse drivers (thanks to Toke for information about
|
||||
this and suggestions)
|
||||
Lock surfaces properly when we have to (fixes crash under
|
||||
Windows 98)
|
||||
|
||||
0.0.2 (2005-09-13):
|
||||
Remove temporary MIDI files generated by sound code.
|
||||
Fix sound not playing at the right volume
|
||||
Allow alt-tab away while running in fullscreen under Windows
|
||||
Add second configuration file (chocolate-doom.cfg) to allow
|
||||
chocolate-doom specific settings.
|
||||
Fix switches not changing in Ultimate Doom
|
||||
|
||||
0.0.1 (2005-09-07):
|
||||
First beta release
|
||||
|
||||
# vim: tw=70
|
||||
|
Reference in New Issue
Block a user