This commit is contained in:
David Zuber
2019-09-01 14:14:08 +01:00
parent 924ff5f5ef
commit 8e8907f48b
631 changed files with 202169 additions and 0 deletions

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This is a set of codeblocks project files for building chocolate doom
under Windows. Thanks to Russell Rice for these :-)

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/* Name of package */
#define PACKAGE "chocolate-doom"
/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT "fraggle@gmail.com"
/* Define to the full name of this package. */
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "Chocolate Doom 1.6.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.6.0"
/* Change this when you create your awesome forked version */
#define PROGRAM_PREFIX "chocolate-"
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* Version number of package */
#define VERSION "1.6.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
/* #undef WORDS_BIGENDIAN */

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1 ICON "../data/doom.ico"
1 VERSIONINFO
PRODUCTVERSION 1,6,0,0
FILEVERSION 1,6,0,0
FILETYPE 1
{
BLOCK "StringFileInfo"
{
BLOCK "040904E4"
{
VALUE "FileVersion", "1.6.0"
VALUE "FileDescription", "1.6.0"
VALUE "InternalName", "Chocolate-Doom"
VALUE "CompanyName", "Chocolate-Doom"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate-Doom"
VALUE "ProductVersion", "1.6.0"
}
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="chocolate-doom" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="..\bin\$(PROJECT_NAME)-dbg.exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="..\bin" />
<Option object_output="..\obj\dbg" />
<Option type="0" />
<Option compiler="gcc" />
<Option parameters="-iwad d:\russell\games\doom2\iwad\doom2.wad" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-W" />
<Add option="-gdwarf-2" />
</Compiler>
<Linker>
<Add option="-lpcsound-dbg -ltextscreen-dbg" />
</Linker>
</Target>
<Target title="Release">
<Option output="..\bin\$(PROJECT_NAME).exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="..\bin" />
<Option object_output="..\obj\rel" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lpcsound -ltextscreen" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Debug;Release;" />
</VirtualTargets>
<Compiler>
<Add directory="." />
<Add directory="..\src" />
<Add directory="..\textscreen" />
<Add directory="..\pcsound" />
<Add directory="..\opl" />
</Compiler>
<Linker>
<Add option="-lmingw32 -lSDLmain -lSDL -lSDL_mixer -lSDL_net -mwindows" />
<Add directory="..\lib" />
</Linker>
<Unit filename="config.h" />
<Unit filename="game-res.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="..\opl\dbopl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\opl\dbopl.h" />
<Unit filename="..\opl\ioperm_sys.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\opl\ioperm_sys.h" />
<Unit filename="..\opl\opl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\opl\opl.h" />
<Unit filename="..\opl\opl_internal.h" />
<Unit filename="..\opl\opl_linux.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\opl\opl_obsd.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\opl\opl_queue.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\opl\opl_queue.h" />
<Unit filename="..\opl\opl_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\opl\opl_timer.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\opl\opl_timer.h" />
<Unit filename="..\opl\opl_win32.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\am_map.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\am_map.h" />
<Unit filename="..\src\d_englsh.h" />
<Unit filename="..\src\d_event.h" />
<Unit filename="..\src\d_items.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\d_items.h" />
<Unit filename="..\src\d_iwad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\d_iwad.h" />
<Unit filename="..\src\d_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\d_main.h" />
<Unit filename="..\src\d_net.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\d_net.h" />
<Unit filename="..\src\d_player.h" />
<Unit filename="..\src\d_textur.h" />
<Unit filename="..\src\d_think.h" />
<Unit filename="..\src\d_ticcmd.h" />
<Unit filename="..\src\deh_ammo.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_cheat.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_defs.h" />
<Unit filename="..\src\deh_frame.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_io.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_io.h" />
<Unit filename="..\src\deh_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_main.h" />
<Unit filename="..\src\deh_mapping.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_mapping.h" />
<Unit filename="..\src\deh_misc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_misc.h" />
<Unit filename="..\src\deh_ptr.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_sound.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_text.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_thing.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\deh_weapon.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\doomdata.h" />
<Unit filename="..\src\doomdef.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\doomdef.h" />
<Unit filename="..\src\doomfeatures.h" />
<Unit filename="..\src\doomkeys.h" />
<Unit filename="..\src\doomstat.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\doomstat.h" />
<Unit filename="..\src\doomtype.h" />
<Unit filename="..\src\dstrings.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\dstrings.h" />
<Unit filename="..\src\f_finale.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\f_finale.h" />
<Unit filename="..\src\f_wipe.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\f_wipe.h" />
<Unit filename="..\src\g_game.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\g_game.h" />
<Unit filename="..\src\hu_lib.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\hu_lib.h" />
<Unit filename="..\src\hu_stuff.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\hu_stuff.h" />
<Unit filename="..\src\i_joystick.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_joystick.h" />
<Unit filename="..\src\i_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_oplmusic.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_pcsound.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_scale.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_scale.h" />
<Unit filename="..\src\i_sdlmusic.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_sdlsound.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_swap.h" />
<Unit filename="..\src\i_system.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_system.h" />
<Unit filename="..\src\i_timer.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_timer.h" />
<Unit filename="..\src\i_video.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_video.h" />
<Unit filename="..\src\info.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\info.h" />
<Unit filename="..\src\m_argv.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\m_argv.h" />
<Unit filename="..\src\m_bbox.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\m_bbox.h" />
<Unit filename="..\src\m_cheat.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\m_cheat.h" />
<Unit filename="..\src\m_config.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\m_config.h" />
<Unit filename="..\src\m_fixed.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\m_fixed.h" />
<Unit filename="..\src\m_menu.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\m_menu.h" />
<Unit filename="..\src\m_misc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\m_misc.h" />
<Unit filename="..\src\m_random.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\m_random.h" />
<Unit filename="..\src\md5.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\md5.h" />
<Unit filename="..\src\memio.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\memio.h" />
<Unit filename="..\src\midifile.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\midifile.h" />
<Unit filename="..\src\mus2mid.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\mus2mid.h" />
<Unit filename="..\src\net_client.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_client.h" />
<Unit filename="..\src\net_common.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_common.h" />
<Unit filename="..\src\net_dedicated.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_dedicated.h" />
<Unit filename="..\src\net_defs.h" />
<Unit filename="..\src\net_gui.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_gui.h" />
<Unit filename="..\src\net_io.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_io.h" />
<Unit filename="..\src\net_loop.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_loop.h" />
<Unit filename="..\src\net_packet.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_packet.h" />
<Unit filename="..\src\net_query.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_query.h" />
<Unit filename="..\src\net_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_sdl.h" />
<Unit filename="..\src\net_server.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_server.h" />
<Unit filename="..\src\net_structrw.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_structrw.h" />
<Unit filename="..\src\p_ceilng.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_doors.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_enemy.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_floor.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_inter.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_inter.h" />
<Unit filename="..\src\p_lights.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_local.h" />
<Unit filename="..\src\p_map.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_maputl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_mobj.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_mobj.h" />
<Unit filename="..\src\p_plats.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_pspr.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_pspr.h" />
<Unit filename="..\src\p_saveg.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_saveg.h" />
<Unit filename="..\src\p_setup.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_setup.h" />
<Unit filename="..\src\p_sight.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_spec.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_spec.h" />
<Unit filename="..\src\p_switch.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_telept.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_tick.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\p_tick.h" />
<Unit filename="..\src\p_user.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\r_bsp.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\r_bsp.h" />
<Unit filename="..\src\r_data.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\r_data.h" />
<Unit filename="..\src\r_defs.h" />
<Unit filename="..\src\r_draw.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\r_draw.h" />
<Unit filename="..\src\r_local.h" />
<Unit filename="..\src\r_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\r_main.h" />
<Unit filename="..\src\r_plane.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\r_plane.h" />
<Unit filename="..\src\r_segs.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\r_segs.h" />
<Unit filename="..\src\r_sky.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\r_sky.h" />
<Unit filename="..\src\r_state.h" />
<Unit filename="..\src\r_things.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\r_things.h" />
<Unit filename="..\src\s_sound.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\s_sound.h" />
<Unit filename="..\src\sounds.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\sounds.h" />
<Unit filename="..\src\st_lib.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\st_lib.h" />
<Unit filename="..\src\st_stuff.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\st_stuff.h" />
<Unit filename="..\src\tables.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\tables.h" />
<Unit filename="..\src\v_video.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\v_video.h" />
<Unit filename="..\src\w_checksum.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\w_checksum.h" />
<Unit filename="..\src\w_file.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\w_file.h" />
<Unit filename="..\src\w_file_stdc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\w_file_win32.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\w_merge.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\w_merge.h" />
<Unit filename="..\src\w_wad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\w_wad.h" />
<Unit filename="..\src\wi_stuff.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\wi_stuff.h" />
<Unit filename="..\src\z_zone.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\z_zone.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="libpcsound" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="..\lib\libpcsound-dbg" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\libpcsound\dbg" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-gdwarf-2" />
</Compiler>
</Target>
<Target title="Release">
<Option output="..\lib\libpcsound" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\libpcsound\release" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Debug;Release;" />
</VirtualTargets>
<Compiler>
<Add option="-Wall" />
<Add directory="." />
<Add directory="..\src" />
</Compiler>
<Linker>
<Add option="-lmingw32 -lSDLmain -lSDL -lSDL_mixer -mwindows" />
</Linker>
<Unit filename="..\pcsound\pcsound.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\pcsound\pcsound.h" />
<Unit filename="..\pcsound\pcsound_internal.h" />
<Unit filename="..\pcsound\pcsound_linux.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\pcsound\pcsound_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\pcsound\pcsound_win32.c">
<Option compilerVar="CC" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="chocolate-doom">
<Project filename="game.cbp" active="1">
<Depends filename="textscreen.cbp" />
<Depends filename="libpcsound.cbp" />
</Project>
<Project filename="server.cbp" />
<Project filename="setup.cbp">
<Depends filename="textscreen.cbp" />
</Project>
<Project filename="textscreen.cbp" />
<Project filename="libpcsound.cbp" />
</Workspace>
</CodeBlocks_workspace_file>

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="chocolate-server" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="..\bin\$(PROJECT_NAME)-dbg.exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="..\bin" />
<Option object_output="..\obj\dbg" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-gdwarf-2" />
</Compiler>
</Target>
<Target title="Release">
<Option output="..\bin\$(PROJECT_NAME).exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="..\bin" />
<Option object_output="..\obj\rel" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Debug;Release;" />
</VirtualTargets>
<Compiler>
<Add directory="." />
<Add directory="..\src" />
<Add directory="..\textscreen" />
</Compiler>
<Linker>
<Add option="-lmingw32 -lSDLmain -lSDL -lSDL_net -mwindows" />
</Linker>
<Unit filename="..\src\d_dedicated.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_timer.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\i_timer.h" />
<Unit filename="..\src\m_argv.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\m_argv.h" />
<Unit filename="..\src\m_misc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\m_misc.h" />
<Unit filename="..\src\net_common.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_common.h" />
<Unit filename="..\src\net_dedicated.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_dedicated.h" />
<Unit filename="..\src\net_io.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_io.h" />
<Unit filename="..\src\net_packet.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_packet.h" />
<Unit filename="..\src\net_query.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_query.h" />
<Unit filename="..\src\net_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_sdl.h" />
<Unit filename="..\src\net_server.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_server.h" />
<Unit filename="..\src\net_structrw.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\net_structrw.h" />
<Unit filename="..\src\z_native.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\z_zone.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -0,0 +1,24 @@
1 ICON "../data/setup.ico"
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "setup-manifest.xml"
1 VERSIONINFO
PRODUCTVERSION 1,6,0,0
FILEVERSION 1,6,0,0
FILETYPE 1
{
BLOCK "StringFileInfo"
{
BLOCK "040904E4"
{
VALUE "FileVersion", "1.6.0"
VALUE "FileDescription", "Chocolate-Doom Setup"
VALUE "InternalName", "chocolate-setup"
VALUE "CompanyName", "fraggle@gmail.com"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate-Doom Setup"
VALUE "ProductVersion", "1.6.0"
}
}
}

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@ -0,0 +1,122 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<Option compiler="gcc" />
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<Compiler>
<Add option="-O2" />
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<VirtualTargets>
<Add alias="All" targets="Debug;Release;" />
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<Unit filename="..\setup\multiplayer.c">
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<Unit filename="..\setup\txt_mouseinput.h" />
<Extensions>
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</Project>
</CodeBlocks_project_file>

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@ -0,0 +1,127 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<Unit filename="..\textscreen\txt_checkbox.c">
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