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dockerdoom/trunk/man/default.cfg.5
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dockerdoom/trunk/man/default.cfg.5
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.TH default.cfg 5
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.SH NAME
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default.cfg \- Chocolate Doom configuration file
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.SH DESCRIPTION
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.PP
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\fIdefault.cfg\fR
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is the configuration file for \fBchocolate-doom\fR(6). The configuration
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options stored in the file are the same as those stored in the
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original DOS Vanilla Doom.
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Extra Chocolate Doom-specific options are stored in a separate
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configuration file, \fBchocolate-doom.cfg\fR.
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.PP
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\fIdefault.cfg\fR is normally stored in the user's home directory,
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in \fI~/.chocolate-doom/default.cfg\fR.
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.PP
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The \fBchocolate-setup\fR(6) tool provides a simple to use front-end
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for editing \fIdefault.cfg\fR.
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.br
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.SH FILE FORMAT
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The file is a plain-text file, consisting of a list of configuration
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options and their values, separated by whitespace. Each option is stored
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on a separate line. Options have different types; an option may have
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either an integer, floating point or string value. If the option is
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of a string type, the value is surrounded by quotes (").
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.PP
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For example:
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.RS
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.PP
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integer_value 1
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.br
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integer_value2 1
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.br
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floating_point_value 4.2
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.br
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string_value "hello world"
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.RE
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.PP
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Invalid lines or comments in the file will be ignored, but it is advisable
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not to put them in the file; the file is rewritten from scratch every time
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the game exits, so any invalid lines or comments will be lost.
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.PP
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Some options are used for keyboard key bindings; these are stored as
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integer values containing the keyboard scan code of the key to be bound to.
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Boolean values are also stored as integers, with a value of zero usually
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indicating "false" and a non-zero value indicating "true".
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.SH CONFIGURATION VARIABLES
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.TP
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\fBmouse_sensitivity\fR
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Mouse sensitivity. This value is used to multiply input mouse movement to control the effect of moving the mouse. The "normal" maximum value available for this through the in-game options menu is 9. A value of 31 or greater will cause the game to crash when entering the options menu.
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.TP
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\fBsfx_volume\fR
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Volume of sound effects, range 0-15.
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.TP
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\fBmusic_volume\fR
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Volume of in-game music, range 0-15.
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.TP
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\fBshow_messages\fR
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If non-zero, messages are displayed on the heads-up display in the game ("picked up a clip", etc). If zero, these messages are not displayed.
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.TP
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\fBkey_right\fR
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Keyboard key to turn right.
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.TP
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\fBkey_left\fR
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Keyboard key to turn left.
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.TP
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\fBkey_up\fR
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Keyboard key to move forward.
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.TP
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\fBkey_down\fR
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Keyboard key to move backward.
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.TP
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\fBkey_strafeleft\fR
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Keyboard key to strafe left.
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.TP
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\fBkey_straferight\fR
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Keyboard key to strafe right.
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.TP
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\fBkey_fire\fR
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Keyboard key to fire the currently selected weapon.
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.TP
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\fBkey_use\fR
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Keyboard key to "use" an object, eg. a door or switch.
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.TP
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\fBkey_strafe\fR
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Keyboard key to turn on strafing. When held down, pressing the key to turn left or right causes the player to strafe left or right instead.
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.TP
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\fBkey_speed\fR
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Keyboard key to make the player run.
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.TP
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\fBuse_mouse\fR
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If non-zero, mouse input is enabled. If zero, mouse input is disabled.
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.TP
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\fBmouseb_fire\fR
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Mouse button to fire the currently selected weapon.
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.TP
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\fBmouseb_strafe\fR
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Mouse button to turn on strafing. When held down, the player will strafe left and right instead of turning left and right.
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.TP
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\fBmouseb_forward\fR
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Mouse button to move forward.
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.TP
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\fBuse_joystick\fR
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If non-zero, joystick input is enabled.
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.TP
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\fBjoyb_fire\fR
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Joystick button to fire the current weapon.
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.TP
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\fBjoyb_strafe\fR
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Joystick button to fire the current weapon.
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.TP
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\fBjoyb_use\fR
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Joystick button to "use" an object, eg. a door or switch.
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.TP
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\fBjoyb_speed\fR
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Joystick button to make the player run. If this has a value of 20 or greater, the player will always run.
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.TP
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\fBscreenblocks\fR
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Screen size, range 3-11. A value of 11 gives a full-screen view with the status bar not displayed. A value of 10 gives a full-screen view with the status bar displayed.
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.TP
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\fBdetaillevel\fR
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Screen detail. Zero gives normal "high detail" mode, while a non-zero value gives "low detail" mode.
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.TP
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\fBsnd_channels\fR
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Number of sounds that will be played simultaneously.
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.TP
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\fBsnd_musicdevice\fR
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Music output device. A non-zero value gives MIDI sound output, while a value of zero disables music.
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.TP
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\fBsnd_sfxdevice\fR
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Sound effects device. A value of zero disables in-game sound effects, a value of 1 enables PC speaker sound effects, while a value in the range 2-9 enables the "normal" digital sound effects.
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.TP
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\fBsnd_sbport\fR
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SoundBlaster I/O port. Unused.
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.TP
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\fBsnd_sbirq\fR
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SoundBlaster IRQ. Unused.
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.TP
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\fBsnd_sbdma\fR
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SoundBlaster DMA channel. Unused.
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.TP
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\fBsnd_mport\fR
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Output port to use for OPL MIDI playback. Unused.
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.TP
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\fBusegamma\fR
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Gamma correction level. A value of zero disables gamma correction, while a value in the range 1-4 gives increasing levels of gamma correction.
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.TP
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\fBchatmacro0\fR
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Multiplayer chat macro: message to send when alt+0 is pressed.
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.TP
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\fBchatmacro1\fR
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Multiplayer chat macro: message to send when alt+1 is pressed.
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.TP
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\fBchatmacro2\fR
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Multiplayer chat macro: message to send when alt+2 is pressed.
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.TP
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\fBchatmacro3\fR
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Multiplayer chat macro: message to send when alt+3 is pressed.
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.TP
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\fBchatmacro4\fR
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Multiplayer chat macro: message to send when alt+4 is pressed.
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.TP
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\fBchatmacro5\fR
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Multiplayer chat macro: message to send when alt+5 is pressed.
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.TP
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\fBchatmacro6\fR
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Multiplayer chat macro: message to send when alt+6 is pressed.
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.TP
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\fBchatmacro7\fR
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Multiplayer chat macro: message to send when alt+7 is pressed.
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.TP
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\fBchatmacro8\fR
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Multiplayer chat macro: message to send when alt+8 is pressed.
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.TP
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\fBchatmacro9\fR
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Multiplayer chat macro: message to send when alt+9 is pressed.
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.SH SEE ALSO
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\fBchocolate-doom\fR(6),
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\fBchocolate-doom.cfg\fR(5),
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\fBchocolate-setup\fR(6)
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